Posted on January 17, 2025 in D20 iCore Trait
[ Feature Impact ] > Positive
Accomplished Activity allows a character to choose mostly Social type Non-Combat Activity to focus on; These (and some others) will be noted under their description. Any attempt to accomplish that activity in reality or as a themed Performance gains a bonus. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.The character gains a +2 to any attempt to perform the activity or on any relevant Features (skills, traits, etc.) Result Check.
Posted on January 16, 2025 in D20 iCore Trait
Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.
For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.
Posted on January 16, 2025 in Feature Trait
Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight.
Posted on November 16, 2022 in D20 iCore Trait
Being Uneducated is a lack of any formal education, AND a lack of social immersion.
Posted on November 3, 2022 in Gohrmliht-Imperium Trait
Summary: The subject is given an in injection of nanites and minor gene-therapy that boosts and augments their internal systems to improve healing and resistance to toxins.
The subject is given an in injection of nanites and minor gene-therapy that boosts and augments their internal systems to improve healing and resistance to toxins. Their processes are altered through an accelerated metabolism that speeds the uptake of the therapies and nanite reconfiguration while inside a med-tank. The heat generated is used to rid the characters of viruses and they shed and grow an entire endocrine layer during the process. It forever alters the smell of the character as well – nearly removing any strong scent from pheromones/sweat, blood, or urine. The target is also sterilized if the cost is covered by a sponsor for a citizen of the empire to work in the rim worlds or hard environments – this can be reversed.
Time to Acquire: 1 week. Cost to Acquire: 2000crCharacter Opportunities: This presents a good opportunity for adding Character Story elements to the Character. Story Hook ++
Advantage on saves against Disease and Poison, Accelerated Healing 1 for 2 years, +1 hp/HD average on current and future HD; The target gains a 7th level of exhaustion (6th is unconscious, 7th is death).