Posted on December 21, 2025
– High King’s Estate (North Gate Garrison) is one of the High King’s Estates; It is used by the family as a vacation/travel or safety destination and has no lands associated with it other than the estate itself.
Posted on December 21, 2025
The Estates of the High King are those used by the family of or office holder of the title of the High King of the Steel Realms. They are used by the family as a vacation/travel or safety destination and there are no lands, gratuities, or services associated with it other than the estate itself.
There are many Estates of the High King. Each duchy maintains one. Each Grand Barony and Grand Duchy assists with the costs to maintain them when empty. The high King’s offspring, siblings and his nieces and nephews serve on these estates with the local soldiers gaining experience as squires and pages and even when they become Knights sometimes running these small estates and households. But never for a period longer than 2 years which the charter then requires them to relinquish and return to the high Kings principality of Oerdney for a new mission (often all are just rotated through the estates).
All the estates, no matter where they are, are considered Dominion of the High King Lands.
Posted on December 21, 2025
– High King’s Estate (Rhyl) is one of the High King’s Estates; It is used by the family as a vacation/travel or safety destination and has no lands associated with it other than the estate itself.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King’s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on December 21, 2025
The Undead Hunter Background of the Steel Realms are typically from Kaald or The Hinterlands, Freelands, The Grand Duchy of Rhyl, or are Exilion.
Characters following this path are known to wander among stores of records, reading accounts, histories & stories, attend events at cemeteries and mausoleums. They avoids energetic living gatherings, focusing on the stillness, the silence and accouterments.
This background makes little sense for characters not pursuing the Followers path of a priest of some sort, a holy warrior, or some further experience that enhances how effective they are at hunting and destroying undead. Usually where a great many are close by – the Fallen Kingdom of Dundaria, home of the Lich Lords. There is a special group of these in the north known as Rhylian Undead Hunters.
Signifying Element: Undead Hunters have no specific mark upon them. Most, as a sign of their dedication and trade, have scars placed upon the palm of their hand with a symbol of the faith that they prefer or that sponsored their learning. This can work to give a character additional Prestige in some situations.
-1 Charisma | Min. Intelligence 10
Pages on the web site lean towards i20™ text flavor, discrepancies will be noted in the iCore™ tab.
Posted on December 21, 2025 in Steel-Realms
Incorporeal Undead of Helca have the standard properties of Non-Corporeal Undead of the iVerse.
The Winter Host no longer uses Non-Corporeal Ranks due to the difficulty of their control with the Cold Bargain.
Corporeal undead are far more easily controlled with the power of the Cold Bargain. Long ago, the Lich Lords tried to fill ranks of The Winter Host with specters, ghosts, and wraiths, but too many times these non-corporeal minions were able to slip from their grasp, even betraying their former masters in various ways. All specters were destroyed. The few ghost servitors that remain are kept as close guardians of the Lich Lords themselves.
b>Wraiths: Wraiths were long ago unchained and released upon the human lands – most were destroyed but a few haunt remote places; The wraiths created by the Lich Lords were powerful enough to command Will-o-Wisps, specters, and other spirits themselves, several keeping the eldritch pacts made that they went to their grave with, regaining them when they were risen as undead with the Cold Bargain.
CY 7000-7500 approx The “Wraith Era of Kaald” – Technically, the Wraiths driven out of the Lioch Lords realm in this time afflicted the lands of Kaald, the Grand Duchy of Rhyl, a few other NE areas of the Kingdom of Gladnor, a few eastern settlements of the Merchant Cities of the North and some of the Northern Hinterlands. The Lich Lords unchained the the majority of Wraiths and specters they can bound with the Cold Bargain, due to the attempt by these non-corporeal creatures to take control of other minions and rebel/betray their masters.
The Lich Lords built a powerful ritual, incorporating the Cold Bargain and drawing from their victims all their breath, transforming it inside themselves with void magic, and breathing their transformed breath of undeath into them, sealing the Cold Bargain pact. They were next to impossible to kill, but generally weak in impact.After time passed, their Necromancer, warlock, and witch powers – along with their personal motivations – returned to them for some unknown reason. Perhaps an imperfect or hasty ritual? Regardless, with this came the will to break the chains of binding.
The “Wraith Era of Kaald‘s” (500 years beginning around CY 7000) legacy drove out the acceptance of Necromancers in the Hinterlands. Kaald and Rhyl were hit the worst as these unbound spirits sought revenge on the living. The empowered Wraiths were initially next to impossible to kill, and a few had to be held in Silverstone Tower until a means of killing them forever could be found. Most of these were powerful Necromancers, warlocks or witches already, and their embrace of the void amplified their power with the Cold Bargain in strange ways. The Necromancers of the north gained a lot of knowledge in fighting these types of udead, though many of them succumbed to the Lich Lord’s Wraiths themselves and were lost to undeath.
Theodrose was a specter, a servant of an incorporeal warlock wraith transformed by the Cold Bargain of the Lich Lords. Theodrose rebelled and somehow consumed the master that spawned him – taking all his power in turn. It was the breaking of this domination that began the “wraith rebellion” of the Lich Lord’s minions.