Posted on November 20, 2017 in D20 iCore Skill
Climbing is a Mobility Expression reflects …
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check.
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Posted on August 15, 2017 in D20 iCore Skill
( ALCHEMY)
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check.
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]The practice of this may combine elements of: Biology, Chemistry, Physics. A character may gain a Toolkits and Work Stations by purchasing them in-game (depending on availability) or at the time of Inception using Assets.
There are many Occult Models to serve as an example.
Requirements: This requires an Intelligence of 14+ and a Wizard class of 2nd level ability or higher.
In addition to the normal Alchemy skills and artisan tools, the alchemist is proficient with advanced, more volatile and rarer processes and materials. These are used to augment the effects of certain spells. To augment a wizard spell, the alchemist must possess the following: The Wizard version of the spell in their spell book, 2) the normal material components for the spell, 3) the matching Occult Formulae for the same spell.
The alchemist takes a number of days equal to the spell level to produce the enhanced alchemal version of the spell, costing 25 coins per day. They make a DC 10 (+ the level of the spell) check with their tools and see if the process results in the correct outcome – transforming the mundane material components into an enhanced one which changes the outcome of the spell when cast. The specific outcome is based on the formulae. [Minor Alchemy (2nd level Transmuter Arcane Tradition power) allows the alchemist to add their proficiency bonus (doubling it) again to the outcome of the formulae.]
Multiple effects can be combined, each one has the effect of doubling the cost and adding an additional day as well as +1 to the difficulty check.
Posted on September 6, 2015 in D20 iCore Skill
Meditation attempts to harmonize the mind and body with its position in the time-space of The Pattern around it, in order to unlock, clear, rejuvenate or impress some notion or feature. A Character suffering from Nightmares cannot Meditate. Meditation is also the foundation for species and creatures that do not take material sleep or rest to gain an equivalent experience – such as those connected to The World Beyond (ex: The Body Beyond, The Mind Beyond, etc.). Mystic Reservoirs also rely on Meditation to affix elements in them.
Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools.
Meditative Regeneration:
Upright Mind: The Upright Mind can restore measures of disorientation taken from psychic attacks.
Silent Mind: Sequesters the ego and provides a limited or no target for psychic powers. This prevents the user from using any psychic powers of their own in while this is in effect.
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check.
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
[d20-check-note]Impacted by Attribute: None | Lore(s): None
i20 [specific] Requirements: / Cost _ CP/_ Essence
Check: Simple DC 10 + skill level + ability bonus of either Sanity or Constitution (whichever is lower)
Success: During the next Short Rest (within 24 hours), an additional 1 point is added to the Recovery Rate for the following:
Chi Pool
Mana Pool
Occult Pool
Synergy Pool
Can meditate to regenerate multiple pools, adding an hour for each pool beyond the first.
Materials to help with the mind set and facilitate the state of mindfulness.