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Manse Jonesh

Posted on October 26, 2024 in Steel-Realms

Steel Realms
Manse Jonesh is the crumbling home of Sira Holey Torril and is part of the direct territorial lands of the rulers of the Riverdan of Horpan in the capital of Broken Spear Ford. The Torril family has stood watch on the border of County Faer, County Dunstrand and the Jonesh Hills.

A minor entrance to the Underlands of the Steel Realms that the Orrish had tunneled into several times. Never a major egress, or subject to the effects of The Deeping, constant vigilance kept the forces of darkness at bay. It was close enough to forces outside the Riverdans, that the forces of the 2 bordering counties often supplemented the scouting and defense of the area.

Torril’s Tower

A series of three small watch towers with lit beacons that could be seen from the tower at Manse Jonesh were the bulwark of the defense against the Orrish raids. They were often manned by soldiers of the Duke or the Count of Faer.

  • Wolf Thicket Tower
  • Ruby Creek Tower (named because of the heavy iron content in one of its tributaries)
  • Twin Creek Tower
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Pa-Ulsey Bells

Posted on October 24, 2024 in Steel-Realms

Steel Realms
Pa-Ulsey Bells were used by the priests of the Unholy Trio to drive forwards black rain and black clouds to cover the march of the Orrish in Orrishai, their original northern home. All the bells were all destroyed in their drive south, though they were instrumental in the capture and claim of The Fallen East that would become the Dark Lands. There are no more, their secrets of making lost and even if not, the process seemingly unable to be replicated in the current climate; At least no new ones have ever been created. Their name has carried down through the ages, though those that made them, carried them, and their known properties are long lost when the east was conquered by the Orrish.

Chronicle of Pa-Ulsey Bells

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Pa-Ulsey Bells were used by the priests of the Unholy Trio to drive forwards black rain and black clouds to cover the march of the Orrish in Orrishai, their original northern home. All the bells were all destroyed in their drive south, though they were instrumental in the capture and claim of The Fallen East that would become the Dark Lands. There are no more, their secrets of making lost and even if not, the process seemingly unable to be replicated in the current climate; At least no new ones have ever been created. Their name has carried down through the ages, though those that made them, carried them, and their known properties are long lost when the east was conquered by the Orrish.

Common Knowledge / Easy Difficulty

Repeated attempts by sages to discern any remaining ones have indicated they are ALL destroyed.

Item Purpose: Draw power to the Curtain of Night.

Lesser Attunement (1 Essence total )

i20™ _ Details

iCore iCore™ _ Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Rare Knowledge / Very Hard Difficulty

Pa’Ulsey Bell – An Unattributed Account:

There is a vibration at first that travels from the lowest part of you to the top of your head. Right behind it is a sound, as though a bell had been rung deep underground – its ringing heavily muffled. Then a wave of nausea hits you, and the ringing makes your stomach churn and your teeth chatter. A deep sense of vertigo washes over you, and your eyes roll up as your throat feel like its being crushed. Reeling, you taste bile in your mouth, and you realize you are biting your tongue and bile is mixing with blood as you moan out loud. Your bowels suddenly let loose, and a sense of wretched shame cascades over you like a waterfall. Your own tears join with it, and your knees buckle, you fall blubbering into a pile of fluids.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


The last one known to exist was transformed into Nagel’s Toll.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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The Black Fens

Posted on October 24, 2024 in Steel-Realms

Steel Realms
The Black Fens is a huge tract of land covered in a toxic, disease filled swamp and slurry. It was once a rich river flood plain that was filled with lush fields and boulders from a glacial lahare from long ago. The ‘land’ sank with The Sundering in CY 5000 and became a withered, blighted land that is feared by Orrish in the Dark Lands AND the dwellers in the lands of light. The Curtain of Night flows and ebbs on a daily basis, making it unstable as a place to launch attacks in either direction.

It is rumored that Aproshol the Black still lies in repose here, safe from forces of light and dark.

Chronicle of The Black Fens

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


The Dark Land druid named Nagel had a secret that he died to protect, and he expected you to protect it as well – a clutch of Black Dragon eggs of the Aproshol the Black bloodline. They were protected by an ancient Orrish evil magic, but that protection also prevented them from developing and hatching. When Nagel’s Toll was taken from the area, the eggs are now being allowed to develop in secret.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Nagel’s Toll

Posted on October 24, 2024 in Steel-Realms

Steel Realms
Nagel’s Toll is a singular hand-bell made from one of the malignant Pa-Ulsey Bells of the Orrish. Its hideous ringing has been transformed into a potent device cast back upon its creators, sewing a disorienting effect. It was crafted by the half-elf druid named Nagel in the Dark Lands, from the original bell found in The Black Fens in CY 8729.

