Posted on November 3, 2022 in Gohrmliht-Imperium Trait
Summary: The subject is given an in injection of nanites and minor gene-therapy that boosts and augments their internal systems to improve healing and resistance to toxins.
The subject is given an in injection of nanites and minor gene-therapy that boosts and augments their internal systems to improve healing and resistance to toxins. Their processes are altered through an accelerated metabolism that speeds the uptake of the therapies and nanite reconfiguration while inside a med-tank. The heat generated is used to rid the characters of viruses and they shed and grow an entire endocrine layer during the process. It forever alters the smell of the character as well – nearly removing any strong scent from pheromones/sweat, blood, or urine. The target is also sterilized if the cost is covered by a sponsor for a citizen of the empire to work in the rim worlds or hard environments – this can be reversed.
Time to Acquire: 1 week. Cost to Acquire: 2000crCharacter Opportunities: This presents a good opportunity for adding Character Story elements to the Character. Story Hook ++
Advantage on saves against Disease and Poison, Accelerated Healing 1 for 2 years, +1 hp/HD average on current and future HD; The target gains a 7th level of exhaustion (6th is unconscious, 7th is death).
Posted on July 19, 2021 in D20 iCore Trait
Soul Bonded with Soul Tree
A level of the Warlock class (can be no higher than 1st level). This is a Binding to the Elven Soul Trees. Elves may not take a Warlock Patron other than the Soul Tree without becoming broken Faey first (which strips them of their Warlock levels for the Soul Tree patron). There is a limit of 2nd level that the character can achieve with this connection, and their other life experience (class level) must be higher. Treat the Warlock Patron as Fey.
Posted on July 14, 2021 in D20 Feature iCore Trait
Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.
Feature Type: Void
This uses the standard Acquiring and Improving Energy Reservoirs mechanics. Its applicable aptitude is Divine.
Posted on July 13, 2021 in D20 iCore Trait
A spectrum which represents an entity’s progressive distance from a material manifestation it once had, to pure Aether (unmanifested completely). Paradox, Void, and various corruptive powers and effects can leech the strength of an entity’s material Presence into states less and less dependent upon the Preeminent Presence they once were. Each state represents a progressively difficult capability for Material manifestation to affect and a more vague impression of beauty/distinct appearance. Entities with a Presence of this type are susceptible to effects which leave a Spiritus type manifestation upon their true death. The farther away their Presence is from the Material or Numinous, the less likely it is for such effects to accomplish this. These entities often require, or at least desire, Eternal Repose. The Aethereal Presence Spectrum corresponds closest to combined Fiend Spark and Virtue Spark and a combinations of Elemental Sparks.
The stages are, in order of weakest to strongest:
Posted on July 11, 2021 in Trait
The Material Presence is the Essential Presence of the Incarna multiverse. Spark: Principle, Beast, Sprout, Elemental / Vestigial only w/Bond [Trait]. Entities with a Presence of this type are susceptible to effects which leave a Spiritus type manifestation upon their true death. The manifested shell/form of creatures may be bound by The Form Beyond . The Material Presence corresponds closest to combined Beast Spark and Sprout Spark and a combinations of Elemental Sparks.