Posted on December 31, 2022 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on December 31, 2022 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on December 31, 2022 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on December 31, 2022 in Skill
Survival Favored Habitat is an aspect of the Survival feature.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.
Posted on December 31, 2022 in D20 iCore Skill
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency ( Proficiency Bonus) - Character Points are Rewarded by the GM to buy traits and Skills (adding to the Result Check).
i20™ > A single Result Check is made for an Activity to determine Success or Failure and degree. The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Note that checks & attacks made without proficiency can only apply an Attribute bonus no greater than the character's Proficiency Bonus.