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The Roj Sea

Posted on January 5, 2024 in Steel-Realms

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The Roj Sea, also called “The Rahj Sea” by the Nakrians, is a low salt (less than 1%) body of water that is the western border of Balletogue, touches the NE edge of the Doolun Emirates.

There are still a few colonies of Lizard Folk on the western shores of The Roj Sea.

once a shallow inland salt sea. At time of great upheaval, region changed. South end shifted and split. Instead of rivers flowing south of it, they converged into it and part of it drained in a major river to the south. The Dooluin Emirates lost some of the eastern water supply and abandoned their eastern frontier. The north end dropped some, Drake used to be an inland city on a river.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Lake Nenril

Posted on September 27, 2023

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Realm's Aptitude Powers: Divine, Occult, and Psychic

Vulsar River Plain (of Dundaria)

Posted on August 10, 2023

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The lands just north of the capital and a bread basket of the region. Ite importance in feeding the north made it a direct protectorate of the ruler Vudeor.


When the Fangedfrost Came

Last Ruler Before Fangedfrost: Duke Marken Theodrose (as ‘Warden of the Vulsar’)

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Nanford River of Dunstrand

Posted on July 3, 2023 in Steel-Realms

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The Nanford River flows through the original Vale of Dunstrand. From the east heights of the T’Yendi Hills, it flows a normal color, carrying silt and minerals down from the heights. Originally, it met the mountains and flowed south along what is now The Black Shore, into the Loamwold Cut (now Hoolip Coast), where it flowed out to the sea into ColdStream Inlet (now Coldstream Channel). When the shelf on which the Aragratep Chain of mountains sank in a cataclysm, Westmarch sank and Scar Flow took its place. Dwindor Swamp was created and it created a muddy delta and The Black Shore.

Defining Moment: All of the Riverdans were devastated when, in CY 7950-7986, Nanford River changed course during the Storm Times and Dwindor Swamp became a living things itself and gained the appellation of “Mighty Dwindor”.

The headwaters of this river some from two spurs – one in Broken Feather Hills to the north, and the Valewall Hills to the south.

The Nanford Accord was named after the river, which divided the duchy into trade zones and governed transport.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Blood River (& basin)

Posted on November 7, 2022 in Steel-Realms

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The river itself flows out of the Altain Mountain Range into a wide plain where it meets the sea. The iron-heavy red water mingles with the sea producing swirls of color and strange patterns in the waters. The marshes of the basin are filled with strange red tipped cattails and hearty swamp grasses. Every so often there is a mass die-off the of basic flora that is unexplained.

The Blood River

The Blood River draws its name from the red-brown clay of the basin area, as well as the heavy iron laced sediment in the mountains where the river has its source. The water is unsafe for drinking unless boiled and the steam separated from sediment. It is rumored that an edifice dedicated to some obscure goddess sits deep in the hills near the head waters of the river. Sometimes strange ‘pilgrims’, walking in silence and wearing red sashes are seen heading into the rough hills up the river.

Iron Heavy Headwaters: The iron deposits that gave the Blood River its name were never full exploited, due to a constant presence of Orrish in the mountains attempting to secure the rich vein for themselves.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
  1. It is ACTUAL blood that is at its source!
  2. People say the blood of the extinct Altainen Rock Elves trickles in it as their spirits wait for revenge.

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Dividing Line: Blood River was once the dividing line of civilized lands and the far north. After The Sundering and the collapse of the settled cost areas, the west was reclaimed by wild tribes and is now broken into the organized areas of the Free Lands and the tribesmen of The Wyldes.

Scarce Knowledge / Hard Difficulty

Ancient blood Enmity: In a war between them and Ducateon, over a thousand Fist Warriors were lost over less than a year period. Both sides abandoned the effort and wylding tribes reclaimed few settlements there were and are known to work the dangerous mines to this day, albeit their presence is extremely limited.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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