Home - Page (Page 2)

Tag: loc-merchant-north

Chapter House of the Trilight Order (Port Towne)

Posted on December 1, 2025

Steel Realms Logo

This is a chapter house of the Order of the Tri-Light.

Order/Guild Chapter House/Preceptories

No Matching Results for List

Realm's Aptitude Powers: Divine, Occult, and Psychic

History & Events of the North Merchant Cities (collective)

Posted on September 19, 2025

Steel Realms Logo
History & Events of the North Merchant Cities

Chronicle of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

The Northgreens of Karolak (N. Merchant Cities)

Posted on July 26, 2025

Steel Realms Logo
The Northgreens of Karolak is a large swathe of farmland used to supply the city of Karolak to its south. In addition to farmland, it contains a low rise of hills that supply tin and coal, and some iron. There is an ancient collapse (Naveen’s Ward) that provides a slope down to a sandy beach along the edge of the Beyne River – it is far from idea for shipping, but serves as a pull out place for repairs, good for shipping agriculture to the city at the river mouth, and safe haven for barges in poor weather. The Canstagal Ridge has a a constant run off providing irrigation for crops – in fact much of it never makes it to the feed the river. Broken terrain mark The Northgreens everywhere from the cataclysmic Storm Times ages before. While few true towns mark the landscape, its primary settlements are villages and hamlets and subsistence farming. There are no large scale hereditary land owners – just smaller local ones. The presence of a small garrison from Karolak at Naveen’s Ward ensures the continued agricultural support of the city, and a force that can be projected in case of emergencies.

The area is not heavily populated and is a buffer zone against powers further away. The Wyldes to its north and heavily hilled and forested on an uplift the slopes west and south and its inhabitants treat the natural feature as a sort of unofficial boundary line. There is trade between the inhabitants there and The Northgreens – most of it at the town of Winipelle. Ser-Caynth to the east and upriver recognizes the town of Ruthormaelle as the east boundary of The Northgreens – though the territory to its east has been fought over.

One of the most famous events that took place here was The Ricelyn Sundown.

Rift Valley’s & Fertilizer

The area south of the ridge that bounds the northern edge of the The Northgreens of Karolak is many Rift Valleys in it. These generally run north-south. These have large deposits of potash () fertilizer that are mined and shipped out through the city of Karolak.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

Spring of Pristos (sacred place of Scrofa)

Posted on October 24, 2024 in Steel-Realms

Steel Realms Logo

The greatest of the holy place of Scrofa the Boar (of the Wyld Faith), is the artesian Spring of Pristos in Ruary of the North Merchant Cities, on the north side of the Beyne River on a high craggy hill as the road passes NE out of the northern side of the city – through the Pine Coopers’ Enclave section, and east of the ‘Purple Barley’ fields. These waters are in high demand, and access and use is strictly controlled by the merchants and religious authorities. It is rumored that the blood of Scrofa was spilled in a fight with some great beast that escaped from The Valley of Sighs.

The druids of the Spring of Pristos tend a large flock of boars, and hunt them for food, selling some to the local wealthy in Ruary – the boars of the Briarwood are said to be some of the best meat you will ever taste. It is also said that the boars are used as opponents by druids looking to test or hone their skills in fighting, and that they crave the flesh of humanoids themselves.

The spring itself is located on the north side of the river, on a hill at the NE edges of the sprawling city proper. People come to bathe in the springs for their healing powers. It is said to help recover from grievous wounds. The spring is lit at night by the “Fang of Scrofa” – a massive glowing emerald colored crystal laid to rest at the bottom (10m down) of the largest pool in the spring area. Any who touch it instantly cut themselves with a cut that will never stop bleeding – it slices through hide, bone, and metal. It has all manner of rumored powers, aside from it being dangerous to touch.

The Druidhold of Pristos

The Spring of Pristos is guarded day and night by a Briarwood that surrounds it and is the highest holy place of Scrofa the Boar. The druidhold of Pristos is not large, but it is not a place that any sane person would want to attack. Many boards teeth and tusks have been “woven” into the briarwood and have literally chewed enemies that have assaulted it the few times its been attempted. Once was by a horde of zombies and skeletons that tried to pollute the spring and take the fang in CY 8002 when a Bone Hoard sprang up and laid siege to it.

Biarwood of Scrofa at Pristos

Although the briarwood is a sacred place to all of the Wyld Faith, and that the oaths of druids and priests of any of the entities of the Wyld are taken here, that there is a special enclave of berserker-like druids that are sacred to Scrofa here.

The Band of the Bloody Tusk

The The Band of the Bloody Tusk are terrible warriors from Spring of Pristos that are shapeshifters that bathe in the blood and carcasses of their enemies, that split their bones for sweet marrow. Some are said to be sent to Orgins Tower is one of the fortifications along The Autumn Wall at North Gate Garrison or go into the mountains to hunt the Lich Lord‘s minions.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

The Beyne River

Posted on August 15, 2024 in Steel-Realms

Steel Realms Logo

The mighty Beyne River is one of the largest rivers in the heartlands, if not THE largest. It is a avenue of commerce, travel, and defense. The North Merchant Cities fall squarely on its banks, flood plains, tributaries, and adjacent lands. Although it is a shared resource, the Merchant Cities are considered its primary Sheppard. Many of the tributary Rivers of the Great Forest of Rhyl end of in the river or Lake Caolite that feeds it directly. The Beyne River is the primary trade route of the North Heartlands of the Steel Realms.

The “Splitting of Ser-Caynth” 5029 The Beyne River changes course south due to the landscape changes stemming from The Sundering/Bale Times instead of through it, clearing the area that would become the Vale of Meargensdale in Rhyl. The territory of Ser-Caynth becomes one of the Fiefs and Territories of the North Merchant Cities.

The the south side areas are contested fertile lands that border the East River Run and West River Run counties of the Grand Duchy of Dunstrand.

East of Ser-Caynth is the Southern Edgelands of the Forest of Rhyl north of the river.

A species of Giant Salt Rats developed on the Beyne River – ‘giant water rats’. They are almost as adapt at swimming as otters. They dwell in the sewers under major cities along the shore of river. They are now sacred to the goddess of rats – Irrigi and to the sect of the Runnel Rats.


Chronicle of the River

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Simple Outcome / Easy Difficulty & Common Knowledge

It once had more bends to the south, but with the Storm Times, its course became more direct westward.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top