[Base] d20 Druid Class Variant

These rule changes are for the d20 System™ as represented in the Basic Rules presented in full as The ©Players Handbook.

     ONLY Applicable to the Incarna d20 Variant      

Universal for all classes: Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.

Primary Aptitude(s): Divine.

Magic/Spell Changes: By default, all ‘spell casting’ follows the Empowered Magic rules that remove the “each round” aspect of most spell saves. They come from the Mystic Traditions of Inspiration or Spark. This class uses Adjuration type castings for determining Casting Constraints. With Conviction, this class can use Divine Connexion to call on small intercessions and counters.

Commitment to Mystic Tradition: If a character decides to commit to a single Tradition as well as using Aptitude for d20 and no Multiclassing, they gain a Committed Spell Progression.

DRUIDIC“: Druaeda is a lesser version of Occulash that is predominantly a written with Primitive spoken capability/Conversational literate capability.

Changes to the Druid

  1. Essence: The Druid loses 1 Essence at 1st level for the deep ties to their deity.
  2. The Druid’s druidic focus is a form of
  3. Focus Point. It can be combined with their Holy Symbol.
  4. Tasha’s Cauldron: Additional Druid Spells (Optional Feature); Circle of Spores

Feats

Soul Sacrifice (Offering)

The character kills a target in a manner proscribed by a Ritual in order to …

Requirements: The victim must be sentient, and have Essence. Alignment: Non-Good only. This can only be done 1/Long Rest.