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Tag: accomp

Persuade

Posted on December 24, 2024

Persuade is one of many Social Interactions that take the form of Influence Activities; A character’s Communication proficiency and knowledge of Influence are leveraged. A character brings to bear their voice, gestures, lies, logic,and reason in an attempt to fast-talk, deceive, calm, or in some way convince a target they should believe what they are saying. The actions resulting from this belief are dependent on context. Characters can develop these types of actions as Accomplished Activity.

All the normal factors of Influence apply, as well as such things as Persuasion.

Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.

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Flying

Posted on December 17, 2024 in D20 iCore Skill Trait

Your physiology must allow for this.

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details


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Intimidate

Posted on December 9, 2024

Intimidation is one of many Social Interactions that take the form of Influence Activities; A character’s Communication proficiency and knowledge of Influence are leveraged. A character brings to bear every forceful stance, glare, and affectation they can against a target in order to get the target to back down, stop advancing, provoke/goad, and/or prevent them from taking a dangerously hostile action on the character. In all cases an activity is either prevented or triggered. Characters can develop these types of actions as Accomplished Activity.

All the normal factors of Influence apply, as well as such things as Menacing Bearing.

Bribery: This may be overt (“here’s $50 to look the other way”) or covert (“who wouldn’t like to make a share of the cut for doing nothing”), but it is a promise of some reward that will benefit the target and can (if they are known to be receptive by reputation, direct knowledge or Insight) adjust the attempt to Influence them.

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Gambling/Gaming

Posted on January 8, 2024

This specifically covers gaming and gambling as a Social actions – where dealers and opponents can be “engaged” and physical means of chance physically determined. Machine or computerized based gambling is simply based on random chance. Characters can develop these types of actions as Accomplished Activity.

The direct interactive gaming and gambling does not cover the constructs of actual Investment Opportunities, though a gambler may be able to spot someone running a con investment better.

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Swimming (diving)

Posted on November 17, 2022 in D20 iCore Skill Trait

Swimming is a Mobility Expression reflects …

In addition to being a mode of locomotive movement AND a Skill – walk/run, climb (brachiate), jump (hop/spring), swim, flyeach one can be taken as a Accomplished Activity Trait for the Athletics Skill.

BOUNDED: All Skills and Traits are limited indirectly by a character's Frame of Reference & direct experience; A character with Proficiency may Appraise objects, tools, and processes related to this Feature.


i20™ Skill Details

i20 REPLACES d20 skill proficiency > Check = skill level + modifiers (Prof. Bonus not used).

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features). > i20 Skill Map

[d20-check-note]

iCore iCore™ Skill Details


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