Posted on December 29, 2021 in Skill
A form of Unit Tactics that applies to a small integrated squad or team, or a group of veteran irregulars working together. If all characters are part of a Group Concord, tactical operation can be enhanced as well.
BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.
Posted on December 28, 2021
Deep Dive: Any studying, processing a question, or reading takes twice the amount of time due to the proclivities of their intense ways of intaking information and processing it. It will get read multiple times before they are ready to answer questions about it. It can be infuriating to those seeking quick answers. Research takes either twice as long, or 4x as much cost.
Deep Uptake: Your experience over time increases your uptake and integration of what you study, and you are assumed to be constantly seeking out materials related to it (books, story-tellers, online materials, media materials, etc.) as part of daily activities to improve the confidence and precision of the knowledge over time.
Deep Uptake: Obsessive Student gives you half your Proficiency Bonus on Lore checks.
Posted on December 6, 2021 in Attribute

The Attribute of Vigor is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of constitution, endurance, and vitality.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Constitution Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.
Posted on December 6, 2021 in Attribute

The Attribute of Strength is a primary measure of a Character’s capability to {placeholder}. It is related to the concepts of muscle, might, and brawn.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Strength Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death.
Posted on December 6, 2021 in Attribute

The Attribute of Sanity is a primary measure of a Character’s capability to identify the self in relation to the observable, sensed world. It is related to the concepts of identity, self, and vision.
Many Features can affect it; It can also be impacted by mystic effects, and/or Items and Technology.
The minimum, average, and maximum values a normal range and adjusted values may vary, depending on a character’s race/species, biology and physiology in addition to technology or mystical enhancements. Use the standard resolution outcome process when making a test or check using this.
The Sanity Attribute (‘ability’) uses the SRD scale of 1-30; 20 is maximum starting for PC races unless noted. A permanent score reduced below 1 indicates character death. Perception and Sanity are “baseline” values for i20;trade; – They both start at 11 and are adjusted by Features acquired by virtue of race or experience; It can be swapped out with another starting attribute value at the time of Character Inception (it is not modified directly using the Point Buy method or generated by rolls).