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Iclinglas – bygone Kingdom of old Rhylan

Posted on January 14, 2026

Steel Realms

The Kingdom of Iclinglas was one of the Kingdoms of old Rhylan in the era from about CY 3900 to the time of the consolidation into a single kingdom around CY 6500. It became part of a single kingdom under the unification efforts of Lady Chirisin Emsworth (The Summer Queen of Rhylan).

Both the Barony of Cunee and the County of Dunaine take their names from the ancient fiefs in the Kingdom of Iclinglas of the ancient Kingdom of old Rhylan.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Biddlecom Family of (ancient) Rhyl

Posted on January 12, 2026

Steel Realms

The Biddlecom Family of Rhyl is one of the ancient Old Families of Rhylan. They have been around since the time of the Kingdoms of old Rhylan, which consolidated into a single kingdom before CY 7000. The lineage is ancient.

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). All citizens in the north take the pledge of Rhylan the Living.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all share Common Culture - languages, Character Experience, institutions, Law, etc.

Ancient Noble Origins

They were the last family to rule the kingdom of __. This kingdom was consolidated as a duchy of the same name when the old kingdoms became one for mutual defense. Through the The Rhylander Compromise, they were given the Rhylan Grant in the Rhyl Forest of [].

Unique Peerage Title

Established Rulership of the Old Rhylan Kingdoms Lineages are titled as “The honorable Grand Vicount/Countess” through the The Rhylander Compromise.


Chronicle/Facts of the Biddlecom Family

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.


Rhyl General Events

CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.

CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Horses of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Old Rhylan Kingdoms Lineages (“Old Rhylian Families”)

Posted on January 11, 2026

Steel Realms

The Old Rhylan Kingdoms Lineages (also known as the “Old Rhylian Families”), are the families of the original kingdoms of Rhylan.

Unique Peerage Title: Established Rulership of the Old Rhylan Kingdoms Lineages are: The honorable Grand Vicount/Countess through the The Rhylander Compromise.

Nominally, the Council of Rhylan is the body that tries to settle disputes in the clashes between the the ancient Old Rhylan Kingdoms Lineages on the council and the administration of the shared resources granted in The Rhylander Compromise doctrine.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Lineages, Families, and NPCs of the Grand Duchy of Rhyl

Posted on January 11, 2026

Steel Realms

The Lineages, Families, and NPCs of the Grand Duchy of Rhyl consist of old and new lineages and other figures and entities.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Darkstone Security Enclave

Posted on January 9, 2026

Steel Realms

The Darkstone Security enclave in The Town of Baratriae is their known headquarters. While Darkstone Security are not technically a mercenary band, they often act like one and hire them to supplement their own ranks.


Chronicle/Facts of Darkstone Security

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors & Knowledge About the Locale

Basic Facts about Darkstone Security

10 Darkstone Security has a large (dark) stone block building in the City of Rhylan, they are security experts;
10 They like to stay out of the headlines, using word of mouth for referrals.
15 They hire mercenaries to supplement their numbers and capabilities, and tend to leave no witnesses – rather leave a trail of bodies than a trail of clues.
15 Preferably they hire veterans off The Autumn Wall when they need excessive force or muscle.
20 The group is believed to have a series of fake companies that come and go and to hide their operations under.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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