Posted on October 23, 2024 in Steel-Realms
Africa (“off-ricka”) – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.
The modern age is heavily defined by the clash of faiths in the “Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).
Role: Finder of ways (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature.
The great Numinous archetypal animal spirits (the Wylde Horde of the Steel Realms) also have access to the associated Beastwylde Realms, and may draw servitors, minions, power, and materials from it.
Numinous Elephant Spirit – “The Shielding Mother”, “The Guardian of the Herd”; Invoked mostly as/for: Protection, WisdomCommon Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).
Posted on January 22, 2024 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Everdark. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Everdark has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
In addition to their own specific elements of faith, they embrace all the shared elements of the Unified Pantheon of Lightbringers (except where directly contravened).
Posted on January 10, 2024 in Steel-Realms
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Gaia. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Gaia has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.
Posted on January 9, 2024 in Steel-Realms
The Divine Principal of Merkaine has a primary sect (known as “Lady of Fire”) that is generally part of any holy place, and is the dominant sect for the clergy of the faith and represents it in most secular and political affairs. In addition to their own specific elements of faith,, it leverages the Common Follower Perspective for the Elemental Consorts of the Wyld.
– This is the dominant order of the faith. It has common Group/Institution elements.
Cleric, Paladin – These are archetypes dedicated to serving and representing the faith in iconic roles as part of their function; Others may be available as Followers at GM discretion – serving as institutional officers, community officers, or simply through Conviction and shared liturgical beliefs.
The Common Face of Faith: Like most Faiths of the Steel Realms, there may be a multitude of denominations that make up Cults, Orders and Sects of Merkaine. These share the common Workings of Faith, promoting worship to prove the truth of the Divine Principal's ideals and tenets, and allow Followers a means to prove worthy to wield power and secure a place in the promised afterlife. Merkaine has a Dominant Presentation of their faith, clergy, and institutions that the folk of the realms look to.