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Category: Trait

Wonderment

Posted on December 22, 2017 in D20 iCore Trait

[ Feature Impact ] > Positive
Wonderment indicates the character’s mind is dramatically open as they explore and experience the world around them. Wonderment dispels the subconscious biases and a rewrites of the notions of what’s possible and not possible, likely and unlikely. Executing an action under the effects of wonderment is treated as if the character had their full Proficiency Bonus.

Initial Wonderment: Upon acquiring this trait, usually at the time of Character Inception, they gain a number of uses they may apply it to. These must typically be used within the first few Game Sessions and are lost if the character begins play as Hardened.


i20™ Wonderment Details

Initial Wonderment: The character gains a number of measures equal to their Proficiency Bonus or CHA bonus – whichever is higher. Upon assuming another level, all remaining measures are lost.

Persistent Wonderment: While under the effects of Wonderment (at least until the last initial measure is used), the character gains +1 to all their Saving Throws.

iCore iCore™ Wonderment Details

COST/REQ: -1 CP

Type: Transcendant

The character’s mind is dramatically open as they explore and experience the world around them. They gain a number of checks equal to their CHA + INT which can be used for any ability as if they were “Studied” in it. These checks must be used quickly; usually by the third gaming session the character participates in.

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.

Climbing

Posted on November 20, 2017 in D20 iCore Skill Trait

Climbing is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details

climbing up or over difficult surfaces or terrain. Free climbing has no inherent bonuses, but professional climbers gear (harness, carabiners, pitons, rope systems) will grant +1 to +4 adjustments depending on how much of the common gear and if it can be used effectively. Climbing vertical surfaces is especially difficult and may impose penalties. A climber may make a check to discover the best route for ascent or descent of a long route – granting a bonus if successful. Characters who are non-encumbered have no penalties, while encumbered characters suffer -1 per AM impairement and any hamper penalties. Combat while climbing is considered fighting under unstable circumstances, inhibited by the climb skill. Simple contests can be assessed using best result degree of a check; ties settled by skill level then RCT.