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Ssissllenn (Numinous Snake great spirit)

Posted on April 28, 2021 in Steel-Realms

Steel Realms

Ssissllenn – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).

Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

Numinous Snake Spirit – “The Scaled Lord”, “King of Serpents”; Ssisslenn is invoked mostly as/for: Stealth, Knowledge (a reflection of memories in scales), seen as the guardian of bloodlines

This Great Numinous Spirit has NOT affirmed participation in The Godspeak Accord of the realms. It has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations. This narrow focus to which few enlist it for keep the ire of other powers n the realms from interceding. Where their allegiance to the greater Wyld Faith enjoins them, they adhere to Gaias’ and Darupets’ own perspectives on issues.

Aspect(s) Known For/Sacred Associations

Symbolized Role(s) and Value(s): Snakes eat vermin – mice, rats, etc. that affect crops and harvest.

Youth/beauty, undying, rebirth/cycles – from the shedding of the skin. It also symbolizes the umbilical cord and fertility. The myriad colors and patterns give it affinity with artists. A great source of horror; It is unforgiving, cold, dispassionate.

Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.

Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith. A rearing hooded cobra.

Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Dates: first of spring/last of summer

Sacred Times: sunrise and mid-day (hottest point)

Sacred Creatures: Snakes, Yuan-Ti, Naga, Lizard Folk

Sacred Colors/Shapes: diamond, forked tongue, yellow, black, brown

Pilgrimages and Sacred Places/Places:

Sacred Items:

  • Armor:
  • Weapons:

Followers of the Faith

Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Manifestation

Favored Avatar:

Belief Made Manifest – Major Tenets

  1. Combat Exclusion: Followers will not fight (except for self preservation), or seek out for potential harm or entrapment creatures sacred to their deity. Where cruelty is being practiced on such creatures, the character will be honor bound to prevent it, move the creature from harms ways, and punish the perpetrators.

Offerings

[Type (Form)]
[Restore/Gain Attunement] Enemies (those seeking the conditions guarded against by the compact), Wealth, Food, Flowers. Form

Alliances and Synergistic Ties

Followers and principles get along very well with fire/sun/warmth gods and entities.

Wylding Powers

Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Secret Burrow

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rites of the Lightbringers

Posted on March 9, 2021

Steel Realms

Although the Amarata is not official outside of Umbak, many of its principles and teachings find their way into the shared litany of The Church of Light through The Houthas.

Rites

Rites of the Lightbringers
Realm's Aptitude Powers: Divine, Occult, and Psychic

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Kaerslein, Lady of Water (fall)

Posted on January 1, 2021 in Steel-Realms

Steel Realms
Kaerslein – Elemental Consort of Water (care-slayin) – The Bringer of Water; The divine Wyld Entity principal of natural world cycles and forces of physical manifestation; the cleansing, cycling, healing, and restorative nature of water, tides, rivers and associated symbols, concepts, and metaphors.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a secondary part (mostly guided by Gaia).

Role: The Bringers of the Water; Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

>General Motto: “Without water there is no life.

They are an entity that reflects the powers of Conviction through Essence. They are part of the pantheon of The Wyld Faith. They are a seasonal manifestation of the Grey Feather Calendar.

Lady of Water

Kaerslein is known as the female (life giving) manifestation of the helpful outcomes with her associated element; There is an associated male (destructive) manifestation and a third countenance because manifold are the forms of water! This Great Numinous Spirit which has manifested through the will of living Helca and is directed by Gaia in most things. While this ‘goddess’ has not affirmed participation in The Godspeak Accord of the realms, she generally follows the stance of Gaia. She has been known to manifest to fight against those who would kill sacred beasts, places, and environmental manifestations under their protection without thought or bias to Light, Dark, Grey, or even Green foundations. She is considered by related elemental creatures to be the supreme arbitor of their behavior within the shere of Helca itself, and can summon and bind several of the associated elementals with ease.

Aspects Known/Common Associations

Major Aspects: Ice, cold, water ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s): The water that hydrates, the waves that washes away dirt and ash, the cleansing shower, the river that transports, the feeder of oceans, the habitat for beasts and plants.
All aspects of transport.

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: Druids and those who venerate the Wyld Faith are the primary adherents.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar: A sinuous, dancing woman in diaphanous white silken coverings. Her skin is white and golden hair full of trailing mists, and always appears to be being blown and tousled.

