Home - Page

Tag: history

History of the Ablocris Monastery & Estate

Posted on August 26, 2026

Steel Realms Logo

{A History of the Ablocris Monastery & Estate} The Monastery of Ablocris was created to provide a refuge for Umbakians serving on the Autumn Wall and traveling north. It began as mere agricultural assets run by the Kuernsi Family located out of Clallums Cross (an Umbakian trade settlement), while a minor family from Umbak was granted the rights to operate the support steadings (1 family for each steading); The Ablocris family took control of the main land to build out a bastion of the Lightbringer faith, cheating training and a supply base for Umbakian interests traveling in the north.


Chronicle/Facts of the Ablocris Settlements

Item Powers (common and Attuned) can be found under Common Knowledge tab.

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The Monastery of Ablocris was created to provide a refuge for Umbakians serving on the Autumn Wall and traveling north. It began as mere agricultural assets run by the Kuernsi Family located out of Clallums Cross (an Umbakian trade settlement), while a minor family from Umbak was granted the rights to operate the support steadings (1 family for each steading); The Ablocris family took control of the main land to build out a bastion of the Lightbringer faith, cheating training and a supply base for Umbakian interests traveling in the north.

This settlement and the surrounding steadings was terrorized and sacked as part of the War of Rundleman’s Revenge in CY 9041. Abnormal anger and aggression was taken out upon its inhabitants who were killed defending it to the last inhabitant. Everybody was killed and it was burned.

Destruction: This settlement and the surrounding steadings was savagely terrorized and sacked as part of the War of Rundleman’s Revenge in CY 9041. It has been ransacked and anything of value taken a long time ago. The limits and stipulations for Historical Designation and Exploration in the Steel Realms are well documented.

Rumors About the Locale
  1. The place is cursed
  2. The Umbakians still stand watch over it
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

When the ducal guard led contingent made their stand at Amstred’s Wish in South Reedland Stretch during the War of Rundleman’s Revenge, instead of continuing towards the Sabarmati River and sacking the Whitescale Bridge gate House and possibly the primary shipyard of The Grand Duchy of Fhyl at Arbenants Port, the army was delayed and sought a break. The delay caused a larger host to be brought up by the Duke of Rhyl, and the army turned back northwest and sacked the Monastery of Ablocris on the edge of the forest.

CY 8710 The Monastery of Ablocris is complete and paying for itself and generating profit for all involved. Initially the area provided support and a place to rotate workers and stage supplies in for Ferrywood Logging Camp that supported the naval ship building of the Duke of Rhyl on the Salt Shore. At this point, trade is being done with merchants traveling through the area, other towns, a few logging camps and supplies for boats on the Beyne River.

Minor Outcome / Average Difficulty & Uncommon Knowledge

The Umbakian retinue and office/barracks at the Kalizmin Quarry handled all the orders for the majority of the stone of the monastery.

Icen Churnidz is a Frost-Melded Icescapes not far (5 miles) from the Monastery of Ablocris ruins in the lands south of the forest. It is only a couple miles from Ferrywood Logging Camp at the forest’s edge.

Rumors persist that the spirits of the dead from the war are restless.

Each support farmstead was intended to be multi-family multi-generational steadings of about 30+ people, though grew to about double that with barracks for workers. Each farmstead followed the same plan. All front entrances to the Monastery and steadings faced the direction of the High Temple of Aerna in the capital city of Rhylan.

The Shared Settlement of Umbakian Territory of the Monastery Lands

CY 8243 The Monastery of Ablocris territory itself was bought by the Kuernsi Family located out of Clallums Cross. It remains undeveloped for 100 years, per agreement. Then, some land is settled for 100 years for subsistence farming and to grow a small working population. In CY 8443 a Shrine to Balthazaar is raised. An additional 200 years are spent in conflict with the locales of the Green Church and the lands – several attacks, crops and barns burned until the Umbakians are extorted for money to keep the peace and allow the Umbakians to build.

Ablocris Family Rights Granted: CY 8644 The Ablocris family is granted the rights to build the Monastery. They take over the curation of the coordinated efforts of the supporting farmsteads.

Steadings Built: A minor family from Umbak was granted the rights to operate the steadings (1 for each steading); By CY 8679 the three support settlements had been completed and grown by a generation and work began on clearing the main Monastery of Ablocris grounds.

Old Resentment: When the Southern Edgelands of the Forest of Rhyl were mystically reinvigorated hundreds of years ago, it pushed out many settlements that had formed after it had been heavily logged and settled for thousands of years. Resentment is still harbored by the inhabitants of South Reedland Stretch who are their descendants. When the Umbakians found a way to insert themselves here, it pushed aside some of these families and their ownership, creating resentment in the entire region.

Monastery Built: The Ablocris family began to build the Monastery of Ablocris in CY 8680, it is completed in CY 8684.

Destruction: As part of the Monastery of Ablocris support settlements, it has a shared history with it and was savagely terrorized and sacked as part of the War of Rundleman’s Revenge in CY 9041. The Ablocris family is wiped out; Original title reverts per contract to the Kuernsi Family.

Scarce Knowledge / Hard Difficulty

No one’s tried to reclaim it or rebuild it since its destruction near 40 years ago. Those who have sought to use it as a free shelter traveling overland have whispered about nightmares and spirits.

Strange lights and mists have been seen in the distance at the monastery at night since its destruction.

Rare Knowledge / Very Hard Difficulty

Rumors say that the Umbakians were outright hostile to the Smallfolk of Faerie of the Great Forest of Rhyl.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


[srlml-foot]