Posted on December 15, 2020
in D20 iCore Trait
Unarmored Maneuvers..
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Unarmored Maneuvers
All benefits from previous measures are inherited.
Lightly Armored: A target is considered “Lightly Armored” when they are not wearing any armor that grants a Resilience bonus; Example: Leather or Padded armor. Some armors or effects may grant this condition.
- Basic/Proficient [ Kinetic Aptitude 1] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative when using Dodge, taking the best result.
- Accomplished: [ Kinetic Aptitude 2] By using the 5’ adjust and Reaction, if the character is Lightly Armored and has a shield or weapon, they can deflect a blow. This reduces its damage by an amount equal to the character’s Proficiency Bonus. If the character has the Defensive fighting style, they get the +1 AC when unarmored as well.
- Exceptional: [ Kinetic Aptitude 3] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any ally within 10’, and they gain partial cover during the maneuver as well.
- Masterful: [ Kinetic Aptitude 4] When the character takes a Dodge, treated as if the character has partial cover as well. They may also re-roll initiative, taking the best result. When an unarmored character performs the Help Action, it can be for any two allies within 10’, and they gain partial cover during the maneuver as well. When the character takes the Disengage action, they may also re-roll initiative, taking the best result. A bonus equal to half the character’s proficiency bonus on all initiative rolls for using ranged or melee as reflecting their weapon of choice.
Incarna Core Unarmored Maneuvers
Posted on December 15, 2020
in D20 iCore Trait
Armored Maneuvers..
D20 Armored Maneuvers
CP: (if used)
Story: Like all features, GM fiat/story can also grant some or all measures.
- Basic/Proficient [ Kinetic Aptitude 1] Armor that already has Resilience and is not already useless, gains one extra measure as if the armor was Fitted to the character, which can only be used by them until they take it off. Once the normal resilience of an item is used, the extra measure can be employed. Once this is used or the item shed or dropped, it is considered useless.
- Accomplished: [ Kinetic Aptitude 2] Any Medium or Heavy Armor reduces 1 Damage of Pierce, Bludgeon, or Slashing damage per hit. If the character has the Feats of both Medium Armor Mastery and Heavy Armor Mastery, the character may apply the 3 pt. damage reduction for heavy armor to medium armor as well.
- Exceptional: [ Kinetic Aptitude 3] Having either Medium Armor Mastery or Heavy Armor Mastery grants 1 point of damage reduction to Light Armor as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit.
- Masterful: [ Kinetic Aptitude 4] Having both Medium Armor Mastery and Heavy Armor Mastery grants 3 point of damage reduction to any Light Armor that possesses Resilience as well, for non-magical Pierce, Bludgeon, or Slashing damage per hit. When the character attacks, they may spend a chi point as a Reaction to negate a use of Resilience against them.
Incarna Core Armored Maneuvers
Posted on December 14, 2020
in D20 iCore Trait
Kinetic Affinity represents a certain predisposition to follow related threads of The Pattern related to Kinetic Aptitude.
Outlook: [This indicates the emphasis the character will use on addressing issues/problem solving and accumulating power using associated capabilities that rely on the aptitude of this measure.] The more affinity a character possesses, the greater the propensity to leverage related capabilities/powers over other aptitude’s powers. Ex: A character with high kinetic affinity will examine the options for physical power based solutions first in any given situation (e.g. kicking in a door as opposed to using a spell to open it).
CP: (if used)
Story: Like all features,
GM fiat/story can also grant some or all measures.
D20 Enhanced Kinetic Affinity
The character receives a bonus to a skill based on an Ability saving throw the character is proficient in, chosen at the time the aptitude was acquired. The character also gains Chi (essentially Kinetic Anima). In both cases, the bonus is equal to their measures of Kinetic Aptitude.
Incarna Core Kinetic Affinity
Posted on December 28, 2017
in D20 iCore Trait
Decrepitude Relating to the impact of age on Character Life Cycle. It applies to physical and mental unless noted otherwise. Permanent conditions imposing changes to decrepitude are rare.
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Accelerated Decrepitude
This is a serious weakening of the body’s normal regenerative and restorative processes that occurs as part of normal aging. A creature’s normal arc of degeneration is accelerated. Characters affected have their overall life span reduced by 10%. Additionally, the last half of their Adult life cycle is considered Elderly now.
Extreme Acceleration: The last 3/4 of their Adult life cycle is considered Elderly now.
Delayed Decrepitude
Delayed Decrepitude is a biological condition that suspends the normal imperfect process of aging until the last few days or months of a creatures normal life span. It does not extend lifespan beyond normal for a species. The first half of their Elderly life cycle is considered Adult now.
Extreme Delay: The entire Elderly life cycle is considered Adult, until the last 10 [daily] cycles of their life. The character catches up in the last .001 or .0001 percent of their normal allotted years.
Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.
Posted on December 28, 2017
in D20 iCore Trait
[ Feature Impact ] > Negative
These characters learned to communicate in an insular and limited fashion of a typically localized (slum, area, community, etc.) birth or dominant culture. Their primary language is spoken with a thick accent and localized style (-1 on effective level of communication; including Charisma based abilities and social interaction with those not part of the locale). Abilities requiring literary (incl. encryption/cipher) and verbal fluency are all penalized, while understanding others is not.
Even a character possessing rudimentary skills can use them to persuade, deceive, etc. within the context of what they can express, because they have the basic social cues and context to make their skills apply. A challenged/poor communicator lacks this, and/or has a speech pathology or grasp of the language structure that is completely lost on the communicator and actually inhibits communication.
on all attempts to resist communication based effects, or the communicator gains
Disadvantage on all communication based skill and power checks.” icore-text=””]
Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.