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Arc of Darrudida

Posted on November 26, 2025

Steel Realms

The Arc of Darrudida (part of the Events in the Grand Duchy of Rhyl) is the story of…


Chronicle/Facts of [Thing]

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Common Knowledge / Easy Difficulty

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Quizman’s Solution-Maker’s Bundle

Posted on November 26, 2025

Steel Realms
Quizman’s Solution-Maker’s Bundle is generally available to any wizard. All the effects are tied to the wearing (un-obscured & not just transporting) of the order’s robe – providing free advertising for the order.

“Everything you need to start a successful career. With this bundle, you will reflect the qualities as a magus that you need to succeed: Professional, Organized, Intellectual, & Competent.”

400sc > All items work only for the member that bought it; Disempowered after 3 months (cannot be drained)

  • Scroll (cast only, not transcribe) Detect Magic, Comprehend Languages, Alarm (‘Quizman’s Protects’), Unseen Servant (wearing a Quizman’s robe and hat)
  • Potion of minor d4+1/3 healing
  • 30 page notebook & enough ink+pen
  • Quizmans robe, hat and sash w/ 2 Quizman’s patches (each 1 use Unseen Servant – wearing Quizman’s robe and hat – in a robe when torn off the sash and cast upon the ground)
  • 3 (1pt) flash powder (5’ that can be used in one sleeve as a bonus action)
  • 1 detect magic wand (5 uses)
  • 1 silvered dagger (comes off after 1 major hit)
  • 1 pair of Quizman boots (1 use of Long Strider)
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Slavery in Rhyl

Posted on November 26, 2025

Steel Realms

Slavery in the northern lands was a sentence of certain crimes in the The Grand Duchy of Rhyl, and has its roots in the Freelander culture. Among the Freelander culture, wereguild is common. They have few prisons, and where a person cannot pay the guilt price, they are made into slaves for a period of time. This is the worst fate. Heavy shackles, public shaming, and a constant reminder that they are not equals. A slave cannot be passed on generationally, though enslavement is typically made to a family and as long as the people they are property of are alive, they must serve their sentence. They cannot be sacrificed or gifted away. They must have basic shelter, clothing, and food provided, and are not allowed to own or keep any possessions unless allowed by their owners (it is not customary to allow much).

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Proclamation Against Sorcery in the Steel Realms

Posted on November 26, 2025 in Steel-Realms

Steel Realms

The high art Practitioner of Sorcery is considered too dangerous in the Steel Realms, by the “Against the Craft of Sorcery” edict of the High King: ‘There can be no orders or institutions, not master-apprentice sources of knowledge.’

Early Attempts: Initially, proclamations were made that required any with aptitude to be trained and led away from it and find other paths. Then it was isolated in prison-like facilities. Finally, it has come down to the execution of practitioners. The problem is the spontaneous awareness that allows them to develop this High Art on their own, without others to facilitate and guide them.

Sorcerers Prohibited: All formal and accepted Occult Orders and Institutions & Factions of the Steel Realms Heartlands, do not accept Practitioners of Sorcery into their ranks since the Purge of the Hidden in CY 5009 – CY 5311. They are duty bound to report them to the Guild of Solars when they are encountered.

Exceptions and The Hidden Ones

Some faiths and institutions have tried to nurture them, but with the final edict against them, they are far more likely to smuggle them north into the chain lands to the Fellowship of the Blue Chain. There are a few who have found ways to remain hidden.

The Exception to Prohibition: The sole exception to the prohibition of Practitice of Sorcery from the Purge of the Hidden (CY 5009 to 5311) in the Steel Realms is the Fellowship of the Blue Chain in the northern Chainland Confederacy. This has led a few sorcerers who are self trained to use the order’s trappings as a disguise. The order does not care, they maintain good enough relations in the lands they dwell in directly, and see no reason to help outsiders resolve these attem.

Imprisoned Practicioners

A few powerful ones imprisoned away in Silverstone Tower in the north to keep the populace safe from them.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Sigil of Yog-Thul

Posted on November 26, 2025

Steel Realms

The Sigil of Yog-Thul is 2 dragons intertwined in a fight, though when you look close, their a head on the end of the tail and it is actually biting itself. It’s claw rend itself, and teeth tear chucks of flesh out. It appears to move slightly if you stare at it long enough or move it through different angles. The eyes of the face of the dragons seem to stare back at you as you look at it. The great sigil was consecrated to Yog-Thul to channel his power to those who would venerate him. The Sigil of Yog-Thul is his fetish of power on Helca itself; He beomes significantly weaker if his sigil is borken or corrupted.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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