Posted on December 19, 2025 in Steel-Realms
The Urane River is one of the many tributary Rivers of the Great Forest of Rhyl. It flows past the mysterious area of Oreshalk deep within the forest, where a couple of small creeks fed into it as it traveled south.
The river was only a stream at one point, before The Autumn Wall was created to move the cold ice and water from the Lich Lord‘s magic that assault it constantly.
Some of the History of the Urane River is part of the History of Oreshalk.
Posted on December 19, 2025
The Rivers of the Great Forest of Rhyl are many. Due to the constant dumping of fog, mist and rain pulled from the cold magic of the Lich Lords directed at The Autumn Wall to the forest, there are many tributary rivers that eventually dump into Lake Caolite or The Beyne River.
Posted on December 19, 2025 in Steel-Realms
Oreshalk (‘or-eh-shalk’) is an area in the Great Forest of Rhyl. It is a forested raised plain that drops to the south, with the tributary Urane River running on its western border. It runs past the southern end of a run of hills known as the Chalktop Hills; These run north-south to a tall butte on a ridge line about 650′ at their peak. Hollow Stump Butte sits at the north end of the ridge rises to 850′ – named because it looks like a giant stump. Way markers with clear warnings stand on the edge of the approximately 9+ square miles of territory. The Oreshalk Road comes in from the SE to a small clearing with the Double Vision Inn clearly visible – advertised as a place for visitors seeking the Fate Weavers of Oreshalk. The only settlement in the area is the Double Vision Inn.
This is a spur road the ends in the Double Vision Inn for those seeking the Fate Weavers of Oreshalk.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
The larger area became uncomfortable to visit as time passed before the Fate Weavers of Oreshalk came, and the atmosphere of the place was oppressive to normal folk and domesticated animals as well. Echoes of what folk believed the area had endured were reported by all those traveling nearby and who tried to move the broken stones of the dungeon under the butte or settle in the area. Any seeking to settle the ruins of the butte (Orrish, Magi, a few merchants, would-be knights or nobles-in-waiting tried) were seemingly corrupted by its dark history of violence and became violent, striking out at nearby lands and eventually defeated in combat.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
By CY 8000, the area was regarded as a wound that cannot be healed, and it was abandoned. Then came the Fate Weavers. Oreshalk has been home to the Fate Weavers of Oreshalk for a thousand years. They designated the area of the Double Vision Inn as a safe place to come and seek for them, the inn and surrounding buildings grew up over time since about CY 8060.
Weaver’s First Claim ~ CY 8035 The Fate Weavers first were known in the area in CY 8035. When game started to return to the area, hunters followed. They appeared as apparitions, a ghostly presence. Seven tall, slim women with brown skin and yellow metallic eyes – and alien countenances by all accounts. They define the places to place way stones, they claim the plain of Oreshalk as theirs, and claim to all to have control over the butte and the surrounding lands.
There have been several general attempts to attack the Fate Weavers and secure this as a base of operations to control the entire area and more beyond.
CY 1001 It was a fortress of followers of the Dragon of Rhyl, and sieged as part of efforts to kill the dragon in CY 1001.
Orrish Base ~ CY 7290 – 7329: It sat abandoned for many generations, until the Orrish occupied it and used it as a raiding base. Its many dungeons and passages were rediscovered in the ensuing siege. The Orrish had extended them, but the lost chambers and corridors became a launch point for Orrish raids and its power was broken in CY 7329 after decades of raids. Deep in the heart of the complex was found an altar to Gloombringer, and mysterious carvings of unknown origins. With the destruction of the altar, the spirits and nightmares returned. The passages were sealed.
Haunted: Long was it said to be cursed after the Dragon of Rhyl was laid low, inhabited by spirits of those that died there in the cataclysm. As a highly defensible place, which looked out far over the Forest of Rhyl in all directions, it was fought over by a few local lords in the era of The Kingdoms of Rhylan. It became a symbol of division, and resentment. When the Kingdoms were unified, it was decreed that no one would have a claim upon it.
