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Strawmore (Meadowfoot clan; Montwold/Rhyl)

Posted on May 7, 2026 in Steel-Realms

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Strawmore is one of the larger Settlements in Claybottom Meadows of the Montwold Pass Protectorate. It is managed as part of the Meadowfoot clan and has several farmsteads around it. As one of the larger settlements, it has a basic smithy, miller, and mason; most of the Halflings have some wood and cloth crafting skill and cottage industry is strong in these parts.

Rulership/Governance: Hetman – Halfling Leadership has no centralized government or formal “fiefs” and does not use peerage titles.

Population: Approx. 750 Halflings in agriculture and ranching (free roam) + 1100 in freesteadings nearby


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Ker-Sabohr (Klaurian elite warriors)

Posted on May 5, 2026 in Steel-Realms

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The Ker-Sabohr are the most revered and experienced of the Klaurians warriors. They are said to possess an aura the exudes primal force. They wear the skins and wield an antler dagger from those that have fallen in their ranks.

The Ker-Sabohr consider all of the area of North Pines as part of their charge of defense, and their own tactics and strategy will dominate any who need to work with them in its defense.

Every year Klaurians warriors (male and female) make their way to The Autumn Wall to hunt the undead that make it over – they track and use their swift movement to hunt and strike single handedly. They are said to operate in a few places that defend against the Dark Lands of the Orrish; A large group operates as the most kineticly destructive unit that is fielded in the Blood Forge Plain east of the The Grey Woods… then they all rotate until they have experience of three years and return. They are branded on their back with the mark of Frenyr and the mark of Darupet. Some are even rumored to send these candidates to Kaald and the Hinterlands as well.

Rumors persist that they train with the Faerie folk of the Steel Realms as well, and there are rare mentions of a small band appearing with the Har Cunetha in the north.

Realm's Aptitude Powers: Divine, Occult, and Psychic

History of Silverstone Tower (Rhyl)

Posted on May 4, 2026 in Steel-Realms

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The History of Silverstone Tower is the chronicle, mostly unknown, of Silverstone Tower.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
  1. It is said that some of the undying sorcerers and witches are imprisoned here.
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

This place is a Safe Haven for members of the Rhylander Green Conjurists.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Rumors say Morkoth had a hand in its making, and its first inhabitant was a creature that was once imprisoned in his own tower and theater he knew he could not watch over it forever.

Scarce Knowledge / Hard Difficulty

The Empty Guards: Guards would sometimes collapse or even sit down and never rise from their location. Taken to an infirmary where their bodies were looked after as they withered and their essence passed into further realms.

The crowns with the spirits of The Betrayal of the Three are housed forever in the prison of Silverstone Tower.

Halflings of the Steel Realms and Half-Elves of the Steel Realms make the best scholars to record these whisperings in the Tower of Voices of Silverstone Tower for some reason. Perhaps the normal calm demeanor of the halflings and the particular anger inherent in the biology of the half-elves has something to do with their resistance.

Secret Guardians: The Druunad are immune to these strange effects at Silverstone Tower. This is why you will find some of these ancient creatures in its Halls occasionally, using their immunity to serve as checkers and observers. Some have been there without end for centuries as overseers, functionaries, and administrators that persist in records. Normally guards and others are rotated through the fortress else they suffer the fate of madness and quirks of those in its halls a long time – but not the goat folk of Helca.

Rare Knowledge / Very Hard Difficulty

Watchers Against the Dark: The Villian’s Ride often begins (rather than ends) in The Grand Duchy of Rhyl at the mysterious Houska Castle and trigger the walk west of the Curtain of Night. This way is easier when coming from a place of great cover – though the mysterious castle, Ilbarsi warriors, and patrols are constantly on the look out. The Justicars of Umbak in the Grand Duchy of Rhyl are one of the few who can sense this attempt as the participants near. This is another reason they are so prevalent there, outside of Umbak. The Congregation of the Sightless (of Malek) is also able to sense this, as is the riders of Har Cunetha (which is why the whims of the riders are indulged more often than not).

Well Kept Secret: The Hidden Hand cult of Malek still has a shrine and sacred attendants in Silverstone Tower. The ritual performed cleanses the aura for a time, hides the aura of life and allows secret forays north Rangers and World Watchers. This is an extraordinary well kept secret known only to a few in the prison who maintain it, a few who use it, The Shroudmaster of Rhylan, the Sisterhood of Dohar Jaideen and a few of the Order of the Black Gorgon.

  • Congregation of the Sightless: This congregation at the prison is an ancient congregation of the sect of The Hidden Hand of Malek at Silverstone Tower only.
  • Some adherents are sent to infiltrate the ranks of the heralds in the north in order to gain information which might compromise the mystical prison.
  • Rumors say the cult was involved in creating the tower itself.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Bread Barges of Soriano

Posted on May 4, 2026 in Steel-Realms

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The The Bread Barges of Soriano are technically sailcraft, not a barge. However, they are wide and stable, slow moving but ensure a continuous safe flow of the bread of The Wheat Fields of Elmond’s Shire and other smaller areas. These sail primarily to the City of Redmark at the start of The Red March – their ultimate destination to feed those fighting on The Autumn Wall.

The Eel-Home of Suhsael Clan of Lizardfolk living in Shelfers Cradle have a special shallow place for the Bread Barges of Soriano to be serviced in case they are damaged in a storm or need to get out of a storm’s way. The lizard folk do not have much care for bread of any kind, and are considered safe shepherds and allies of any of these supply ships.

Critical Supply Route

Ishrae’s Grainary is a set of silos, mills, and bakeries running all day and night most days of the year supplied from the blessed fields of The Wheat Fields of Elmond’s Shire. Ultimately, most of the output is bound for The Bread Barges of Soriano to feed the forces of the High King fighting the Lich Lords on The Autumn Wall in the Grand Duchy of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of the Ostravelaugh Weald

Posted on May 3, 2026

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Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

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