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Lore: [Species]

Posted on July 19, 2021 in Skill

Type: Life Sciences

Lore: {Species} is knowledge of a particular species or race (1 per instance). Its cultural manifestations, practices, places, implements, and personalities relevant to the setting; It does not cover physiological aspects other than superficially apparent elements such as common form features, values and behaviors within a specific society. No deep understanding is necessarily implied, without related capabilities or powers. The Common Knowledge gained by any competent skill practitioner can easily be gained by questions and study of recorded information. The Lore Knowledge Levels follow the standard Learning levels.

Common Requirements: Significant time to acquire/achieve outside of Character Inception.

Lore: {Species} adds specificity to the basics of Zoology (or has a chance to reveal the same things for just one species), improving chances to learning critical resistances, immunities, and vulnerabilities.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

[d20-check-note]

iCore iCore™ Skill Details


Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

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Deep Sleeper

Posted on May 6, 2021 in D20 iCore Trait

Deep Sleeper is a condition in which the character is deeply in a trance or dream-like state in which disconnects the user from their surroundings. Attempting to Skip Sleep may be affected by Deep Sleeper and Light Sleeper.


D20 Feature Mechanics

COST/REQ: [contentblock id=essence1]

Any attempt to wake them takes 2 rounds. The first round, the character is unaware of what is going on. The second round the character is aware of what’s going on, but can only take defensive actions. Any chance to detect assassins or Stealthed opponents suffers Disadvantage.

iCore Feature Mechanics

COST/REQ: -5 CP
Type: Physical

If you are having trouble thinking how this might play out after reading this, check out the Players Roleplaying Guidance content.

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Athletics (and Athletic Expressions)

Posted on December 28, 2017 in D20 iCore Skill

[ Feature Impact ] > Positive
Athletics is use use of the body to move objects or project force, exceed normal movement rates, engage in various modes of movement – climb, jump, swim, etc. It also encompasses acrobatics, tumbling, and sports type activities.

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Athletic Expressions

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Accelerated Healing

Posted on December 28, 2017 in D20 iCore Trait

Feature Impact > Positive (Cost: -5 per measure as Trait)
Moment Req: Character Inception to acquire
Capability Req: None

Summary: The character’s healing rate is increased.

Type: Physical

With Accelerated Healing, the natural processes of the body more rapidly heal damage. The character will heal a greater amount per healing cycle – dependent on species, setting, and circumstances. This increased healing applies to damage only, not secondary conditions or effects which may be ongoing – unless the source of such indicates that this feature also applies. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other.

Time to Acquire: None – Character Inception

Cost to Acquire: None – Character Inception


i20™ Healing Details

The character increases their normal healing rate per Short Rest by the measure of increase. Example: Accelerated Healing 1 = +1 per Short Rest.

iCore iCore™ Healing Details

The character’s healing rate is increased by 1. Their CON is doubled for determining chance of stabilizing aggravated wounds and for calculating Endurance Thresholds.

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Climbing

Posted on November 20, 2017 in D20 iCore Skill Trait

Climbing is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details

climbing up or over difficult surfaces or terrain. Free climbing has no inherent bonuses, but professional climbers gear (harness, carabiners, pitons, rope systems) will grant +1 to +4 adjustments depending on how much of the common gear and if it can be used effectively. Climbing vertical surfaces is especially difficult and may impose penalties. A climber may make a check to discover the best route for ascent or descent of a long route – granting a bonus if successful. Characters who are non-encumbered have no penalties, while encumbered characters suffer -1 per AM impairement and any hamper penalties. Combat while climbing is considered fighting under unstable circumstances, inhibited by the climb skill. Simple contests can be assessed using best result degree of a check; ties settled by skill level then RCT.


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