>General Motto: “Darkness will have dominion over all.“
Quick Reference: Everdark is a Divine Principal associated with discipline, power, dominance and darkness; They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of Darkness, The Unholy Trio. Everdark is chief among their number. IT is his ambition, focus, discipline and drive that unite the Unholy Trio. He developed the Ritual that contained the dark abyss of Kauket – stolen by Gloombringer – into the Curtain of Night to protect his chosen people of the Orrish from the Sun-Bane of Helca. Everdark’s servants are often found making a Blood and Souls Offering of light dwellers to appease the entities of the The Dark Rift/Outer Drkness that power the Curtain of Night. All summons by servants of the Unholy Trio are empowered by Abzu’s Night and its dark compact.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Emblem:
Sacred Observances: (These are reflected in the faith’s General Liturgy.)
Pilgrimages and Sacred Places/Places:
Favored Followers:
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.
Favored Avatar: always half in shadow, wears a black leather mask, gauntlets, boots and has a grim stare, black slim sword, massive chain hangs around his neck – each link a god he killed on a world called Greyhawk (14)
All Fiendish (demons, devils, etc.) minions and servitors summoned to the realms operate under a minimum of the Simple Compact of Dark Shelter. Because of this compact, all fiends, no matter who summons them enjoys the same benefits.
Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.