Posted on October 12, 2022
Part of the Needleton Reach; The river changed course and the Heralds Tower is in the middle of a bog now – no one thought to rescue much from it as everyone knows the local family is the rulers – but if its records you want, that’s where they may be.
Originally, the Heralds Tower was the “needle” in Needleton. It was a tower painted white and green, and the first site of settlement of the family that rules the Tuflim Riverdan. It was built with a moat and a small town gre up around it. Now, the town is in ruins, and the whole area boggy. The “Needleton Vault” was named after Thomas Needleton, the architect and mason who designed it and married into the family. It is the location of the earliest records of the family, chiseled onto stone.
The ruins of Herald’s Tower is now inhabited by the magus Jonath Stoneheel. It is still an impressive edifice 3 stories high. The family lets the magus stay and conduct his research and he watches and protects the ancient vault. So has been the arrangement for a hundred years. The magus was once of the Order of the Stone Hand – but is now in retirement and lives alone but for some servants and his family.
The site was originally founded on top of an entrance to The Deeping. When the folk pacified thea area, after the Lords and Bronze and Sea Kings fought over it, the creatures of The Deeping rose up in several places trying to claim and terrorize the surface area along the river in what came to be known as “Halsrum’s Rise“. The tower was built atop this particular entrance to keep it forever from opening and to guard it. Old legends have it that Herald’s Tower had a complex of underground passages (the original Needleton Vault) and the entrance was closed with a massive door known as Grimdul’s Vault. Peller Grimdul, a dwarven priest of deep conviction in Ikribu and a master mason was asked to craft a door to seal the tunnel forever against tampering. He poured all his energy into it, and retired thereafter.
Posted on July 6, 2021 in Steel-Realms
Lake Vhym is a __ of The Grand Duchy of Rhyl
Rulership/Governance: {Integrity ?}
Population: Small tribes of faerie folk are known to live in a few edges of the lake.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
CY 700-1000 The Lizardfolk once settled all around Lake Vhym in tens of thousands. They were in swamps and rivers and lakes all through the Great Forest of Rhyl in equal numbers. They were driven to extinction in the conquest of Rhyl by the Blood of Saemon from around CY 700-1000. The conquest was gruesome.
CY 2330’s Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee – some cross the Tolkisson Mountain Range into the ‘Lands of Rhylan’ that would become the Kingdoms of old Rhylan and finally The Grand Duchy of Rhyl.
CY 5580 Fall of Dundaria in the North – Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.
CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King‘s domain.
CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, and manpower flow into the north to fight the Lich Lords.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Posted on July 6, 2021
3 parts, add a stretch going SW. The north end is the Leorin Shelf; 5-6m average over a large area and least salty – nearly pure fresh water. Then SE is deep Byluan Basin, 600m deep in some places, and around 1% salinity. The SW long arm is The Andaf Reach .
Posted on February 19, 2021 in Steel-Realms
Lake Bluefall is a beautiful blue lake in the eastern highlands of Ox Birch Cut; Inhabitants tend to follow the Freelander Way.
Blues End: The western end of the lake, when the Frostfang blows its worsts blasts west, it creates frozen waves of blue ice that roll west through the cut, turning end over end and cutting everything they touch like sharp glass in the open down-sloping plain where they eventually become water again and vanish.