Posted on May 6, 2021 in iCore Trait
A character suffering from Nightmares cannot Meditate. Generally, they only heal at half the normal rate and any powers or capabilities that recover during a Short Rest do no until the nightmares end.
Nightmare Duration
d20 version INCOMPLETE
Posted on May 6, 2021 in iCore Trait
Posted on May 6, 2021 in D20 Feature iCore Trait
A Mana Reservoir is the Occult form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Occult Empowered Items and Places. The act of manifesting specific Occult Power/Capability using Mana (see hereafter) is referred to as Casting.
Feature Type: Occult
This reservoir grants a measure of the Anima energy known as Mana.
Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Occult.
The following capabilities can be enacted using Chi, but requires Meditation.
The reservoir can suffer Mana Corruption from several external sources.
Posted on May 6, 2021 in D20 iCore Trait
Light Sleeper. Attempting to Skip Sleep may be affected by Deep Sleeper and Light Sleeper.
d20 version INCOMPLETE
Posted on May 6, 2021 in iCore Trait
Iron Will indicates the character has a reserve of will (developed as a High Cost learned ability) they can tap to increase abilities in some life and death situations.
The character has a reserve (developed as a High Cost learned ability) of will they can tap to increase abilities in some life and death situations. If fatigue damage would have caused unconsciousness, a single check staves that off for an encounter or Iron Will level x hours if not in an encounter (or until another wound). Abilities or resistance ratings can be increased for a single check to a maximum of the Iron Will level, at a cost of 5 point of Chi per level increased. Spending chi and making an Iron Will check can negate the effects of exhaustion from encumbrance (not illness) for an encounter; 10 points per measure. Spending 20 chi and making an Iron Will check can negate the effects of Incapacitation for an encounter.