Magus’s Lair > CY 7599 – 7634 The butte was once again occupied in CY 7599 by the enigmatic wizard known as The Memory Mauler. He was somehow able to suppress the haunting spirits. For several years, his summoned creatures and minions collected tribute in all the civilized lands around it. Several attempts were made to dislodge and dissuade the magus, but to no avail. Finally, Ducal Guards along with mercenaries and a band of adventurers laid siege to it, killing the small army that had occupied it and their leader, the magus. The site was evacuated swiftly as nightmares spread throughout the ranks of the besiegers after the magus was killed.
There was once Frost-Melded areas from the Dragon of Rhyl in the area (mostly on the butte and hills), but by CY 4000 the last had faded.
Ancient Tower: The top of Hollow Stump Butte was originally crowned with a taller summit. There are rumors of a tower that was carved into it long ago. Whoever the inhabitants were, perhaps Celestine followers, perhaps faerie, or even Druunad, when the Dragon of Rhyl originally conquered the area (before the time of the Blood of Saemon), the tower was brought down by it, making it the butte it is now.
Posted on December 15, 2025 in Steel-Realms
The Klyben Sewers are on both sides of Killean’s Stream, mostly to catch overflow and runoff and keep the banks of the stream dry. The only people who regularly prowl these areas are members of the Gangs of Klyben. The gangs generally only use it for transport, they don’t have any headquarters in the sewers. Are kept clear to ensure that the runoff from the districts.
In addition to the small population of the Gangs of Klyben making the occasional offering here, even a few merchants are said to make their way here to leave an offering. Those seeking to find lost items seek the favor of Irrigi as well – and there are a lot of this in such a large trade town.
There is a small band of Irrigi’s Walkers, the rat people lycanthropes, here. By day they hold regular jobs and stay out of the way of the normal folk, never troubling anyone. There are only about 100 of them. Irrigi’s Walkers are allies of the Rhylander Green Conjurists, and have a tunnel only they know of that leads from the Klyben Sewers to the basement of Ten Box Chemists.
Posted on December 15, 2025 in Steel-Realms
There’s a North District of Klyben and South District of Klyben, separated by Killean’s Stream in the City of Klyben in The Grand Duchy of Rhyl. There’s a stone road through it and a short but big stone bridge where they have channeled water into the depression.
The stream runs from NE to the SW of the town. Klyben Sewers are on both sides of Killean’s Stream. The stretch of the stream through the town is known as Nehemiah’s Walk.
The ghost of Nehemiah sometimes walks its shores and can be seen in the midst and fog. The ghost does not seem to be inimical to normal city dwellers.
This feeds the lowland depression where rice is grown.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Though no one remembers The Ghost of Nehemiah killing anyone, it has left several of guilty consciences with white hair and Ashen looks…
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
There are rumors of the ghost attacking those with malicious intent within the city, although a common criminal does not seem to draw its ire.
Very few over the years have been recognized as having drawn the legitimate ire of the ghost. That said, it seems to know the truth of the matter and has revealed at least once, the presence of someone with dire malevolent intent towards the town and its inhabitants.
The Ghost of Nehemiah is seen in the Klyben Sewers by the Gangs of Klyben as well.
It is said that Nehemiah it is the ghost of a guardsman long fallen that still has a sense of duty deeply abiding within it.
There have been repeated attempts to get the populace to rally behind the notion of quashing the ghost for good; The Green Conjurors are always the first to point out its benefit and lack of trouble to those day-to-day dwellers, and that it has no connection to the lich Lords, nor has it ever killed anybody.
Defending Klyben: The Rhylander Green Conjurists home at the Ten Box Chemists in the City of Klyben keeps Honeystone Pollen to put in Killean’s Stream to destroy animations of the Lich Lords should it ever be required to defend the area.