Posted on December 15, 2025 in Steel-Realms
There’s a North District of Klyben and South District of Klyben, separated by Killean’s Stream in the City of Klyben in The Grand Duchy of Rhyl. There’s a stone road through it and a short but big stone bridge where they have channeled water into the depression.
The stream runs from NE to the SW of the town. Klyben Sewers are on both sides of Killean’s Stream. The stretch of the stream through the town is known as Nehemiah’s Walk.
The ghost of Nehemiah sometimes walks its shores and can be seen in the midst and fog. The ghost does not seem to be inimical to normal city dwellers.
This feeds the lowland depression where rice is grown.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Though no one remembers The Ghost of Nehemiah killing anyone, it has left several of guilty consciences with white hair and Ashen looks…
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
There are rumors of the ghost attacking those with malicious intent within the city, although a common criminal does not seem to draw its ire.
Very few over the years have been recognized as having drawn the legitimate ire of the ghost. That said, it seems to know the truth of the matter and has revealed at least once, the presence of someone with dire malevolent intent towards the town and its inhabitants.
The Ghost of Nehemiah is seen in the Klyben Sewers by the Gangs of Klyben as well.
It is said that Nehemiah it is the ghost of a guardsman long fallen that still has a sense of duty deeply abiding within it.
There have been repeated attempts to get the populace to rally behind the notion of quashing the ghost for good; The Green Conjurors are always the first to point out its benefit and lack of trouble to those day-to-day dwellers, and that it has no connection to the lich Lords, nor has it ever killed anybody.
Defending Klyben: The Rhylander Green Conjurists home at the Ten Box Chemists in the City of Klyben keeps Honeystone Pollen to put in Killean’s Stream to destroy animations of the Lich Lords should it ever be required to defend the area.
Posted on December 15, 2025 in Steel-Realms
The Bloodless Herd of Havaelinn Wild Heart is both a myth, a whispered tale, and the pride of the Klaurians people of North Pines. Havaelinn Wild Heart was the youngest omen reader in North Pines and when the Lich Lords swept into North Gate Pass and threatened Rhyl, he ignored his elders wishes gathered the sacred white elk tribe sacred to Frenyr in Sunland to fight.
They are now a ghostly herd, inimical to the undead. The last few guardians and Havaelinn “returned” in their anger, but not for the living, rather the undead.
Encountering: They are sometimes glimpsed on the other side of the Autumn Wall. This is an encounter that might be seen in some rare places high up in mountain valleys in North Gate Pass and the entrance to Rhyl and Kaald.
The few guardians, when empowered to fight the undead, take on a green tone in some of the areas of their bodies. When they become physical, their eyes are green, their antlers are green and brown, their hooves become green, yet they still have a ghostly presence. To their foes the undead, those parts that are green are filled with life and made physical and can gore and stomp.
The living encountering them can make a blood sacrifice to them of 2hp permanently can make 1 of them physical and they will attack to kill any undead nearby.
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
People say that he knew he was going to his own death, but he knew that the death would not cause them to rise as undead foes to their kin, but rather draw in and kill even more and they’re frenzied feeding.
This is a herd of rare white elk sacred to Frenyr that were slaughtered by vampires and ghouls. Led by the Havaelinn Wild Heart and his band of youthful Klaurians, they fought to the death trying to hold back the lich Lords initial advance. They fought at the boundary of the Fang Frost and the Wylden Winds. They knew they would all die, but Havaelinn convinced them they would save their people, and would all go one to the fields of blessed, none would rise as undead.
They are sometimes seen (or even an elk cry heard) on the far side of the Autumn Wall as a warning of a major undead assault.
Outnumbered 10 to 1 against a vast foe, they were almost all killed eventually. At last, only a few of them and the Wild Heart were left, bloody and ragged. They swore a compact to see never rest until revenge had been inflicted on their foes. They drew the last and most powerful ghouls and vampires in after their brethren were all killed, the undead thinking they would feast on the last of them and the corpses to regenerate themselves. Havaelinn performed his final ritual. The winds were confused where they met and tore the undead and all of the corpses of the sacred herd into tiny bits like a cyclone of glass shards. Even the bones were ground to dust.
