Posted on November 18, 2021 in Steel-Realms
– This is the dominant order of the faith. The primordial animal archetypes are diverse in their very nature – animistic and their worship is highly localized and specialized as well as incorporated into the Wyld Faith itself, from which it derives any Group/Institution elements.
Cleric (for the Green Church), Druid (for the Wyld Faith) – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Rastur. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Rastur has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
As such, there are no formal “cults” per se, just groups of followers or Followers who hold loose ideals related to the strengths of the animal(s) as it is important and symbolic to the Follower. Any Follower or believer in a single animal archetype has a general belief in all of them – though may revere others less for their symbolic attachment. There are many localized cults of cat worship – tigers and jaguars far to the south, mountain lions in the north. These are all very secretive and small – reflecting the solitary nature of these hunters. Over the ages, some mountain lions have even adapted for hunting in the darklands and his presence is sometimes paid homage (in fear) even there. The institutional church of Rastur has few places of worship outside the south. It is mostly represented through the Green Church were that churches influence is strong.
Posted on November 15, 2021 in Steel-Realms
Germaena – Elemental Consort of Earth (gair-meen-a) – The Bringer of Earth; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of earth, soil, growth and associated symbols, concepts, and metaphors.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).
Role: The Bringers of the Earth; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
>General Motto: “Without soil there is no life.“
They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.
She is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation. This Great Numinous Spirit which has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbitor of their behavior within the shere of Helca itself, and can summon and bind several of the associated elementals with ease.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s): The fertile ground that grows, the receiving soil that recycles the dead, the stable dirt and rock for building, the wall that protects, the road that transports, the habitat for beast and plants.
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: A thick, shambling woman in rough cloths of homespun and burlap. Her skin is brown, eyes large and green and black hair long
(to her waist) and straight – though it often gets tangled. The ground shakes slightly nearby when she walks.
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Posted on October 13, 2021 in Steel-Realms
Phelaedea – Elemental Consort of Air (fell-ay-dea) – The Bringer of Air; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of air, movement and associated symbols, concepts, and metaphors.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).
Role: The Bringers of the Air; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
>General Motto: “Without breath there is no life.“
They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.
She is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation. This Great Numinous Spirit has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbiter of their behavior within the sphere of Helca itself, and can summon and bind several of the associated elementals with ease.
Major Aspects: The wind that scatters the seeds and pollen, that which dries the wet and cold, that uncovers the trodden, that moves the clouds and waves. ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.
Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Posted on October 12, 2021 in Steel-Realms
Fiongala – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
Numinous Fox Spirit Fiongala – “The Trickster”, “The Lady of Foxes”; Invoked mostly as/for: Hiding, Stealth, Deception, CunningThis Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.
The Beastwoods of Fiongala are especially powerful for enactments of the Wyld Rite of Eyes of Darupet – known to many as “Fox News”.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.
Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.
Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Dates:
Sacred Times:
Sacred Creatures:
Sacred Colors/Shapes:
Sacred Items:
Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Posted on October 3, 2021 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Aerna. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Aerna has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.
Afterlife: The afterlife promised to the followers of light is the Home of the Safe Hearth.