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Jumping

Posted on November 17, 2022 in D20 iCore Skill Trait

Jumping is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details


Disguise

Posted on October 17, 2022

Disguise . Characters can develop these types of actions as Accomplished Activity; Those with the Performance feature automatically gain Mimicry and Disguise as Accomplished Activity.

This activity is modified by the same Attributes as its base skill.


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

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Mimicry

Posted on October 17, 2022

Mimicry. Characters can develop these types of actions as Accomplished Activity; Those with the Performance feature automatically gain Mimicry and Disguise as Accomplished Activity.

Vocal Mimicry


i20™ – This Feature has a corresponding d20 Skill/Kit expression.

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Climbing

Posted on November 20, 2017 in D20 iCore Skill Trait

Climbing is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

[d20-check-note]

iCore iCore™ Skill Details

climbing up or over difficult surfaces or terrain. Free climbing has no inherent bonuses, but professional climbers gear (harness, carabiners, pitons, rope systems) will grant +1 to +4 adjustments depending on how much of the common gear and if it can be used effectively. Climbing vertical surfaces is especially difficult and may impose penalties. A climber may make a check to discover the best route for ascent or descent of a long route – granting a bonus if successful. Characters who are non-encumbered have no penalties, while encumbered characters suffer -1 per AM impairement and any hamper penalties. Combat while climbing is considered fighting under unstable circumstances, inhibited by the climb skill. Simple contests can be assessed using best result degree of a check; ties settled by skill level then RCT.


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Misdirect

Posted on September 18, 2015

Misdirection includes such things as the magic tricks, concealment, Sleight of Hand, etc. Characters can develop these types of actions as Accomplished Activity.

This is almost always an extended action.

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