Posted on July 4, 2026 in Steel-Realms
The Willowhand Glade is just east beyond the Willowpill Meadow. It has a reputation for freezing during fall, winter, AND some of spring as a cold wind blows south past the Frost-Melded Icescapes of Icen Churnidz.
Along with the strange weather effect, the ice and cold keep most creatures (especially predators) away. The grass grows long in the glade, and strange roiling fog often drifts through the half mile wide glade.
Foxes have been seen in the area constantly and there is thought to be a deep den there. A few times an unusually large gathering of them have been seen or heard here – though they scatter when any try to investigate.
@ Night > Any characters finding themselves here as the sun goes down will have the Hares Dream
>There are skeletons buried here where a few of Aerna’s faithful from the Monastery of Albocris fled in the War of Rundleman’s Revenge and tried to hide. They were all killed by mercenaries, who ambushed their camp at sunset. It is connected to Willow’s Eye Temple.
Posted on July 4, 2026 in Steel-Realms
A large part of the open Willowpill Meadow is level with the edge of the forest in the Ablocris Edgelands of Rhyl. The grasses grow lush here, offering home to many birds, rodents, and insects. There is always activity here, and many high spots that are dry. Beyond the meadow is a spur of the forest that defines the Willowhand Glade with the strange area Icen Churnidz 5km deeper into the forest.
Role of: Hartbaten House of South Reedland Stretch > Within this territory, these is NO acknowledged rulership, but the lord of Harbaten would have little resistance. Were it not for the strange happenings in the Ablocris Edgelands of Rhyl there may be more effort to secure it and expand the family’s influence.
@ Night > Any characters finding themselves here as the sun goes down will have the Hares Dream
Posted on July 4, 2026 in Steel-Realms
The Offham Creek is named for the old Offham steading ruins in the Southern Edgelands of the Forest of Rhyl. The creek goes past the _ cold spot, where frost covers its banks and ice is common in the colder months. Regardless it carries a frigid flow into Callums Stream where it joins it to flow out of the Edgelands.
This cold seems to be a water source of great desire for ranch domesticated animals, beavers, deer and others that drink from it as it flows to the river. It seems to slake thirst easier, and require less. It definitely benefits the Ablocris Pasturelands.
They are overgrown and barely discernable now, people only stumble upon them by accident.
Posted on July 4, 2026 in Steel-Realms
Callums Stream comes from deep in the Great Forest of Rhyl. As it flows through the edgelands of the the forest, it is about 2-3 feet deep and 8-10 feet wide consistently. It winds its way following the contours of the general drop in the Southern Edgelands of the Forest of Rhyl, eventually feeding into the Beyne River like all the tributaries flowing out of the Edgelands.
The strange and cold Offham Creek is one of its tributaries, feeding into it right before it exists the tree line of Southern Edgelands of the Forest of Rhyl. The temperature of the weird stream chills the water and keeps it cold and refreshing as it flows through the edgelands and down to the Bene River. To the time it reaches it, the temperature and any residual magic in it is lost.
South of the creek as it cuts west is the Ablocris Pasturelands.
Posted on July 4, 2026 in Steel-Realms
The Southern Edgelands of the Forest of Rhyl within the Grand Duchy of Rhyl are the lands between the southern edge of the Great Forest of Rhyl and the Beyne River to the south. The edgelands drop significantly in elevation the further south and west you go. These lands were once densely forested but the wars in the north caused them to be over-logged and a wasteland of ugly mismanagement and abuse. They were once home to the Faerie Smallfolk but their habitat and population was destroyed by the logging.
The Southern Edgelands of the Forest of Rhyl were once the most logged part of the Great Forest of Rhyl, logged for thousands of years. These lands were completely reinvigorated and have grown at an accelerated rate in different areas since around CY 8500 – believed to be part of the effects of The Odyssey of Elancil’s Wound. This has caused logging and conflicts over it to accelerate as well, though it is far better managed than before. The treeline area is heavy logged by individual settlements and a few designated logging Camps, such as the Ferrywood Logging Camp.
The forest growth is accelerated at a rate of 10x normal. So it only takes 10 years to see a tree grow to its hundred year old size.
Rulership/Governance: Hartbaten House of South Reedland Stretch > Within this territory, these is NO acknowledged rulership – in fact, they are not welcome. The word and servants of the Wyld Faith and the Druids are the law here most of the time.
The soil seems alive as mist travels through the brush in a multitude of places. The soil also seems warmer to the touch around the trees – the mystical power of Rhyl forest or some such. Well known, but seemingly innocuous. Birds and small rodents are easy to spot – abundance is everywhere. There is a strange sound in the air, like the creaking of ropes. You soon realize the tales of its magic are true – it is the sound of the trees growing in real-time! It is eerie and unsettling. Powerful forces are at work, yet the local Flora and fauna seem to ignore its unsettling effect.
Continuing on…
As you travel through the strange lands that are already cut, you see the trees in various stages of regrowth and hear them straining as they grow all around you. The experience of the mystical “edgelands” of the great forest of Rhyl is something to behold – and not something you feel you could sleep through it is so loud in some places.
Rejuvinated Land: These once over-logged edgelands are covered by trees, meadowlands and prairie where several creeks and streams feed beaver dam lakes and eventually run south of the sloping grasslands toward the Beyne River.
The accelerated growth of the Southern Edgelands of the Forest of Rhyl are oddly amplified during the Time of the Cold Moon; No one knows why, but the normal madness and violence associated with that time is largely absent within the territory.
A large portion of the South Reedland Stretch borders them to the east as the river flows west from Lake Caolite.
Patrols: Rhyl patrols the region to ensure no permanent claim markers get set allowing the North Merchant Cities to encroach. These are often a few ducal guards and a small band of mercenaries that can be found making mounted patrols.
Within the edge of the forest are old homesteader ruins, overgrown logging plots, several small settlements inhabited by hearty descendants of the Pine Tribes and homesteaders that take sap, wood, bark and several other goods to sell to the locals in the more civilized larger settlements nearby. There are no settlements on the border of the edgeland near the Albocris Estate.
See Encounters in the Grand Duchy of Rhyl for common potential scenarios of notable events and creatures on the periphery or where they make sense.
Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.
Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.
Within the Southern Edgelands of the Forest of Rhyl, the effect that causes the forest to grow and the regrowth that makes several places a lucrative logging site (with the druid’s permission of course) also causes animals that eat of the plants and drink the water to grow larger than normal.
The Faerie Smallfolk of the Southern Edgelands of the Forest of Rhyl are known to befriend and use the enhanced size animals to safeguard their homes.
A few in the Druidhold of Broken Shell, the Fate Weavers of Oreshalk, and some locals in the Southern Edgelands of the Forest of Rhyl know the truth of the continued existence of this last of the The Green-Glint Hydrae of Rhyl.