Posted on August 9, 2023 in Steel-Realms
The Theurgi Emporium is a network of arcane merchants mostly in The Merchant Cities of the South with connections in the Vale Evander and some in the Guild of Solars. They have offices in many places in the south, and some even in the largest of the Merchant Cities of the North. It has rumored connections to the elven kingdom of Ynth and mages there. Like most traditions/orders of the occult, they share a common Occult Culture in the Steel Realms. The institution maintains the most common elements of Standard Occult Reliquary of the Steel Realms for members.
Operating Principle(s): “Purveyors of the Mystical for All.”
The competition between the institutions of Quizmans Magusterum and Theurgi Emporium stays peaceful and this is closely monitored to prevent violence by the Guild of Solars.
These are typically limited to , careful ledgers are kept and reported. The materials confound attempts to reverse engineer. Most goods are in sealed containers and last for a couple rounds only when exposed to air; they are guaranteed to last at least a decade if they are not jostled. A “perma-seal” can be affixed to containers to last indefinitely for 40sc.
The standard Ryadian Oblis (Identification of Mystical Items and Effects) is provided; There is no limit on this service in terms of frequency/amount, per the occult accord of orders.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.
The reality of the operation of the mercantile organization is that it is backed by the Guild of Solars and the Salamanders Guild.
Posted on July 18, 2023 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Sunstealer. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Sunstealer has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
He is known by many names, including that of “Shuustak” by the more savage and primitive creatures like Lizardfolk and Troglodytes.
The most common sub sect or cult of Sunstealer is Tenebraeth. Some say it is a child of his, other an avatar, some a fiend or spirit bound to the god. It is even said that this is just a made up name, so that those seeking to gain power from it do not have to use his name among the Dark Trinity. Regardless of its specific manifestation, it is synonymous with the god. He is the stealer of dreams, and despoiler of rest. Tenebraeth replaces dreams with nightmare, and traps those that he/it curses in a mind-prison of their own thoughts. There is no way to summon Tenebraeth in the light – the light of truth destroys the dark thoughts that surround Tenebraeth.
Through corrupted elemental magics, captured Stone Colossi (giants), and Orrish breeding and unholy sacrifices by priests of Sun Stealer, there are more of the Twisted Colossi (formorians) than there should be in the Dark Lands.
Posted on November 8, 2022 in Steel-Realms
The Silver Talents are an a knightly order of the Steel Realms dedicated to serving the god Balthazaar and the nation of Umbak. They were founded by a man named Sir Edwin Talent – and have kept his name and polished look. Their primary charge is to keep the roads of Umbak free of all things which would hurt and impair the progress of pilgrims and worshipers of their god. Within Umbak, they report to the King and their church alone. Outside of Umbak, they keep to the main roads, carrying their mission along these roads and places on them. The Silver Talents are the primary transport guards of the Bank of the Silver Stacks – a nice parallel between the names being entirely coincidental. The bank leverages their station to move their wares and personnel unimpeded. For this connection, the primary bankers on these journeys are 2nd and third born nobles – a charge that elevates the position and aligns with the charter of the Silver Talents. They are resented by many (they are an sanctioned order of knight by the High King – they cannot legally be impeded on the roads unless time of war). You will never find them, nor is it allowed by their covenant to press their cause, farther than 2 miles from any road, path, or holy site. Any territory considered to belong to Umbak itself, as perceived to be a divine road to righteousness and faith – as such all of Umbak is subject to their meting of justice. Only the Justicars of Balthazaar are feared more than the knights of the Silver Talents for their zeal. Nearly all of the order is made up of native Umbakians, and the majority of them are all second, third, or fourth sons of nobles. It is said the Silver Talents are proving ground for the crusaders. They are THE most well equipped order of knights in all the realms – fitting since the monetary unit of Silver Talent shares their name. Their armor glints like polished silver. They are the only order which may field opponents for those to face in the trial of the Heart of Light.
Within Umbak, the senior members of the Order of the Silver Talents are instructed into using the devices of Florent’s Array to send and receive messages. This order had adopted the use of Crown Tags for identification.
Official Charter:
The Silver Talents have six ranks within their organization.
There is a single Master officer for each nation the order operates in and but a single Grand Master over them all.
Rank | Follower Requirement |
Other Requirements | Benefits |
Squire Brother |
Lay | 1 year service; Skills: primary weapon 3, Ride 2; Traits: Code of Conduct, Tithe | |
Sergeant Brother |
Lay | 2 years service; Skills: primary weapon 4, Ride 3, Law 1; Traits: Code of Conduct, Tithe | |
Knight | 2 years service; Physical Apt. 7; Skills: primary weapon 6, Ride 5, Law 2; Traits: Code of Conduct, Tithe “Captains” are Knight (errant) which have been appointed to road stations within Umbak after 5 years of service as a ‘master of horses’; they maintain stables and blacksmith accomodations, and small shrines here and there for the forces of the order. |
Vigil: Bless | |
Commander | 10 years service; Physical Apt. 7; CHA 4; WPR 4; Skills: primary weapon 7, Ride 6, Law 2, Literacy; Traits: Code of Conduct, Tithe | Vigilance: Bless, Vigil | |
Master | 15 years service; Physical Apt. 7; CHA 4; WPR 5; Skills: primary weapon 8, Ride 7, Law 3, Literacy; Traits: Code of Conduct, Tithe | Vigilance: Bless, Vigil, Guidance | |
Grand Master |
20 years service; Physical Apt. 7; CHA 4; WPR 6; Skills: primary weapon 9, Ride 8, Law 3, Literacy; Traits: Code of Conduct, Tithe | Vigilance: Bless, Vigil, Guidance, Grace |
The Silver Talents are very aggressive. Like most of the Umbakian military, military dsicipline is part of their daily lives.
The order, being an order of knights has but limited powers of faith.