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Germaena, Lady of Earth (winter)

Posted on November 15, 2021 in Steel-Realms

Steel Realms
Germaena – Elemental Consort of Earth (gair-meen-a) – The Bringer of Earth; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of earth, soil, growth and associated symbols, concepts, and metaphors.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).

Role: The Bringers of the Earth; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

b>Associated Concepts: even temp, solid and stationary, hearth and home, temperance, mercy, putting things in the past/burying/securing, sewing and reaping, absorbing impurities, re-use

>General Motto: “Without soil there is no life.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.

Lady of Earth

She is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation. This Great Numinous Spirit which has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbitor of their behavior within the shere of Helca itself, and can summon and bind several of the associated elementals with ease.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s): The fertile ground that grows, the receiving soil that recycles the dead, the stable dirt and rock for building, the wall that protects, the road that transports, the habitat for beast and plants.

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: A thick, shambling woman in rough cloths of homespun and burlap. Her skin is brown, eyes large and green and black hair long
(to her waist) and straight – though it often gets tangled. The ground shakes slightly nearby when she walks.

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Phelaedea, Lady of Air (spring)

Posted on October 13, 2021 in Steel-Realms

Steel Realms
Phelaedea – Elemental Consort of Air (fell-ay-dea) – The Bringer of Air; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of air, movement and associated symbols, concepts, and metaphors.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).

Role: The Bringers of the Air; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

b>Associated Concepts: Randomness, whimsy and chance, luck, supporting/carrying, obscuring and hiding, travel, scouring clean impurities

>General Motto: “Without breath there is no life.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.

Lady of Air

She is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation. This Great Numinous Spirit has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbiter of their behavior within the sphere of Helca itself, and can summon and bind several of the associated elementals with ease.

Aspects Known/Common Associations

Major Aspects: The wind that scatters the seeds and pollen, that which dries the wet and cold, that uncovers the trodden, that moves the clouds and waves. ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Fiongala (Numinous Fox great spirit)

Posted on October 12, 2021 in Steel-Realms

Steel Realms

Fiongala – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).

Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.

Numinous Fox Spirit Fiongala – “The Trickster”, “The Lady of Foxes”; Invoked mostly as/for: Hiding, Stealth, Deception, Cunning

This Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.

The Beastwoods of Fiongala are especially powerful for enactments of the Wyld Rite of Eyes of Darupet – known to many as “Fox News”.

Aspect(s) Known For/Sacred Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.

Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.

Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Dates:

Sacred Times:

Sacred Creatures:

Sacred Colors/Shapes:

Sacred Items:

  • Armor:
  • Weapons:
Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Avatar Manifestation

Favored Avatar:


Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Offerings

[Type (Form)]

Wylding Powers

Secret Burrow

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cults, Orders and Sects of Aerna (Tender of Hearth and Home)

Posted on October 3, 2021 in Steel-Realms

Steel Realms

The Divine Principal of Aerna has a primary sect (known as “Tender of Hearth and Home”) that is generally part of any holy place, and is the dominant sect for the clergy of the faith and represents it in most secular and political affairs.

The Tender of Hearth and Home

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Aerna. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Aerna has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Light, Life, Order, and Peace. NEVER War or Tempest; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients and Devotion; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.

[related-subpages pageid=”14401″ title=”Cults, Orders and Sects Materials”]
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Unified Pantheon of Lightbringers

Posted on August 26, 2021 in Steel-Realms

Steel Realms

The Unified Pantheon of Lightbringers gathers the “Lightbringers” of the Steel Realms into a single unit that share the same purpose: destroy the Dark Trinity and their minions forever. It follows the normal hallmarks of a Unified Pantheon working in Harmony. The afterlife promised to ALL followers of light is the Home of the Safe Hearth. All followers look to The Dawn Star of Etrius as a sacred point in the sky (it is easily found at night, and still visible during the transition to dawn during the day).

Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.

Primarch of Light

Each deity of the faith has their own clergy and sects, but there is the Office of the Primarch of Light. It is located in Umbak. The office coordinates activity between the clergies as a whole. There can be no declaration of war, peace, or effort of any kind that affects the entire faith without it coming from this office. The Primarch is always male – there has never been a female. The Primarch is said to be an agent of the combined will of the Lightbringers.

  • When the Lightbringers extend their influence into lands they do not have agreements with, it must be coordinated through the Primarch’s office. The only exception is the White Sisters of Aerna – they are welcome everywhere and are often used as a foot in the door. They are not controlled, because it would make folk suspicious and reluctant if they were part of the political arm of the faith.

Lightbringer Shared Sacred Observances

These are reflected in the faith’s General Liturgy.

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Common Tenets

Common Trivial Lightbringer Tenets

All reaffirm the Oath of the Day Watch.

Common Minor Lightbringer Tenets

Common Major Lightbringer Tenets

[related-subpages pageid=”13070″ title=”Elements of Lightbringer Unified Pantheon”]
Realm's Aptitude Powers: Divine, Occult, and Psychic

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