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The Southern Edgelands of the Forest of Rhyl

Posted on July 4, 2026 in Steel-Realms

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The Southern Edgelands of the Forest of Rhyl within the Grand Duchy of Rhyl are the lands between the southern edge of the Great Forest of Rhyl and the Beyne River to the south. The edgelands drop significantly in elevation the further south and west you go. These lands were once densely forested but the wars in the north caused them to be over-logged and a wasteland of ugly mismanagement and abuse. They were once home to the Faerie Smallfolk but their habitat and population was destroyed by the logging.

The Southern Edgelands of the Forest of Rhyl were once the most logged part of the Great Forest of Rhyl, logged for thousands of years. These lands were completely reinvigorated and have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound. This has caused logging and conflicts over it to accelerate as well, though it is far better managed than before. The treeline area is heavy logged by individual settlements and a few designated logging Camps, such as the Ferrywood Logging Camp.

The forest growth is accelerated at a rate of 10x normal. So it only takes 10 years to see a tree grow to its hundred year old size.

Rulership/Governance: Hartbaten House of South Reedland Stretch > Within this territory, these is NO acknowledged rulership – in fact, they are not welcome. The word and servants of the Wyld Faith and the Druids are the law here most of the time.

Cultural Overview & References for the Grand Duchy of Rhyl

Rhyl Culture | Territories & Fiefs | Features | North Gate Garrison | Map

Defining Ideal: The Grand Duchy of Rhyl has been "The Shield of the North" in the wars of The Noble East vs. The Broken Lands for thousands of years as well as stradling the crossroads of many powers and maintaining a tense peace. The Chronicle of Rhyl shows it first as many fiefdoms of 'The Lands of Rhylan' (CY 5500's), then a united kingdom (CY 5980), then as a duchy of the High Kings' kingdom of Gladnor (CY 6514). Citizenship in The Grand Duchy of Rhyl requires both pledges of Rylan the Living + Oath of the Day Watch.

Culture: Rhylian ( 'rill', 'rillian') locales have locally flavored experiences, but unless noted, follow general Territories and Fiefdoms properties and all have shared culture - languages used, Character Experience, institutions, Law, etc; Most Settlements includes the basic experience of Characters of the Steel Realms.

Basic Experience

The soil seems alive as mist travels through the brush in a multitude of places. The soil also seems warmer to the touch around the trees – the mystical power of Rhyl forest or some such. Well known, but seemingly innocuous. Birds and small rodents are easy to spot – abundance is everywhere. There is a strange sound in the air, like the creaking of ropes. You soon realize the tales of its magic are true – it is the sound of the trees growing in real-time! It is eerie and unsettling. Powerful forces are at work, yet the local Flora and fauna seem to ignore its unsettling effect.

Continuing on…

As you travel through the strange lands that are already cut, you see the trees in various stages of regrowth and hear them straining as they grow all around you. The experience of the mystical “edgelands” of the great forest of Rhyl is something to behold – and not something you feel you could sleep through it is so loud in some places.

  • Any travelers, beasts of burden, or domesticated animals will be unsettled if they are not used to traveling this path.

Site Aspects/Features

Rejuvinated Land: These once over-logged edgelands are covered by trees, meadowlands and prairie where several creeks and streams feed beaver dam lakes and eventually run south of the sloping grasslands toward the Beyne River.

The accelerated growth of the Southern Edgelands of the Forest of Rhyl are oddly amplified during the Time of the Cold Moon; No one knows why, but the normal madness and violence associated with that time is largely absent within the territory.

Controlled by Rhyl

A large portion of the South Reedland Stretch borders them to the east as the river flows west from Lake Caolite.

Patrols: Rhyl patrols the region to ensure no permanent claim markers get set allowing the North Merchant Cities to encroach. These are often a few ducal guards and a small band of mercenaries that can be found making mounted patrols.

Sparse Settlements

Within the edge of the forest are old homesteader ruins, overgrown logging plots, several small settlements inhabited by hearty descendants of the Pine Tribes and homesteaders that take sap, wood, bark and several other goods to sell to the locals in the more civilized larger settlements nearby. There are no settlements on the border of the edgeland near the Albocris Estate.