Minions and Servants

Armaments of the Faithful

Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Delleth (Guide of the Seekers)

Posted on November 2, 2020 in Steel-Realms

Steel Realms

>General Motto: “The path to knowledge is reveals as much as knowledge itself.

Quick Reference: Delleth is a Divine Principal associated with ___ ; They are an entity that reflects the powers of Conviction through Essence. This deity has affirmed participation in The Godspeak Accord. They are part of the pantheon of ___.

Promise of the Afterlife

The deity himself offers no Afterlife to followers, instead charging them to see their own path among other options.

Delleth is an old demi god, god or great spirit from the mists of time. It is most often cast as a man, but also has a strong feminine association throughout history. Most often, Delleth is a patron of those seeking knowledge. The deity is often depicted as standing astride a crocodile, facing east. In truth, each of the cardinal points has a visage/Avatar for Delleth. There is no record of this god being present for The Godspeak Accord. Though no formal recognition of the Oath of the Day Watch, adherents to Delleth support it. Adherents of Delleth possess a deep seated belief in the fundamentals of the great primeval duality expressed by many esoteric traditions of Helca.

Delleth is also sometimes seen as the companion to Ezrilus.
Delleth is rumored to be associated with The Horakhty Heresy.
Delleth’s adherents are known to see The celestines and

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which he seeks to downplay his part in.

Aspects Known/Common Associations

Major Aspects: ; These are common knowledge; Other aspects/symbols/emblems may vary by specific sect/cult or institution.

Minor Aspects:

Symbolized Role(s) and Value(s):

Emblem:

Sacred Observances: (These are reflected in the faith’s General Liturgy.)

  • Sacred Events: [Sacrosanct festivals and milestone celebrations] >
  • Sacred Places: [Sacrosanct locations and Pilgrimage sites] >
  • Sacred Dates/Days: [Sacrosanct times of the year, recurring days of celebration or rest] >
  • Sacred Times: [Sacrosanct period of a day, week, month, season, or year in a cycle] >
  • Sacred Life: [Sacrosanct plants, animals, monsters, and entities] >
  • Sacred Forms: [Sacrosanct colors, shapes, material (minerals, fabric, etc. )] >
  • Sacred Works: [Sacrosanct documents, books, jobs/activities] >
  • Sacred Items: [Sacrosanct utensils, tools, machines, clothes, armaments] >
    • Sacred Armor/Defenses:
    • Sacred Weapon/Offenses:

Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers:

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Expectations & Obligations: Good Standing in relation to their faith’s tenets reflected in Liturgical Observations tenets. Nominally, the Tenets of the General Liturgy are followed by the Laity of Congregations and those of higher Grace and the few Institutional Ranks alike.

Belief Made Manifest – Beyond the General Litany

Manifestation and Favor

Connexion Range = Varies (enhanced through the Rite of Offering) > Conviction Limits = None; Elan Building is allowed (if used).

Favored Avatar:

Armaments of the Faithful: Typical Elemental Divine Weapons; More powerful Magic/Mystic items are typically Singularly Bound if not Institutionally Bound.

Offerings:

  • Average:
  • Major:
  • Extraordinary:

Rites of the Faith

About/Chronicle of Delleth

Knowledge is broken down by ease of discovery/availability. If nothing is indicated, assume Common Knowledge.

Obscure Knowledge / Near-Impossible Difficulty

Note: Secret Knowledge is information not available in any known references; It is not necessarily Forbidden Knowledge.

The origins of the Essence of of this divine being are shrouded in history before recorded time. Delleth is thought to be a proto-human, of a Higher Order through sheer self-will and achievement. Those who record such things mark its appearance as the god Delleb of Oerth. His material body was destroyed by the Unholy Trio of Oerth, and his Essence transported through space and time – given birth into the vessel that would become Odin. Once it was done with that age of gods, it once again moved himself through space and time, re-manifesting as Delleth, Guide to the Seekers (of the Steel Realms), in order to work with the Celestine entities of Egypt that had fled to Helca, and their plan to elevate its inhabitants. This ‘god’ is a singular strange entity known to rival and have many of the properties of the Great God manifestations of one of the Greate Ones.

See Campaign Events of Ancient Futures – A Light Rekindled, for a full timeline.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Mhyi t’k (Numinous Bird great spirit)

Posted on June 23, 2019 in Steel-Realms

Steel Realms
Mhyi t’k (“m-high-t’kh”) – /The Beast Bringer; The Numinous entity of the Wylde Horde of natural world cycles, predator and prey, fertility, ecosystem and balance, cycles, and associated beast and animals as well as the symbols associated with them.

