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Natural Explorer

Posted on December 17, 2024

Natural Explorer

Unless noted, the benefits of Natural Explorer apply to and operate within Natural Habitats only.

Benefits

FREE ACTION: The Natural Explorer may use their Free Action to make a Perception check to spot any irregularities – dangerous paths, out of place features, or difficulties in the environment they are viewing. This is done instinctively instead of taking a full action.

  1. Although you do not need it, you are aware of the common (non-mystical) technology within your frame of reference that assists in wayfinding and safe travel and where to get it should you wish, and can plot out the fastest path using them.
  2. You have an ingrained sense of wayfinding – you remember all roads and pathways, weather, climate, and terrain you have traveled in assessing most efficient travel paths.
  3. Efficient Travel: You gain the Trail Blazer capability.

  4. You remain normally alert to dangers in the natural environment while traveling even when engaged in another activity such as Foraging, navigating, or Tracking.
  5. If you are traveling alone, you can move stealthily at a normal walking (primary locomotion) movement rate unless your size, physiology, and/or habitat makes you obvious.
  6. Efficient Foraging: If you dedicate an entire Short Rest Cycle to Foraging, you can forage a small number of subsistence meals for a number of similarly sized characters.
  7. In any natural habitat, and for all natural creatures you gain Advantage when Tracking.
  8. In any habitat, you gain +1 on any communication check if you can observe the pack, tribe, herd, culture and/or society of those you are trying to communicate with, using subtle elements.
  9. When Unfettered and unimpeded, your normal locomotive movement rate is equal to your best of the movement rates of any mobility skills you are proficient in.

i20™ Natural Explorer Details

  • Efficient Travel: A number of other characters equal to your character level + Wisdom modifier.
  • Efficient Foraging: A number of characters equal to your character level + Wisdom modifier.

iCore iCore™ Natural Explorer Details

This is one of a multitude of “Natural Potential” features. The character gains a +1 on all activities related to surviving, travel, exploration, and mobility in a Favored Habitat.

Appraising

Posted on December 9, 2024 in D20 iCore Skill

With Appraising, the character is conversant with the production, value, cultural knowledge, and use of goods. This is only academic, approximate knowledge – to a degree reflected by the skill level they possess related to the item they are appraising. The character has an understanding of the general value and availability of goods, and can test them to assess their item properties. Note that having skill related to the item may alone may be enough to assess physical properties exclusive of value. Assessing mystic items requires an applicable phenomenology skill: Occult, etc. This could be used (instead of Perception) in some circumstances to detect traps by noticing anomalies on normal features and items.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details

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Story-Telling

Posted on December 3, 2024 in D20 iCore Skill

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Stories are verbal records of information, specifically tales meant to be passed on as a form of knowledge. Stories can be used to pass down information as a reference work, verbal records of true events and/or static information. Stories are often told about real world places and people and events as a means of passing on hard won information and factual news. Maybe embedded therein in memorable fashion are measurements of distance and time, position and details, flora and fauna that are important for the hearer if they are to travel through a certain region.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details


Story in Myth: At the heart of myth is the story, and it is often formed through the natural evolution of telling stories and passing on what resonates deepest. They turn into mythic tales or fairy tales of morality through the application of religion and/or history. Oftentimes they are then localized and so you have a large variation of the same basic themes that has been inflated with hyperbole and localized elements to make it memorable and applicable for one audience and another and so on. Myth is usually a long tale of epic scope or impact, or collection of tales that was once intended to teach, to preserve, and to inform. Time, translation, cultural meaning, and true elements that have no reference point any longer, can swerve to turn information into myth.

Ultimately, stories are what bind things together across vast gulfs in The Pattern.

Preserving: There are many things that can be done to stories to assist in their preservation. Using memes, structuring (such as Iambic Pentameter used in epics), Menomonie tricks. Localizing references also make them more relevant and easier to remember.

Changing Nature: Like written records, stories change and transform over time. Some of the things that help preserve them are the same elements that lead to change – changing references to local events, figures, and places. Variations such as regional accent, affectations, ethnicity, social class, and context evolve over time and serve to confuse in translations over time. Language structure and evolution can also transform the text of a record as it is passed along.

  • Many stories have had real figures, places, and events changed in name (for various reasons), but are clearly referencing a more well known version.
  • Association: Orders, institutes, businesses, faiths and cults, in addition to making their own, will often use common or popular stories and impose their own vernacular to claim legitimacy or credibility in the association to the common story. They also use it in an attempt to encrypt information and make it for a specific audience.
  • Oftentimes news is embellished with story elements to make it more memorable and for it to be passed on so that the core elements are part of a larger pageant and for the discerning listener they may be able to discern the original intent and elements.
  • Not only that, but the intent can often blur original details, where entertainment purposes make details irrelevant or even distracting from the entertainment value and so they are substituted or omitted.

Mystic Uses

Formulae, rituals, etc.

Elan is bound up in memes and myths and those figures tied to the stories they represent.

Signs and Omens are sometimes communicated through stories. The vagueness of their delivered form often becomes revealed as something the subject of or in parallel to well known stories. Revealment may be interpretive or obvious, though either will point to the importance of having known the story and its true meaning. This interpretation can also be transformative of a story – showing its true context and lending credibility to the teller and or subjects and objects within the story.

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Cryptography

Posted on January 3, 2023 in Skill

Understanding Cryptography means the character is adept at pattern recognition, algorithm design, and the common methods to encrypt information and transport it. Competent characters have a chance to passively spot an attempt at encoding information by simply reading/viewing what may appear to be a normal text. This skill may also provide minor assistance in games which have full strategies such as Go and chess.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

The same function may be accomplished using Artificial Intelligence, mechanical means or computerized logic processing.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

iCore iCore™ Skill Details


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Medical Treatment

Posted on December 31, 2022 in D20 iCore Skill

Medical Treatment is a Simple Medical Practice of diseases, toxins/poisons, respiratory and surface skin issues, and the like that Advanced Medical Practices does not cover.

Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

A character’s base capability in this skill may not exceed that of their same capability in Advanced Medicine.

i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use. Medical Treatment allows a character to apply 2 uses per wound.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Dire Result adds an additional Wound of the same type.

iCore iCore™ Skill Details


Other Simple Medical Practices

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