Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Size Factor: What Size category you count as when determining your carrying capacity and the weight you can push, drag, or lift.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +2 Strength | -4 Dexterity | +1 Size Factor | ||||
Powerful | +1 Strength | -2 Dexterity | +1 Size Factor | ||||
Average | |||||||
Supple | +1 Dexterity | -2 Strength | -1 Size Factor | ||||
Lithe | +2 Dexterity | -4 Strength | -1 Size Factor |
Type: Physical
Posted on August 5, 2021 in Feature
Connexion should be bond based not conviction. Channel divinity elementary for divine
What one may do, so can another
communication mind foundation
stongest with higher order entities – divine and psychic pact often form the only measurable over occult and kinetic because of the nature of the bond and power of higher order beings.
Any measure of Conviction grants the ability to use the ties of faith to reach out and sense and/or channel the influence of the divine. A character may be able to use skills and senses to feel the power of great enemies of the faith, or to enact ritual/ceremonial prayers and observances that may channel power or influence of their faith. This is typically very mundane – such as the banishment of bad dreams, strength in the face of fearing enemies of the faith, etc.
The GM/Story will determine what is relevant and/or appropriate.
The power of a divine Principle can be invoked by Connexion, to make a pronouncement of Weal or Woe, a Blessing or Onus, vision/dream revelation, a direct counter to a similar (minor) manifestation of an opposed faith, or even a pronunciation of Agenthood in extreme circumstances.
d20 [specific] Requirements: Divine Aptitude 1 OR 5 [Divine] Allotted Essence.
CONNEXION: Used through a Wisdom (Religion skill [proficiency required]) check.
Only a cleric with Channel Divinity or character that can cast Augury can perform a The Sojourn Auspice at the start of a venture.
<3>The Sojourn Auspice
The GM adjudicates if the Observance is warranted or not. Signs and portents for originating a quest, adventure, sojourn into a major situation or area for the faith. The Observance will result in a pronunciation of Weal or Woe for the character. The divine Connexion may target one of the Congregation or Flock of the priest instead, though if the pronouncement is negative, the cost is paid by the one making the Observance. It may be combined with an Offering of Pilgrimage.
Posted on July 14, 2021 in D20 Feature iCore Trait
Negation is a manifestation of a form of Void anti-Anima. Only entities with [permanent] Void Aptitude may develop a Negation Reservoir – a reservoir of Void power from which they may activate power and effects that leverage that type of Anima. Like all reservoirs, a Well (and supplementary Pool) is gained. Natural [Aptitude] Talents do not exist for the >Void Aptitude.
Feature Type: Void
This uses the standard Acquiring and Improving Energy Reservoirs mechanics. Its applicable aptitude is Divine.
Posted on July 5, 2021 in D20 Feature iCore
The Actuated Mind is one that exists outside of the ego and mental fortress of the typical psychic-capable entity. It has evolved and/or developed into something that is active and exposed all the time. This leaves it vulnerable to some psychic powers, but among the non-psychic ones it has significant advantages.
The Actuated Mind is a form of [Latent] psychic capability (a Focus Well is required). It allows the character to tap into Psychic Wavelengths with others. It can be developed into Psychic Articulations. This opens a character’s communication capability in one of three ways:
The character can use an Open Action and expend Focus from their Focus Pool to activate the following powers:
Posted on May 6, 2021 in D20 Feature iCore
A Synergy Reservoir is the Divine form of Anima Reservoir (granting both Well and Pool). This energy is also used to make and/or trigger Divine Empowered Items and Places. The act of manifesting specific Divine Power/Capability using Synergy (see hereafter) is referred to as Adjuration.
This reservoir grants a measure of the Anima energy known as Synergy.
Feature Type: Divine
Acquiring and Improving Synergy Reservoirs: Follows standard Anima Reservoir’s methods. Its applicable aptitude is Divine.
In the still cold of your thoughts, your mind is cleared of all things except one focus: your faith. In the unrelenting dark, a mote of light appears. The mote becomes 2, until a swirl dance before your inner eye. They swirl around you until you feel like a strand of energy connects to you as they enfold you in their embrace. Once the embrace of the divine has left you feel another conduit stretching across time and space, another bond between you and your faith.
The following capabilities can be enacted using Chi, but requires Meditation.
The reservoir can suffer Synergy Corruption from several external sources.