The modern age is heavily defined by the clash of faiths in the Affray of Darkness and Light” in which the entity plays a tertiary part (mostly guided by Darupet).

Role: The Finders of the Way (Predator & Prey); Secondary foe of those who wish only to conquer and destroy and/or corrupt nature

Numinous Bird Spirit – “Winged One”, “All-Feather”, “The Ever Watchful Eye”, “Bird Father”, “Bird Mother”; Invoked mostly as/for: Flight, Long Sight

This Great Numinous Spirit has affirmed participation in The Godspeak Accord of the realms. Even though this is true, it has been known to manifest to fight against those who would kill sacred beasts and threaten the the species under their protection without thought or bias to Light, Dark, Grey, or Green foundations.

During the Time of a Million Deaths, Darupet the Beast Lord summoned to him his most powerful beast spirits to fight the Lords of Darkness. From the navel of the world (called “Mother’s Nest” by followers) came the Winged One – Mhyi t’k. He conjured forth the spirits of many birds, manifesting as great spirits themselves and sent them into battle.

The Flight of Innocent Springs was a great battle in the south end of the Valley of Sighs. Fellip, the bluebird spirit, brought back news of a Shadow Lord – conjured by Sunstealer – lord Bahal. The god and dark one had conjured forth an army of shadow, and encircled an army of men and elves. The all-flock, a multi-million collection of flying beasts, imbued with power from the Winged One’s spirit creatures, flew to their aid, picking them up from the ground which was swiftly turning to shadow under their very feet. Golryth, the “Night Stalker” – the great owl spirit was sent to hunt down Bahal. Flying by night, when the dark lord least expected an attack, we descended into the army of shadow. Seeking his prey, he circled in the lightless sky and attacked when Bahal lead his war-gathering in secret. He struck silently, grabbing the dark lord in his talons, shredding him. There was a great fight in the night sky, and as the dark lord was ripped and pecked into pieces, each shadow became its own creature – attacking the lord of owls. But each of his feathers lost became another smaller owl, continuing to rip and shred the dark lord, and ever on until both were diminished and nothing was left at dawn the next day. It was Golryth though who collected most of himself, and flew to the rising light with the heart of the shadow lord in his beak – withering it for all time. A few feathers were lost to darkness, these feathers to this day, when found, are sacred objects.

It is half of the the sacred spirit guides that took the ancestor spirits of the Bronzemen on their journey to the afterlife. Umbravoep the bat and Golryth (the “Night Stalker”) – a manifestation of Mhyi t’k.

Aspect(s) Known For/Sacred Associations

Symbolized Role(s) and Value(s):

Expectations & Obligations: To respect and observe the Basic Drive to Flourish of all the animal spirits. Respect for elders, tradition, and adherence to bonds that attempt secure this for continuing generations.

Emblem: Each animal spirit’s emblem is derivative of the Life Loop symbol common for the Wyld Faith.

Sacred Observances: There are few great spirits that have any strict observance of specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Events: There are few great spirits that have any strict observance of sacred days (though spring/birth is universal) or specific sacred acts – it is not critical to acknowledge them to stay in good standing.

Sacred Dates:

Sacred Times:

Sacred Creatures:

Sacred Colors/Shapes:

Sacred Items:

  • Armor:
  • Weapons:
Pilgrimages and Sacred Places/Places:

Followers of the Faith

Favored Followers: There are few favored peoples, races, places, etc. which gain better abilities or starting powers. Any corresponding tribe of Merovin would be deeply connected to the primordial power of The Wyld. For those friendly with the associated natural animal population, they may be favored or appreciated regardless of their tie to the faith itself. Those protecting of the related animals can receive Intervention through the Godspeak accord.

For for information on Roleplaying a character of faith, see the Divine Follower guidelines.

Avatar Manifestation

Favored Avatar:


Common Wyld Rites: This Great Spirit and their followers have access to all the common Wyld Rites practiced by followers of the wyld faith(s).

Offerings

[Type (Form)]
[Restore/Gain Attunement] Enemies (those seeking the conditions guarded against by the compact), ; Form:

Wylding Powers

Dev: Kelly Berger; 2003 -->

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