Posted on January 9, 2022 in Steel-Realms
Dogwood Flats is a fiefdom of the Earldom of Bar-Innis, lord to the Duke of Dunstrand and part of The Lilylands. Most of it is a high flat plain, but where it drops to the south, it borders a section of The Black Shore (of Dwindor Swamp). It is a freehold. All total the fiefdom supports a population of some 2,500 people scattered over a wide area. It is mostly just an area of subsistence farming.
Rulership: The fiefdom is governed by a Sheriff, with individual settlements having hetmen or mayors.
Symbol: A dogwood tree on a brown and black background.
The capital is
Lowland League/Lowland Council: Provisional Membership
In CY 9156, it became Dogwood Barony (its own Baronial Sovereign Territory) on a provisional basis, and the Viscount of The Gallantine Academy was its steward.
Posted on January 9, 2022
Toprag – Ancient (lost) Bronzemen process; Bronzemen bronze is Beryllium copper/bronze/zirconium. Hard as steel, resists acid and heat, non conductive or magnetic, no sparks. The sacred fire of the forges of Bronzemen was said to come from lava, stoked by the genies of the earth.
The Bronzemen of the Fahyl Forest were known for their bronze-beryllium weapons that were prized as much as Ducateon made weapons. The coloration of bronze was especially prized due to its luster and color compared to plain steel. The elite units of the Duchy of Fahyl got the majority of these weapons – and used them against the encroaching Sea-King empire making its way up the rivers of the south from the sea. Umbak long wanted the beryllium mines in the heart of Fahyl, but every attempt to scout or divine its source failed – like it did for every ally and foe of the Bronzemen at the time. This was a major motivation for Umbak’s [failed] attempt to seize the lands they left behind when the Bronzemen marched north.
These swords were made with powerful natural dweomers of anima, metallurgy, and blood magic. Once the Bronzemen discovered their deepest secrets, no more were made for the outside world. All future Blood-Bronzed Blades were Singularly Bound. The original blades are rare and command unknown prices – less than a dozen are thought to exist. Some spears were known to exist as well, though only a couple or so are known to be in the hands of ancient families in The Riverdans of Dunstrand.
Posted on January 5, 2022 in Steel-Realms
Umbravoep – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature
Numinous Bat Spirit – “The Night Flyer”; Invoked mostly as/for: Seeing in the Dark – finder of waysQuick Reference: The Great Numinous Spirit of Umbravoep has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.
It is half of the the sacred spirit guides that took the ancestor spirits of the Bronzemen on their journey to the afterlife. Umbravoep the bat and Golryth (the “Night Stalker” owl) – a manifestation of Mhyi t’k.
Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.
Minor Aspects:
Symbolized Role(s) and Value(s):
Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.
Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.
Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.
Sacred Dates:
Sacred Times:
Sacred Creatures:
Sacred Colors/Shapes:
Pilgrimages and Sacred Places/Places: These places will NOT be guarded by The Risen, but will be protected by Attendant Spirits.
Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.
For for information on Roleplaying a character of faith, see the Divine Follower guidelines.
Expectations & Obligations: Good Standing in relation to their faith’s Shared Litany tenets.
Armaments of the Faithful: Magic/Mystic divine empowered items are typically Singularly Bound; emulating the Shut-Khopesh of the Celestines themselves. Common armaments for favored followers consist of elemental divine weapons.
Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Secret Burrow –Posted on December 30, 2021 in Steel-Realms
The Amarata is the Way of Hospitality. Umbakians pride themselves on their refined tastes, cleanliness, order, and strength. They express this by following the precepts of the Priestess Amarata of Aerna – from thousands of years ago. The way dictates that the hospitality of the hearth is the path to goodness, purity, and discipline. All must have a hearth wherever they go, to remind them of family and home. It is very orthodox and traditional – an art and way that is dying out. The Amarata was originally written down in CY 1190. The original stone tablets they were recorded on are cracked and worn, they are documented on silvered sheets, in the way of the Ducateon copper scrollwork. Each year a new set of three tablets is made, an exact duplicate in the original High Dundaran. In ceremonies, the matriarchs wear ‘The Hearth Tenders’ Dress’ made with a golden hem.
Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.
The “way” is comprised of sayings, call-and-response greetings, a way of organizing certain things (Feng Shui) , colors, date and time observances and prayers, etc. It is the heart of the concepts of “duty”, “honor”, “loyalty”, and “family” for Umbak.
The origins of The Houthas are sourced in Amarata.
The toast for the Drink of the Hearth was originally made from pears and apples in the Saison Fields of the Falcon Reach area of Umbak. It counts as a major Dietary boost for healing and provides better rest. Drink and Stew of the Hearth together count as Extraordinary dietary boost to healing.
The hearth pot for hearth stew. “Made by her daughters with wood chopped by her sons”. On the battlefield, the maidens of Aerna make hearth stew to refill both ‘The well of faith’ and ‘The well of the body’. It’s a lot of plain vegetables and goat. Simply prepared in the histories, but as part of the ceremony, prepared with an exquisite degree of herbs and seasonings. There is one secret element that goes in it to make it sweeter, some of this is ginger and the other is the rare herb Amarant. This comes from the Falcon Reach region. The stew can significantly help maintain Health. It counts as a major Dietary boost for healing and dispels Exhaustion for 1 Short Rest cycle. Drink and Stew of the Hearth together count as Extraordinary dietary boost to healing.
> Amaratan: Clay discs baked in ceremony to seal and preserve the sacred meal inside for transport.
There is a specific clay they make discs out of that preserve the meal. Clay from the region of The southern Salish It’s specifically deposited by the river, so there’s a little bit on the southern side of it that is still being dug, but there’s vast deposits of it on the north side untouched. It can be heated up on the road.
The Hearth Celebrants: Three gardeners, more hearth tenders roles. Say the rituals, tend the seeds and soil.
Adoption: There is an adoption tradition. Once it is performed, the target is considered Umbakian. It is only done in the case of those who have done great service and are seeking to live their life in accordance with the traditions wherever they go.
Posted on December 29, 2021 in Steel-Realms
This Mercenary guild is headquartered in Beryl. It encompasses everything south of the Coshesus Abyss – the great gap. Callunadje is a long lost city of the old southern empire where the origins of the guild supposedly come from. Pronounced Callu-Nad-je, the guild is rumored to have a hand in the operation of the Fighting Pits of Beryl, and smuggling in the deep south as well.
Like all Mercenary Guilds, they are bond holders for su_permalink id=”33277″]Bonded Bands[/su_permalink]. They are not obligated to provide healing or rest, open training facilities, borrow money or any of the things the guilds normally do – only provide the surety for the bond.