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Sunland (North Pines)

Posted on October 31, 2025 in Steel-Realms

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Sunland is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

The Sunland Horns: There is a massive mound outline of an Elk in Sunland that is sacred to the Klaurians where they hold their frenzied moots – said to only be rivaled by the Grolllen.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Sunland was once home to the sacred white elk herd. They were lead by Havaelinn Wild Heart to fight the Lich Lords where the entire herd met its demise, but is now remembered through the Bloodless Herd of Havaelinn Wild Heart.

Scarce Knowledge / Hard Difficulty

The Sunland Horns: There is a massive mound outline of an Elk in Sunland that is sacred to the Klaurians and a place of power for The Rimbus where they hold their frenzied moots – said to only be rivaled by the Grolllen.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

The Dew Glen (North Pines)

Posted on October 31, 2025 in Steel-Realms

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The Dew Glen is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Pine Sap Meadow (North Pines)

Posted on October 31, 2025 in Steel-Realms

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Pine Sap Meadow is one of the Klaurian exclusive territories of Kulim’s Expanse in North Pines.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

This Locale has a Office of the Herald representing the local Lord/Lady; Rhylan heralds all follow the Heraldic Boreal Tradition.

  • Heraldsmein:

Beastwood Presence: This location has the presence of a typical Rhylian Beastwood; Always the presence of Epona the HORSE (“The Mother”) is venerated & the wider community may worship other deities.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Kulim’s Expanse (Klaurian Home; North Pines)

Posted on October 31, 2025 in Steel-Realms

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Kulim’s Expanse is the exclusive part of North Pines for the Kalaurians only.

The edges and heavily logged interior of these forested areas have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound.

Rulership/Governance: {Integrity *}

Population: Approx. race (%, total)
> Note: There is no official census provided.

Outsiders: To this day it is accepted that if you see one of their kind, you have gone too deep. They have no known mercy and only communicate to the outside world through chosen speakers for the Wyld Faith. Those coming armed are dealt with lethally. No questions asked, all intruders are killed – accidental wandering or not. Whatever their origins, they are free of any masters… and make it violently clear they will never tolerate another one.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cobalt Pollen Harvest (Rhyl)

Posted on October 15, 2025 in Steel-Realms

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The Cobalt Pollen Harvest is all brought to Willfordshire of North Pines Forest and of the Montwold Pass Protectorate – a home of the halflings.

Cobalt “Dust”

This exotic dust is made from a cobalt colored plant that a special group of halflings sing to and harvest with blessed water from Gaia. It is cobalt colored – same as the stamen of the flowers.

The Cobalt Dust Trade Pipeline: Cobalt Pollen Harvest is done by the Halfling of Montwold Pass Protectorate and sold in Willfordshire – where the processing and derivatives are handled.

Effect(s) of Cobalt Dust: Primarily the dust is used as a drug to experience a massive head high.

  • Normal product causes laughter and hallucinations. It can cause slight bleeding from the eyes of the imbiber laughs too long and too hard – but this effect tickles.

  • If prepared right it will allow the imbiber to see and basic aura of life around those within 120′ – effectively being able to sense undead.
Realm's Aptitude Powers: Divine, Occult, and Psychic

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