Posted on September 11, 2026
Encounters in the Great Forest of Rhyl
Posted on September 25, 2025 in Steel-Realms
Encounters in the Grand Duchy of Rhyl. These may include some or all Encounters in the Steel Realms (Ustermaya). Although they rarely hide anything nefarious, and the citizens are generally used to it, many strange fogs and mists form from the heavy moisture in the area, some due to the Wylden effect.
Common Encounters in the Steel Realms (Ustermaya)…
Lich Lord’s Wrath: As one of the Encounters in the Grand Duchy of Rhyl here, the Lich Lord’s Anger Manifest attempt to summon the terrifying death effect of the Hoarblight along and near the The Autumn Wall and The Red March.
A few of the Walking Pinelings still stand vigil.
Lasting feywild influence from Hart of Rhyl = giant frogs, giant turtles, giant insects, fungus folk,
spots of Frost-Melded – especially in Great Forest of Rhyl
The Cloud Giants of Skyhollow (giant-home) often move their cloud castle of Thoka Kastali between it and Fogbellow Lake.
Druunad also can be glimpsed. Considered. Good luck like the foxling. The goat people have a strong presence in the heart of the woods which is a refuge of theirs. Also in the mountains.
Where have their been Orrish incursions in the north? Giants Steps, Rhyl Forest, SE in mtns = Valley of Sighs blocks most traffic to the north.
Elementals of earth from the hart of forests and from particular areas of bounty that the wyld regererates. = elemental spirit mephits
Dew Gate in the navel of Rhyl, deep forset and creatures from faerie sometime wander through – including the Orrish war band led by a hill giant and/or ogre.
Dryads are always near navels. Dryad is an awakened spirit of an ancient tree that has the ability to roam and use anima powers to protect the area they are tied to.
Mostly in the Great Forest, but they prowl everywhere except the east.
Child-catcher of the Rhylan Grants = hag
Hag of the sea on the island in caolite?
Ice hag pair
Hashiam Greenteeth = HAg of Rhyl Forest.
Posted on September 24, 2024 in Steel-Realms
Encounters in the grand Barony of Fandelok are varied except on its borders. Because the fiefdom separates major political, nation, and geological areas at a nexus, it is held to be a sort of “Neutral Ground”. It does not have a large standing army because its neighbors are all far too big or militant to maintain a effective force against. Locales and settlements always run their own large deputized forces. Except the Border Guards of Fandelok. These may include some or all Encounters in the Steel Realms (Ustermaya).
All boundaries are well marked. All roads across borders will have a trade agent office – no matter how remote.
These offices serve as both political and economic strongpoints. Each one is a small caravanserai (inn, barn, stables, 1-2 corals, paddock, minor cartwright, general store) for merchants as well, with anywhere between 3 and 11 staff, depending on the Type of Road/size of entry point.
This trade office is the biggest of the trade routes of trade between Umbak and Fandelok. It has a high count/full compliment of resources, without about half as many Umbkian agents on their side. The Feather’s Fall Inn and Caravanserai on the Fandelok side is a large place with even a market for selling goods. It has a bawdy house (“The Quivering Sheets”) for entertainment of multiple kinds, even small plays are held there.
These are soldiers and trade agents that handle inspection, taxation, and routing. They are notorious for followers orders and the law like Umbakians. In fact, many who like the order of Umbak but not its rigidity find a way to leverage their soldier training into their ranks. Even the Umbakians trust them.
Posted on September 24, 2024 in Steel-Realms
Encounters in Umbak details the various normal encounters that may occur through travel in the Kingdom of Umbak. The Umbakians are also known for their impressive roadway system and Valois Markers. Due to the tenacity of their technology, bureaucracy, and adherence to regulations and general order, almost ALL roads in Umbak are considered ‘Primary Roads‘. These may include some Encounters in the Steel Realms (Ustermaya).
There is always people and goods in transit around Umbak. The roads were designed for heavy use and are used by everyone. People actually vacation in Umbak, because family is large and extended, the apprentice system encourages leaving home, and the genealogical authorities encourage and bless certain unions that prevent bloodline from thinning.
Posted on July 20, 2023
Encounters can vary because of the shifting nature of the water and soil in the area. The Black Shore (of Dwindor Swamp/Scar Flow)The Black Shore has its own, safer, encounters that reflect its traveled nature. The encounters in Scar Flow and encounters of Dwindor itself overlap at times. These may include some or all Encounters in the Steel Realms (Ustermaya).
Know perils of the Black Shore are goblins of Dwindor (who generally just steal and chase off people), bandits, smugglers, giant snakes, alligators, swarms, Moorcats (very rare), disease, and the usual horrible mists and fogs.