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Category: iCore

Insight (sense motive, etc.)

Posted on December 20, 2024 in D20 iCore Skill

With Insight you can sense the motivations and intent of others and assess the truthfulness in relation to what they are displaying or claiming in social situations. Using subtle clues – variations in speech, body language, reading between the lines, etc. – you get a deeper sense of their motives, moods and attitudes. If successful, it will reveal that some part of what is being revealed is not 100% truthful or accurate. It will NOT reveal the actual truth. It can also be used to assess varying degrees of competency in a target, assuming the character using the skill has enough knowledge themselves to look for the signs of what they are trying to assess. This can come from the way a target moves, carries themselves, acts, assess situations, talks about and/or other more subtle gestures and clues they give off.


  • Major Result: Indicates what part of a reveal is lacking in complete truth, and perhaps if it is through leaving something out or actively mislead.
  • Extraordinary Result: Reveals same as Major Result and the exact point and nature of deception.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Impacted by > Attribute: Wisdom | Lore(s): Any Applicable

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Appraising

Posted on December 9, 2024 in D20 iCore Skill

With Appraising, the character is conversant with the production, value, cultural knowledge, and use of goods. This is only academic, approximate knowledge – to a degree reflected by the skill level they possess related to the item they are appraising. The character has an understanding of the general value and availability of goods, and can test them to assess their item properties. Note that having skill related to the item may alone may be enough to assess physical properties exclusive of value. Assessing mystic items requires an applicable phenomenology skill: Occult, etc. This could be used (instead of Perception) in some circumstances to detect traps by noticing anomalies on normal features and items.

Accomplished Activity: – Lore Subjects, Object Types, Object Period (historical)


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

iCore iCore™ Skill Details

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Story-Telling

Posted on December 3, 2024 in D20 iCore Skill

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Stories are verbal records of information, specifically tales meant to be passed on as a form of knowledge. Stories can be used to pass down information as a reference work, verbal records of true events and/or static information. Stories are often told about real world places and people and events as a means of passing on hard won information and factual news. Maybe embedded therein in memorable fashion are measurements of distance and time, position and details, flora and fauna that are important for the hearer if they are to travel through a certain region.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details


Story in Myth: At the heart of myth is the story, and it is often formed through the natural evolution of telling stories and passing on what resonates deepest. They turn into mythic tales or fairy tales of morality through the application of religion and/or history. Oftentimes they are then localized and so you have a large variation of the same basic themes that has been inflated with hyperbole and localized elements to make it memorable and applicable for one audience and another and so on. Myth is usually a long tale of epic scope or impact, or collection of tales that was once intended to teach, to preserve, and to inform. Time, translation, cultural meaning, and true elements that have no reference point any longer, can swerve to turn information into myth.

Ultimately, stories are what bind things together across vast gulfs in The Pattern.

Preserving: There are many things that can be done to stories to assist in their preservation. Using memes, structuring (such as Iambic Pentameter used in epics), Menomonie tricks. Localizing references also make them more relevant and easier to remember.

Changing Nature: Like written records, stories change and transform over time. Some of the things that help preserve them are the same elements that lead to change – changing references to local events, figures, and places. Variations such as regional accent, affectations, ethnicity, social class, and context evolve over time and serve to confuse in translations over time. Language structure and evolution can also transform the text of a record as it is passed along.

  • Many stories have had real figures, places, and events changed in name (for various reasons), but are clearly referencing a more well known version.
  • Association: Orders, institutes, businesses, faiths and cults, in addition to making their own, will often use common or popular stories and impose their own vernacular to claim legitimacy or credibility in the association to the common story. They also use it in an attempt to encrypt information and make it for a specific audience.
  • Oftentimes news is embellished with story elements to make it more memorable and for it to be passed on so that the core elements are part of a larger pageant and for the discerning listener they may be able to discern the original intent and elements.
  • Not only that, but the intent can often blur original details, where entertainment purposes make details irrelevant or even distracting from the entertainment value and so they are substituted or omitted.

Mystic Uses

Formulae, rituals, etc.

Elan is bound up in memes and myths and those figures tied to the stories they represent.

Signs and Omens are sometimes communicated through stories. The vagueness of their delivered form often becomes revealed as something the subject of or in parallel to well known stories. Revealment may be interpretive or obvious, though either will point to the importance of having known the story and its true meaning. This interpretation can also be transformative of a story – showing its true context and lending credibility to the teller and or subjects and objects within the story.

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Medical Treatment

Posted on December 31, 2022 in D20 iCore Skill

Medical Treatment is a Simple Medical Practice of diseases, toxins/poisons, respiratory and surface skin issues, and the like that Advanced Medical Practices does not cover.

Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

A character’s base capability in this skill may not exceed that of their same capability in Advanced Medicine.

i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use. Medical Treatment allows a character to apply 2 uses per wound.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Average Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Dire Result adds an additional Wound of the same type.

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Other Simple Medical Practices

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Advanced Medicine

Posted on December 31, 2022 in D20 iCore Skill

Advanced Medicine is a Simple Medical Practice that allows for more than simple wound tending/splinting & efficient use of medical kits. It is the knowledge of integrated, contemporary medicine applied to anatomy, internal body processes, organs, tissue, and bone structures (allowing for rudimentary surgery); allows characters to treat hard damage, aggravated wounds, systemic wounds, and troubleshoot ailments.

Surgery/Operation: An attempt to repair a Wound or critical organ(s); This involves heavy reparation and requires a field kit (preferably a full station) from which to work. If successful, the repair is successful and normal healing can commence. Without serious facilities or extenuating circumstances, these sort of attempts can only be made once.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Equipment > This skill can benefit from a Medical Workers Kit. Toolkits are portable versions of dedicated Work Stations (which offer much better facilities to accomplish their function).
> Middling characters with this skill @Character Inception get Medical Workers Kit


This skill can be attempted on other species. If it is far from the character’s own species type, it may require a Biology and/or Zoology (an appropriate Species Lore may help as well) to apply with efficacy; Truly alien species absolutely will require Biology (Xenobiology preferably).

A character’s base capability in this skill may not exceed that of their same capability in Basic Medicine.

i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

Easy Difficulty: The character can perform the rudimentary functions of a Medical Workers Kit; If they actually have the kit, applications only consume a single use.

A character with a proficiency in any of the Simple Medical Practices can apply a use of the Medical Workers Kit to provide +1 level of Care on a single target with a Short Rest.

Hard Difficulty: Using this skill, the character may use an a Full Medical Workers Kit and spend 1 hour to attempt to heal the effects of a Wound; anything worse than Failed Result adds an additional Wound of the same type.

iCore iCore™ Skill Details

They can tend wounds > = VGR of victim (like Medical:Simple) and gain +1 on the healing done. Characters impaired and in negative Health which are stabilized can be treated by a single Advanced check to return Health as normal. A major operation can be attempted with a proficiency of 4+; this involves heavy reparation and requires a station from which to work. If successful, the character is healed by the normal check, plus an amount equal to the level of the medic and all is converted to normal damage; this can only be done once.


Other Simple Medical Practices

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