Encounters & Dangers in the Area

See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures on the periphery or where they make sense.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
  1. The Faerie Smallfolk will curse anyone coming through their lands.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Within the Southern Edgelands of the Forest of Rhyl, the effect that causes the forest to grow and the regrowth that makes several places a lucrative logging site (with the druid’s permission of course) also causes animals that eat of the plants and drink the water to grow larger than normal.

Minor Outcome / Average Difficulty & Uncommon Knowledge

The Faerie Smallfolk of the Southern Edgelands of the Forest of Rhyl are known to befriend and use the enhanced size animals to safeguard their homes.

Rare Knowledge / Very Hard Difficulty

A few in the Druidhold of Broken Shell, the Fate Weavers of Oreshalk, and some locals in the Southern Edgelands of the Forest of Rhyl know the truth of the continued existence of this last of the The Green-Glint Hydrae of Rhyl.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Ablocris Estate (Rhyl)

Posted on July 4, 2026 in Steel-Realms

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The ‘Albocris Estate‘ is the name given to a collection of territories and settlements centered around the Monastery of Ablocris in the South Reedland Stretch of the The Grand Duchy of Rhyl.

Origins: This name only came about after the War of Rundleman’s Revenge – it is a very modern label from the last hundred years. Previously the main settlements were associated just as ‘The Monastery Lands’.

Role of: Hartbaten House of South Reedland Stretch > Within this territory, these is NO acknowledged rulership – in fact, they are not welcome as it is Umbakian owned land.

Features & Aspects of Note

The reinvigoration effect of the Southern Edgelands of the Forest of Rhyl seemed to bypass the entire area. Though the monastery lies away from the forest, often times the effect has a minor effect on bordering territories – there are none on the estate or monastery proper lands.

Avoided/Abandoned: The ‘estate’ is avoided by patrols and travelers alike. The entire area is viewed with suspicion and a bit of dread. Only one of the local homesteaded farms has managed to grow – most get abandoned and a new family lays claim after 20 years or so. The reinvigoration of the Southern Edgelands of the Forest of Rhyl seemed to bypass the entire area.

  • Most of the normal markers present on Umbakian lands have been overgrown and/or overturned (by an unknown hand?).

Although it lies on the border of the Great Forest of Rhyl (its eastern edge about 6 miles south-southwest of the Ferrywood Logging Camp), it is not considered part of the bordering Southern Edgelands of the Forest of Rhyl because of the strange history, Umbakian ownership, and unnatural events that seem to emanate from there now.

Encounters & Dangers in the Area

Encounters here will fall within the parameters of Encounters for the Ablocris Estate.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places and Destinations of the Great Forest of Rhyl

Posted on July 4, 2026

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The Great Forest of Rhyl hides many known and unknown Places and Destinations of the Great Forest of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Pale Eyed folk of Hopewillow (Rhyl)

Posted on June 26, 2026 in Steel-Realms

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The Pale Eyed folk of Hopewillow were mostly hunted down for the fear of their alien features. Most believe its the results of inbreeding and Hags curse, among other things. They only live within the bounds of the remaining stands of the decimated Hopewillow Forest in the Grand Duchy of Rhyl.


Chronicle/Facts of the People

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the People
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

All of the Pale Eyed folk marry outside their home stand of the Hopewillow Forest.

Scarce Knowledge / Hard Difficulty

The Pale Eyed folk were hunted down. Survivors fled to The Freelands, Dundaria, and the Pale eyes of Hopewillow Forest who cover their heritage with the rumors of inbreeding and Hags curse, among other things.

Rare Knowledge / Very Hard Difficulty

These are the Dragonsbrood descendants of the Dragon of Rhyl – the Dragonsbrood of Rhyl.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


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Dragonsbrood of Rhyl

Posted on June 26, 2026 in Steel-Realms

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The Dragonsbrood are the human offspring of The Dragon of Rhyl. These folk were hunted down. Survivors fled to The Freelands, Dundaria, and the Pale Eyed folk of Hopewillow who cover their heritage with the rumors of inbreeding and Hags curse, among other things. The Dragonsbrood of Rhyl outside the Hopewillow Forest have had their blood diluted to the extent that they no longer have any powers and are not different enough to be noticed.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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