Cleric Path ( Priest, Agent, etc.)

How to use this page: This is meant as a complete reference experience (other than i20 source materials). You should be able to return to this page which will link to all the relevant topics for playing this aspect of your character. When you are improving your character, it should provide clear information on their incentivized development. Using it as a reference during gaming should greatly assist with maintaining game flow.
Core Ideas of the Incarna Multiverse

The Incarna Multiverse ('iVerse™') is a structure of reality based on the Incarna Game Mechanics. This reality unfolds in the multitude of Setting as "The Pattern".

  • Your Game Group has chosen a specific Settings; It's Character page constrains what options you may have... it is from this point that you can realistically work with your Character Concept (though many Game Masters will allow just about anything with the right Character Story elements).
Cleric Path

Associated Character Concepts / Aspirations: {}; These characters typically use unique Features, {} Weapons, {} Armor, {} Shields & Braces, and {} Mystic powers in Combat Activity.

> Typical Behavior(s) for @Role-Play Impact:

Cleric Path Mechanics

i20™ Path Details

i20 assumes you are familiar with the 2014 DnD 5.0 SRD and the PHB it is based off of.

Best Practice starting (@Character Inception) i20 Characters begin play with a PC Race/Species, a Background, and a Pathway of Experience all appropriate to their setting and no other CP unless noted by the Game Master.

=> The following Replaces "SRD multi-class requirements"

Multi-Classing: Unless the GM approves: They must meet the Accomplished Attribute Dispositions in all archetypes; Spell Casting is by individual class, not combined; Familiarity with Martial Weapons & Heavy Armor and the Foundational Power are not gained until 2nd level; Does not gain the benefits marked as "@Character Inception".

This corresponds to the CLERIC (Class)

Foundational Power:

The following aspects deviate from, replace, and/or add to the base d20/PHB, though may also vary by setting, back story, and/or cultural experience; 'Baseline' values are just average/defaults to be used * without specific reference checks. *

Making a Cleric Character @1st Level

Are you using Best Practice guidelines? (ask your Game Master)

Is your Game Master allowing a Committed Pathway?

Select your character's Race/Species and Background (and/or choose from a some other Character Experience) from those available in your Setting (ask your Game Master); Note that these may set or adjust all other aspects of Character Creation.


Pathway Character Creation Parameters

Default Aptitude Minimum Aptitude Optimal Aptitude
Kinetic 3, Occult 1 Kinetic 1, Occult 1
Baseline if Aptitude is not emphasized.
Kinetic 3, Occult 1
= Begin play with Chi Reservoir (If they are using the aptitude)
  1. They choose a Divine Principal for their Setting

    Signifiers of Faith: An Empowered Bond COST = 1 Essence; It is common for the Follower to mark their Rite of Passage or signify their state of State of Grace; Tattoos, scars, personal grooming and fashion styles, symbolic adornments, etc. should become part of the character's description.

    @Character Inception they get or are inspired to make a “Sacred Focus” (Focal Point Object) – a sanctified symbolic charm, tattoo or scar with embedded materials, etc. from their purification and indoctrination.

  2. Essence is by race/species @Character Inception (baseline = 7 for most).
  3. The standard 8 Character Attributes, generate them using the preferred method allowed by your Game Master.

    @Character Inception, Characters gain an Attribute Score Increase (ASI), as defined by their Background's Vocational ASI OR as a Archetype's Pathway ASI explicity assigned or by Attribute Group(s):
    PATHWAY = In either Emotion or Intellect

    Accomplished Attribute Disposition = 13 in: Intuition (Wisdom) and Charisma; Additionally, they gain:

  4. Health (Hit) Points: (HP) Average HP only at 1st; Health is Recovered at a standard rate ("Hit Dice" are not used).
    Wounds can temporarily reduce the character's normal maximum.
  5. Starting Skills @Character Inception: & +1 level in a Lore of choice if the character has an Accomplished Attribute Disposition.

    i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

    A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Further Developing a Cleric Character

Currently Supported Subclasses: (Others are at GM discretion/approval.)


LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.

iCore iCore™ Path Details



The Cleric in Your Game

Cultural/Literary/Historical Examples:

Primary Setting Types: Fantasy

An Archetype character can come from any experience, background, culture/social norms, gender, race, or regional issue unless prohibited by Settings or Game Master.

This Character Pathway is commonly found in associated Settings as a Class/Path option. A Setting may implement this with changes that align with the setting's flavor and properties - including the title by which it is known. GMs and Players may customize as needed. Knowledge of this Pathway as it appears in a Setting is covered under the Lore of the setting's World History and/or more specific Lores, if applicable.

Story Emphasis: It is strongly suggested that all Players have a full set of Stories for the important elements of their characters; These can explain any feature that deviates from normal rule/play limits. GMs often reward this.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.