The Legend of Nagel: Nagel was a half elf druid that came from the south and served his brethren by becoming a wander in the Dark Lands. His Numinous spirit of choice was Africa, the great elephant mother – the wise protector. His brothers feared that his identity would collapse, so long had he spent in the dark, his visage itself began to warp and become shrouded without any source to cast a shadow. Brought back from the threshold of dark and despair, he was rehabilitated and claimed the The Black Fens as his wylding weald. Nagel’s compromised identity allowed him to reach a place in the fens that was consumed by madness. He alone is said to have cleansed it, drawing forth the shadow, but it made him unfit except for the company of Darkland Rangers. It is said that he pulled the bell from this place, swaying in the wind, casting a pall over an area that caused madness in all but him. His final days stretched out further and further – unnaturally. During that time he mentored many a Darkland Ranger. He finally passed in CY 9164. He told everyone that he had returned the relic of evil to the fens, sunk deep into them so that none would find it.

Item Powers (common and Attuned) can be found under Common Knowledge tab.


Chronicle of Nagel’s Toll

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Nagel’s Toll is a singular hand-bell made from one of the malignant Pa-Ulsey Bells of the Orrish. Its hideous ringing has been transformed into a potent device cast back upon its creators, sewing a disorienting effect. It was crafted by the half-elf druid named Nagel in the Dark Lands, from the original bell found in The Black Fens in CY 8729.

Nagel used it to make forays into the Dark Lands, using the bell to get away from pursuers when discovered. The Black Fens were his charge – a place teeming with sickness and disease as a barrier to both expansion and invasion of the Dark Lands.

Common Knowledge / Easy Difficulty

Item Purpose: The confounding of Orrish attention

Lesser Attunement (1 Essence total)

The wielder takes no damage from ringing it as long as they are immune to the effects of the Heartseeker shards. A wielder with a Benevolent or Good Code of Conduct cannot be bound to the item.

  • Prolonged Toll: It must be rung for 2 rounds, can only be used 1/Long Rest for a maximum of 10 minutes, and takes quite a bit of activity to bring forth its effects. When used, it is as loud as a cowbell, it cannot be muffled and be effective but the sound that it makes cannot be direction or source determined by normal means.
  • Orrish Confusion: It causes confusion in Orrish within 20m, for 3 rounds.

Greater Attunement (2 Essence total)

Only those on a Pathway of a Ranger or Druid can attune at this level.

  • Anathema to Orrish Magic: 2 Essence cost to activate protection from any Orrish source of magic within 40m targeting wielder allies within 5m; Those of greater developed path way ring it quicker.

i20™ Nagel’s Toll Details

Prolonged Toll: uses an Action then a Bonus Action and a hand/appendage each round until done.

Orrish Confusion: DC 12 Wisdom save or Confused (per spell)

Anathema to Orrish Magic: Advantage on all saves vs spells; Ringing can be done in 1 round as a Bonus Action after wielder achieves 6th level.

iCore iCore™ Nagel’s Toll Details


Estimated Value: ? (Silver Crowns)

Item Source: i20™ OR iCore™ #YYYY

Uncommon Knowledge / Average Difficulty

After removing the bell from its resting place where its tolling cast madness on the breeze it swayed in, Nagel quieted it. It had spent hundreds of years there, moved by hands unclaimed and making all around it sick – even the Orrish it belonged to. Some force had entered the fens, thinking it would hold the sickness at bay, but it somehow claimed them. There was nothing to indicate the force that had come with it, everything else had been swallowed by the fens, all organic matter eaten, all else sunk.

Scarce Knowledge / Hard Difficulty

The bell was cleansed of its evil taint through a means known only to Nagel (perhaps not as good and natural as some had wished), its role as a holy relic of the Orrish has been nullified.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references
; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Cults, Orders and Sects of Balthazaar (Word of the Law)

Posted on October 24, 2024 in Steel-Realms

Steel Realms

The Word of the Law

– This is the dominant order of the faith. It has common Group/Institution elements.

Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.

The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Balthazaar. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Balthazaar has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.

In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).

Options for PC’s in the Steel Realms

i20™ Faith Details

Clerics in service to the faith have the callings (subclasses) of Light, Life, Order, and War; Others may be available at GM discretion or through other cults, sect, or orders.

Paladins in service to the faith have the callings (subclasses) of Ancients and Devotion; Others may be available at GM discretion or through other cults, sect, or orders.

iCore iCore™ Faith Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

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