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Encounters in the Great Forest of Rhyl

Posted on September 11, 2026

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Encounters in the Great Forest of Rhyl
Realm's Aptitude Powers: Divine, Occult, and Psychic

General Encounters in Rhyl

Posted on September 25, 2025 in Steel-Realms

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Encounters in the Grand Duchy of Rhyl. These may include some or all Encounters in the Steel Realms (Ustermaya). Although they rarely hide anything nefarious, and the citizens are generally used to it, many strange fogs and mists form from the heavy moisture in the area, some due to the Wylden effect.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Encounters Traveling in the Area

Common Encounters in the Steel Realms (Ustermaya)…

Encounters Common to All of Rhyl

Lich Lord’s Wrath: As one of the Encounters in the Grand Duchy of Rhyl here, the Lich Lord’s Anger Manifest attempt to summon the terrifying death effect of the Hoarblight along and near the The Autumn Wall and The Red March.

A few of the Walking Pinelings still stand vigil.

Lasting feywild influence from Hart of Rhyl = giant frogs, giant turtles, giant insects, fungus folk,

spots of Frost-Melded – especially in Great Forest of Rhyl

The Cloud Giants of Skyhollow (giant-home) often move their cloud castle of Thoka Kastali between it and Fogbellow Lake.

Druunad also can be glimpsed. Considered. Good luck like the foxling. The goat people have a strong presence in the heart of the woods which is a refuge of theirs. Also in the mountains.

Where have their been Orrish incursions in the north? Giants Steps, Rhyl Forest, SE in mtns = Valley of Sighs blocks most traffic to the north.

Elementals of earth from the hart of forests and from particular areas of bounty that the wyld regererates. = elemental spirit mephits

Dew Gate in the navel of Rhyl, deep forset and creatures from faerie sometime wander through – including the Orrish war band led by a hill giant and/or ogre.

Dryads are always near navels. Dryad is an awakened spirit of an ancient tree that has the ability to roam and use anima powers to protect the area they are tied to.

Regions with Specific Encounters

Summary of Fantastical Encounters

HAg Encounters in Rhyl

Mostly in the Great Forest, but they prowl everywhere except the east.

Child-catcher of the Rhylan Grants = hag
Hag of the sea on the island in caolite?
Ice hag pair
Hashiam Greenteeth = HAg of Rhyl Forest.

Detailed Encounters for All of Rhyl

Realm's Aptitude Powers: Divine, Occult, and Psychic

Encounters in the Grand Barony of Fandelok

Posted on September 24, 2024 in Steel-Realms

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Encounters in the grand Barony of Fandelok are varied except on its borders. Because the fiefdom separates major political, nation, and geological areas at a nexus, it is held to be a sort of “Neutral Ground”. It does not have a large standing army because its neighbors are all far too big or militant to maintain a effective force against. Locales and settlements always run their own large deputized forces. Except the Border Guards of Fandelok. These may include some or all Encounters in the Steel Realms (Ustermaya).

Border Encounters in Fandelok

All boundaries are well marked. All roads across borders will have a trade agent office – no matter how remote.

Fandelok Border Trade Offices

These offices serve as both political and economic strongpoints. Each one is a small caravanserai (inn, barn, stables, 1-2 corals, paddock, minor cartwright, general store) for merchants as well, with anywhere between 3 and 11 staff, depending on the Type of Road/size of entry point.

  • Office, barracks, stable, coral
  • 2-8 horses, 1-3 mules and/or donkeys, 1-4 dogs
  • 1-3 senior staff, scribe and apprentice, 2-6 trade agents, 1-3 teamsters, groomsman/kennel master
  • 2-12 soldiers, 2-4 bowmen

Falcon Gate Trade Office (NE Umbak/Fandelok

This trade office is the biggest of the trade routes of trade between Umbak and Fandelok. It has a high count/full compliment of resources, without about half as many Umbkian agents on their side. The Feather’s Fall Inn and Caravanserai on the Fandelok side is a large place with even a market for selling goods. It has a bawdy house (“The Quivering Sheets”) for entertainment of multiple kinds, even small plays are held there.

The Border Guards of Fandelok

These are soldiers and trade agents that handle inspection, taxation, and routing. They are notorious for followers orders and the law like Umbakians. In fact, many who like the order of Umbak but not its rigidity find a way to leverage their soldier training into their ranks. Even the Umbakians trust them.

Road Encounters in Fandelok

Settlement Encounters in Fandelok

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Encounters in Umbak

Posted on September 24, 2024 in Steel-Realms

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Encounters in Umbak details the various normal encounters that may occur through travel in the Kingdom of Umbak. The Umbakians are also known for their impressive roadway system and Valois Markers. Due to the tenacity of their technology, bureaucracy, and adherence to regulations and general order, almost ALL roads in Umbak are considered ‘Primary Roads‘. These may include some Encounters in the Steel Realms (Ustermaya).

Road Encounters in Umbak

There is always people and goods in transit around Umbak. The roads were designed for heavy use and are used by everyone. People actually vacation in Umbak, because family is large and extended, the apprentice system encourages leaving home, and the genealogical authorities encourage and bless certain unions that prevent bloodline from thinning.

  1. Pilgrims
  2. Road Agents/Silver Talents
  3. Merchant or Trader/Peddler
  4. Construction/Repair
  5. Soldiers or Clergy moving to another garrison or church
  6. Miscellaneous

Settlement Encounters in Umbak

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Encounters on The Black Shore (of Dwindor Swamp)

Posted on July 20, 2023

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Encounters can vary because of the shifting nature of the water and soil in the area. The Black Shore (of Dwindor Swamp/Scar Flow)The Black Shore has its own, safer, encounters that reflect its traveled nature. The encounters in Scar Flow and encounters of Dwindor itself overlap at times. These may include some or all Encounters in the Steel Realms (Ustermaya).

Know perils of the Black Shore are goblins of Dwindor (who generally just steal and chase off people), bandits, smugglers, giant snakes, alligators, swarms, Moorcats (very rare), disease, and the usual horrible mists and fogs.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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