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Category: iCore

Nightmares

Posted on May 6, 2021 in iCore Trait

A character suffering from Nightmares cannot Meditate. Generally, they only heal at half the normal rate and any powers or capabilities that recover during a Short Rest do no until the nightmares end.

Nightmare Duration

  • Short Term
  • Long Term
  • Indefinite

D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

Natural Hunter

Posted on May 6, 2021 in iCore Trait

Benefits

FREE ACTION: A Natural Hunter can use their Free Action to perform a Perception check to spot game they are hunting. They must be in a position to do so using their senses, but does it instinctively instead of requiring a full action.


i20™ _CommonTitle_ Details

iCore iCore™ _CommonTitle_ Details

Natural Potential

Mana Reservoir ( Occult Anima)

Posted on May 6, 2021 in D20 Feature iCore Trait

A Mana Reservoir is the Occult form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Occult Empowered Items and Places. The act of manifesting specific Occult Power/Capability using Mana (see hereafter) is referred to as Casting.

Feature Type: Occult

This reservoir grants a measure of the Anima energy known as Mana.

Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Occult.

Meditative Flows

The following capabilities can be enacted using Chi, but requires Meditation.

Dangers and Weaknesses

The reservoir can suffer Mana Corruption from several external sources.

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Light Sleeper

Posted on May 6, 2021 in D20 iCore Trait

Light Sleeper. Attempting to Skip Sleep may be affected by Deep Sleeper and Light Sleeper.


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

d20 version INCOMPLETE

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

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Iron Will

Posted on May 6, 2021 in iCore Trait

Type: Physical

Iron Will indicates the character has a reserve of will (developed as a High Cost learned ability) they can tap to increase abilities in some life and death situations.


D20 Iron Will Feature Mechanics

COST/REQ: 1 Essence, Sanity 8
  • A Bonus to any Save that would mean the immediate direct death or Incapacitation or similar condition – including ALL Death Saves.
  • If fatigue damage would make the character unconscious, each point of Iron Will grants them a round of additional consciousness and activity.
  • A modifier to any check that would allow them to fulfill allegiance to the Cause or Higher Purpose through self sacrifice.
  • Spending 5 Chi as an Action can negate the affect of Charmed, Stunned, Frightened, or Incapacitated for a number of rounds = the character’s Iron Will score.

iCore Iron Will Feature Mechanics

COST/REQ: -5 CP

The character has a reserve (developed as a High Cost learned ability) of will they can tap to increase abilities in some life and death situations. If fatigue damage would have caused unconsciousness, a single check staves that off for an encounter or Iron Will level x hours if not in an encounter (or until another wound). Abilities or resistance ratings can be increased for a single check to a maximum of the Iron Will level, at a cost of 5 point of Chi per level increased. Spending chi and making an Iron Will check can negate the effects of exhaustion from encumbrance (not illness) for an encounter; 10 points per measure. Spending 20 chi and making an Iron Will check can negate the effects of Incapacitation for an encounter.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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