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Legerdemain/Sleight of Hand

Posted on January 17, 2025 in D20 iCore Skill

[ Feature Impact ] > Positive

Sleight of Hand.

Juggling

Sleight of hand can be used to hide what you are doing – such as picking pockets, palming an object (card tricks, etc.). It does not take this still to effectively hide something, but if you wish to hide an object on someone it grants knowledge of the best places that will be missed by a pat-down – places where clothing and culture may allow a refuge of deceit.

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Insight (sense motive)

Posted on December 20, 2024 in D20 iCore Skill

With Insight you can sense the motivations and intent of others and assess the truthfulness in relation to what they are displaying or claiming in social situations. Using subtle clues – variations in speech, body language, reading between the lines, etc. – you get a deeper sense of their motives, moods and attitudes. If successful, it will reveal that some part of what is being revealed is not 100% truthful or accurate. It will NOT reveal the actual truth.


  • Major Result: Indicates what part of a reveal is lacking in complete truth, and perhaps if it is through leaving something out or actively mislead.
  • Extraordinary Result: Reveals same as Major Result and the exact point and nature of deception.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


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Appraising

Posted on December 9, 2024 in D20 iCore Skill

With Appraising, the character is conversant with the production, value, cultural knowledge, and use of goods. This is only academic, approximate knowledge – to a degree reflected by the skill level they possess related to the item they are appraising. The character has an understanding of the general value and availability of goods, and can test them to assess their item properties. Note that having skill related to the item may alone may be enough to assess physical properties exclusive of value. Assessing mystic items requires an applicable phenomenology skill: Occult, etc. This could be used (instead of Perception) in some circumstances to detect traps by noticing anomalies on normal features and items.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

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Soak

Posted on December 7, 2024 in Skill

Soak


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

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Story-Telling

Posted on December 3, 2024 in D20 iCore Skill

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.

Stories are verbal records of information, specifically tales meant to be passed on as a form of knowledge. Stories can be used to pass down information as a reference work, verbal records of true events and/or static information. Stories are often told about real world places and people and events as a means of passing on hard won information and factual news. Maybe embedded therein in memorable fashion are measurements of distance and time, position and details, flora and fauna that are important for the hearer if they are to travel through a certain region.


i20™ Skill Details

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

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Story in Myth: At the heart of myth is the story, and it is often formed through the natural evolution of telling stories and passing on what resonates deepest. They turn into mythic tales or fairy tales of morality through the application of religion and/or history. Oftentimes they are then localized and so you have a large variation of the same basic themes that has been inflated with hyperbole and localized elements to make it memorable and applicable for one audience and another and so on. Myth is usually a long tale of epic scope or impact, or collection of tales that was once intended to teach, to preserve, and to inform. Time, translation, cultural meaning, and true elements that have no reference point any longer, can swerve to turn information into myth.

Ultimately, stories are what bind things together across vast gulfs in The Pattern.

Preserving: There are many things that can be done to stories to assist in their preservation. Using memes, structuring (such as Iambic Pentameter used in epics), Menomonie tricks. Localizing references also make them more relevant and easier to remember.

Changing Nature: Like written records, stories change and transform over time. Some of the things that help preserve them are the same elements that lead to change – changing references to local events, figures, and places. Variations such as regional accent, affectations, ethnicity, social class, and context evolve over time and serve to confuse in translations over time. Language structure and evolution can also transform the text of a record as it is passed along.

  • Many stories have had real figures, places, and events changed in name (for various reasons), but are clearly referencing a more well known version.
  • Association: Orders, institutes, businesses, faiths and cults, in addition to making their own, will often use common or popular stories and impose their own vernacular to claim legitimacy or credibility in the association to the common story. They also use it in an attempt to encrypt information and make it for a specific audience.
  • Oftentimes news is embellished with story elements to make it more memorable and for it to be passed on so that the core elements are part of a larger pageant and for the discerning listener they may be able to discern the original intent and elements.
  • Not only that, but the intent can often blur original details, where entertainment purposes make details irrelevant or even distracting from the entertainment value and so they are substituted or omitted.

Mystic Uses

Formulae, rituals, etc.

Elan is bound up in memes and myths and those figures tied to the stories they represent.

Signs and Omens are sometimes communicated through stories. The vagueness of their delivered form often becomes revealed as something the subject of or in parallel to well known stories. Revealment may be interpretive or obvious, though either will point to the importance of having known the story and its true meaning. This interpretation can also be transformative of a story – showing its true context and lending credibility to the teller and or subjects and objects within the story.

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