Posted on December 6, 2025 in Steel-Realms
The Ablocris Grain Farm Steading was one of the three support settlements for the Monastery of Ablocris. All of them were overrun and destroyed in the War of Rundleman’s Revenge in CY 9041. The ruins are well known to be falling apart and dangerous, and to have been picked over time and time again – nothing of mundane treasure remains. At the current time, they are designation as a historical landmark and are off limits to further exploration, purchasing, or development. The territories of the Monastery of Ablocris are all connected by Albocris Loop Road.
HISTORY: The Shared Settlement of Umbakian Territory of the Monastery Lands…
EXPLORING: The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Searching for Trinkets & Treasure: The area was looted and over the decades by treasure hunters, travelers, bandits, and scholars have likely taken anything of value. Relief carvings, a few shards of broken pottery and glass are all that remains. It would take a large portion of time and effort to sift through the rubble for any remainders.
The burned farm sits in a small dip in rolling grassland about 1000 feet in the distance. The main farmhouse had a base of stone about 3′ tall, mostly overgrown now. The barn and all other wooden structures were burned to the ground. The stone base of a grain tower can still be seen.
Even the original marker stones that the Umbakians normally use to demarcate areas of care and custody are overgrown, unseen and unreadable.
As you approach the burned farmstead, you could swear you heard the sound of children laughing – but it trails off like a sigh on the breeze.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The reinvigoration of the Southern Edgelands of the Forest of Rhyl seemed to bypass the entire area.
Posted on December 6, 2025 in Steel-Realms
The Ablocris Orchard Farm Steading was one of the three support settlements for the Monastery of Ablocris. All of them were overrun and destroyed in the War of Rundleman’s Revenge in CY 9041. The ruins are well known to be falling apart and dangerous, and to have been picked over time and time again – nothing of mundane treasure remains. At the current time, they are designation as a historical landmark and are off limits to further exploration, purchasing, or development. The territories of the Monastery of Ablocris are all connected by Albocris Loop Road.
HISTORY: The Shared Settlement of Umbakian Territory of the Monastery Lands…
EXPLORING: The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Searching for Trinkets & Treasure: The area was looted and over the decades by treasure hunters, travelers, bandits, and scholars have likely taken anything of value. Relief carvings, a few shards of broken pottery and glass are all that remains. It would take a large portion of time and effort to sift through the rubble for any remainders.
The burned farm sits half way up a rise about 1000 feet in the distance. The main farmhouse had a base of stone about 3’ tall, mostly overgrown now. The barn and all other wooden structures were burned to the ground. There is evidence of many orchards that were burned and are barely recognizable. A gurgling stream winds through the area, following a low path through the orchard area.
Even the original marker stones that the Umbakians normally use to demarcate areas of care and custody are overgrown, unseen and unreadable.
For a moment you see a creeping mist come up from the stream running through the corner of the property; after a moment is seeming to stalk you, it disperses.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The reinvigoration of the Southern Edgelands of the Forest of Rhyl seemed to bypass the entire area.
Posted on December 6, 2025 in Steel-Realms
The Ablocris Ranch Farm Steading was one of the three support settlements for the Monastery of Ablocris. All of them were overrun and destroyed in the War of Rundleman’s Revenge in CY 9041. The ruins are well known to be falling apart and dangerous, and to have been picked over time and time again – nothing of mundane treasure remains. At the current time, they are designation as a historical landmark and are off limits to further exploration, purchasing, or development. The territories of the Monastery of Ablocris are all connected by Albocris Loop Road.
HISTORY: The Shared Settlement of Umbakian Territory of the Monastery Lands…
EXPLORING: The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Searching for Trinkets & Treasure: The area was looted and over the decades by treasure hunters, travelers, bandits, and scholars have likely taken anything of value. Relief carvings, a few shards of broken pottery and glass are all that remains. It would take a large portion of time and effort to sift through the rubble for any remainders.
The burned farm looms on a rise about 1000 feet in the distance. The main farmhouse had a base of stone about 3’ tall, mostly overgrown now. The barn and all other wooden structures were burned to the ground. There is evidence of many pastures that were once fenced but ruined now and barely recognizable. A strong wind blows out of the forest, rustling long grass and brush.
Even the original marker stones that the Umbakians normally use to demarcate areas of care and custody are overgrown, unseen and unreadable.
For a moment, you see a dust devil form with the winds, and it sputters out and disperses.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
See the Herald's Quarterly for world updates.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.
CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.
CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.
CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The reinvigoration of the Southern Edgelands of the Forest of Rhyl seemed to bypass the entire area.