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Category: Steel-Realms

Blood Mongers of Ados (Adosian Necromancers)

Posted on May 4, 2026 in Steel-Realms

Steel Realms

The Blood Mongers of Ados can be found in the home of their Adosian Order – the feared Hall of the Hanging Dead; They are considered part of the Culture & Tradition of the Adosian Brotherhood, they come and go outside most of the order’s documented transits and projects. Adosian Brotherhood Necromancers that do damage to bleed themselves to cast their spells in a form of Blood Magic. Within the ranks of the blood mongers is a secret ritual they undergo to enable this. It is unknown by any but the masters of the order how this ritual is promulgated to potential initiates. This ritual reaches out to a dark blood spirit – some believe it to be _ – that teaches them the way in exchange for Essence. It forever changes their aura, deeply lashing them with a black mark and a taint of evil and the pollution of their blood forever. This pollution makes them slightly useful in dealing with undead, though it is no assurance of safety and not considered worth the sacrifice by many.

Operating on the Fringes

Outsiders Within the Adosian Order: The Blood Mongers are considered extreme even by the standards of the masters of The Hall of the Hanging Dead in Ados – they do not walk the same path. While they are considered ‘brethren’, they are given a wide birth by the normal mages of the order. Outside the order, they generally cannot be differentiated on sight – they follow the same conventions of dress and etiquette.

Hunted Abominations: The necromancers of House Narcosa teach that Adosian Necromantic Blood Magic is an abomination. They will actively destroy them – despite the Proclamation Against Inter-Order Violence of the Occult Traditions by the Sisterhood of Dohar Jaideen. While no pronouncement against the Blood Monger sect has been made directly, no sanctions or reprisals have been attempted by the Sisterhood or the members of the Adosian Brotherhood when one of the Blood Mongers are killed.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

CY 6407 Founding of the Adosian Brotherhood.

Rumors About the Locale

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of Silverstone Tower (Rhyl)

Posted on May 4, 2026 in Steel-Realms

Steel Realms

The History of Silverstone Tower is the chronicle, mostly unknown, of Silverstone Tower.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
  1. It is said that some of the undying sorcerers and witches are imprisoned here.

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

This place is a Safe Haven for members of the Rhylander Green Conjurists.

Uncommon Knowledge / Average Difficulty

Rumors say Morkoth had a hand in its making, and its first inhabitant was a creature that was once imprisoned in his own tower and theater he knew he could not watch over it forever.

Scarce Knowledge / Hard Difficulty

The Empty Guards: Guards would sometimes collapse or even sit down and never rise from their location. Taken to an infirmary where their bodies were looked after as they withered and their essence passed into further realms.

The crowns with the spirits of The Betrayal of the Three are housed forever in the prison of Silverstone Tower.

Halflings of the Steel Realms and Half-Elves of the Steel Realms make the best scholars to record these whisperings in the Tower of Voices of Silverstone Tower for some reason. Perhaps the normal calm demeanor of the halflings and the particular anger inherent in the biology of the half-elves has something to do with their resistance.

Secret Guardians: The Druunad are immune to these strange effects at Silverstone Tower. This is why you will find some of these ancient creatures in its Halls occasionally, using their immunity to serve as checkers and observers. Some have been there without end for centuries as overseers, functionaries, and administrators that persist in records. Normally guards and others are rotated through the fortress else they suffer the fate of madness and quirks of those in its halls a long time – but not the goat folk of Helca.

Rare Knowledge / Very Hard Difficulty

Well Kept Secret: The Hidden Hand cult of Malek still has a shrine and sacred attendants in Silverstone Tower. The ritual performed cleanses the aura for a time, hides the aura of life and allows secret forays north Rangers and World Watchers. This is an extraordinary well kept secret known only to a few in the prison who maintain it, a few who use it, The Shroudmaster of Rhylan, the Sisterhood of Dohar Jaideen and a few of the Order of the Black Gorgon.

  • Congregation of the Sightless: This congregation at the prison is an ancient congregation of the sect of The Hidden Hand of Malek at Silverstone Tower only. Their senior members enact a ritual in which they remove their eyes. This grants them access to a ceremony in which they can enact The Hidden Hand of Malek upon a target to hide them utterly from any divination or detection of their presence or aura. This is used to anonymize interactions in the facility as well as send special scouts and missions into the Lich Lord’s lands, hiding their aura of life. The lesser attendants see to the senior ones’ needs, though they seem to do fine without sight of the physical sort.
  • Some adherents are sent to infiltrate the ranks of the heralds in the north in order to gain information which might compromise the mystical prison.
  • Rumors say the cult was involved in creating the tower itself.

Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

The Bread Barges of Soriano

Posted on May 4, 2026 in Steel-Realms

Steel Realms

The The Bread Barges of Soriano are technically sailcraft, not a barge. However, they are wide and stable, slow moving but ensure a continuous safe flow of the bread of The Wheat Fields of Elmond’s Shire and other smaller areas. These sail primarily to the City of Redmark at the start of The Red March – their ultimate destination to feed those fighting on The Autumn Wall.

The Eel-Home of Suhsael Clan of Lizardfolk living in Shelfers Cradle have a special shallow place for the Bread Barges of Soriano to be serviced in case they are damaged in a storm or need to get out of a storm’s way. The lizard folk do not have much care for bread of any kind, and are considered safe shepherds and allies of any of these supply ships.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hamlet of Jameson’s Basin (Elmond’s Shire)

Posted on May 4, 2026 in Steel-Realms

Steel Realms

The Haredson family of Elmond’s Shire has ruled this small, fertile tract of land for as long as anyone can remember. Free of machinations of expansion or politics, they are respected and deeply linked to the faith of the grain goddess of Isis (maintaining an active shrine for millennium).

Rulership/Governance: {Integrity ****} (knighted) Haredson family; Sir Stephenal

  • Recognized Administrative Center/Seat of Power: Haredson Manor
  • Primary Settlement Upbringing Experience: Rural

Population: Approx. 410 humans

Unlike most of the dozen or so hamlets or farm steading governed by Yeoman farmers, these especially fertile lands are governed by the Haredson family; Like the other grain farms, they are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Hamlet of Bariundsman (Elmond’s Shire)

Posted on May 4, 2026 in Steel-Realms

Steel Realms

The Bariund family of Elmond’s Shire has ruled this small, fertile tract of land for as long as anyone can remember. Free of machinations of expansion or politics, they are respected and deeply linked to the faith of the grain goddess of Isis (maintaining an active shrine for millennium).

Rulership/Governance: {Integrity ****} (knighted) Bariund family; Sir Arginold

  • Recognized Administrative Center/Seat of Power: Bariund Manor
  • Primary Settlement Upbringing Experience: Rural

Population: Approx. 320 humans

Unlike most of the dozen or so hamlets or farm steading governed by Yeoman farmers, these especially fertile lands are governed by the Bariund family; Like the other grain farms, they are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

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