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Ferrywood Hitch

Posted on August 18, 2026

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Ferrywood Hitch is part of the Ferrywood Leg, this is a hitching post and a common room for sleeping, a tavern, a stables, and a smithy.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ferrywood Leg (support settlements)

Posted on August 18, 2026

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Ferrywood Leg is a set of three settlements just outside the entrance to the logging lands of the Ferrywood Logging Camp. The Ferrywood Road does not connect them, they are small personal settlements that support the camp in some way, bu tare mostly self-sustaining farmsteads. The three settlements form a “L” and hence the name ‘leg’ is applied. The constant small but sustained business with the logging camp has kept these three settlements around for a thousand years. The three settlements also support the Ferrywood Hitch – a quasi inn and stables that they all contribute to to keep costs down on their individual settlements by having a smithy they all support.

The settlement of Himmeldin Farm of the area known as Ferrywood Leg is the closest to the Ferrywood Logging Camp – just southeast of the Ferrywood Road when entering the forest to the camp.

Ferrywood Leg Settlments

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Monarch’s Lake (Rhyl; dragon’s nest)

Posted on August 17, 2026

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Under the Nest of Rhylan-d’Roque is The Monarch’s Lake. The lake has been filled and sealed when part of the nest collapsed . It was supposedly a thing of wonder to behold, it sparkled with crystals all around it according to old records. IT was splendorous like a king’s bathing chambers, and hence the ‘monarch’ label.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

Checking for Rumors:

Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty

Monarch’s Lake is actually the reference not to the splendor, but to the fact that the chamber was filled with Monarch’s Crystal.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Locations in the South Reedland Stretch (Rhyl)

Posted on August 11, 2026

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Locations in the South Reedland Stretch contains further detailed location information related to its South Reedland Stretch. The South Reedland Stretch is not a homogeneous culture. It consists of many smaller communities and settlements that developed with different influences over time.

The area also is the border with the North Merchant Cities along a long stretch. In a few places to the east, it borders the massive Beyne River, but the North Merchant Cities have often had border disputes with the inhabitants. The last major upset of the order in the area was the War of Rundleman’s Revenge.

Old Resentment: When the Southern Edgelands of the Forest of Rhyl were mystically reinvigorated hundreds of years ago, it pushed out many settlements that had formed after it had been heavily logged and settled for thousands of years. Resentment is still harbored by the inhabitants of South Reedland Stretch who are their descendants.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places of the Southern Edgewoods of Rhyl

Posted on August 11, 2026

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Places of the Southern Edgewoods of Rhyl contains further detailed information related to its Broad Place Descriptors.

Old Resentment: When the Southern Edgelands of the Forest of Rhyl were mystically reinvigorated hundreds of years ago, it pushed out many settlements that had formed after it had been heavily logged and settled for thousands of years. Resentment is still harbored by the inhabitants of South Reedland Stretch who are their descendants.

See the Game Master’s reference of Creating and Running Encounters & basic Settlement Details for high-level information.

Specific Locales/Places

Realm's Aptitude Powers: Divine, Occult, and Psychic

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