This Archetype/Class is a commonly found Character Pathway in associated settings. A Setting may implement this with changes that align with the setting’s properties – including the title by which it is known. GMs and Players may customize as needed.
This Pathway (Class) uses the standard 8 Character Attributes. All Characters gain a optional Attribute Score Increase at the time of Character Inception.
Default Aptitude | Minimum Aptitude | Optimal Aptitude |
---|---|---|
Divine 1, Kinetic 3 | Divine 1, Kinetic 1 | Divine 2, Kinetic 2 |
The paladin is the icon, the warrior champion, the sword. The ax The shield the opener of ways. A blazing effigy of power that strikes aside damage, poison, disease. All the things that will pull a body down the paladin bolsters with their faith as a shield or deterrent. They can be either the anvil upon which their foes batter themselves, or the hammer that breaks the malaise and malingering wounds of the faith and presence of their foes.
The representation of all that ails is manifested in the foe. The paladin is the armor against this. Paladin is the ultimate in remedies. Whereas the priest relies on worship and being a representative within the community, the paladin is the Lansing of the Boyle, the surgical , unflinching strike into the heart of the foe.