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Category: Steel-Realms

The Village of Elmond’s End (Elmond’s Shire)

Posted on May 4, 2026 in Steel-Realms

Steel Realms
Elmond’s End is the seat of baronial power of the Tremblient Baronial family which loosely rules over the non city lands of Elmond’s Shire.

The Tremblient baronial family of Elmond’s End has ruled the important agricultural lands of The Wheat Fields of Elmond’s Shire for the last several hundred years, after the Ofstenson family was ended with sickness (and potential assassination of the last heir) and a minor war broke out between cavalier branches and few knights of the region. The instability was affecting the food supply. The High King decreed that one of the families that had stayed out and made no claims was given the baronial title.

Goldstem Hall

The seat of power

All Yeoman families of the region since the creation of The Autumn Wall have taken to patronizing the sect of Quick Reference: Isis (the grain ‘goddess’) that took root here in CY 6840 and has had an altar in the baronial family chapel and several smaller shrines with which to travel the area safely in.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Wheat Fields of Elmond’s Shire

Posted on May 4, 2026 in Steel-Realms

Steel Realms
The Wheat Fields of Elmond’s Shire is part of Elmond’s Shire and is part of the Territories and Fiefdoms of Gladnor. The Tremblient baronial family of Elmond’s End has ruled the important agricultural lands of The Wheat Fields of Elmond’s Shire for the last several hundred years. The dozen or so hamlets or farm steading are governed by Yeoman farmers; These grain farms are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall.

Rulership/Governance: {Integrity *****} Tremblient Baronial family (outside the city)

Population: Approx. 7,000 humans

All Yeoman families of the region since the creation of The Autumn Wall have taken to patronizing the sect of Quick Reference: Isis (the grain ‘goddess’) that took root here in CY 6840 and has had an altar in the baronial family chapel and several smaller shrines with which to travel the area safely in.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Elmond’s Shire (“Greater Soriano”)

Posted on May 4, 2026 in Steel-Realms

Steel Realms
Elmond’s Shire is oft6en called “Greater Soriano” – named after the port City of Soriano. There has long been an informal understanding that the stretch of Elmond’s End and the other nobles and officials in the City of Soriano[/su_permalink do not engage in political machinations in each other’s acknowledged territory – they collaborate to ensure the flow of grain and bread along the Red March and The Autumn Wall of North Gate GarrisonThe Autumn Wall; The farming families of Elmond’s End and the wheat fields are allowed to count this as their service to the Realms Levy[/su_permalink. The land is almost all agrarian – villages and hamlets with no major towns or cities. The dozen or so hamlets or farm steading are governed by Yeoman farmers; These grain farms are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall of North Gate GarrisonThe Autumn Wall.

Rulership/Governance: {Integrity *****} Tremblient Baronial family (outside the city)

Population: Approx. 7,000 humans + Elmond’s End

All Yeoman families of the region since the creation of The Autumn Wall have taken to patronizing the sect of Isis (the grain ‘goddess’) that took root here in CY 6840 and has had an altar in the baronial family chapel and several smaller shrines with which to travel the area safely in.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

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Climbers Rest (halfling village; Rhyl)

Posted on May 1, 2026 in Steel-Realms

Steel Realms

The two small Halfling villages of Butterpool and Climbers Rest in small hill valleys are within a mile of each other near the enigmatic Elerai’s Spike.

Rulership/Governance: Hetman {Integrity **}

  • Recognized Administrative Center/Seat of Power: Unknown
  • Primary Settlement Upbringing Experience: Rural

Population: 100% Halfling, Approx. 400
> Note: There is no official census provided.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Butterpool (halfling village; Rhyl)

Posted on May 1, 2026 in Steel-Realms

Steel Realms

The two small Halfling villages of Butterpool and Climbers Rest in small hill valleys are within a mile of each other near the enigmatic Elerai’s Spike.

Rulership/Governance: Hetman {Integrity **}

  • Recognized Administrative Center/Seat of Power: Unknown
  • Primary Settlement Upbringing Experience: Rural

Population: 100% Halflings, Approx. 400
> Note: There is no official census provided.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top