Posted on August 26, 2022 in Feature
Impact > Negative (Cost: 1 Essence)
Moment Req: Inception normally
by Physiology/Species (Faerie species)Aptitude: Divine|| Kinetic||||Occult|| Psychic
Type:
This presents a good opportunity for the Game Master to use character Features as part of an Adventure.
This presents a good opportunity for adding Character Story elements to the Character.
EXAMPLE: Being Studious indicates a great scholastic aptitude. This means that the character possesses a rigorous and efficient process for intake and integration of Knowledge. Being Studious does not necessarily mean that retention is perfect, or even long lasting necessarily, but that the quality and quantity is above normal. There is a good chance that such rigor translates to better retention, but it is not always the case.
Adapted Palette: The sustenance (grains, fruits, meats, etc.) that comes from the bound environment is what the character relies on for their best nutrition. Taking them out of this reduces their Healing rate.
Adapted Senses: Outside of the specfic environment of the bound character, their senses are in slight disarray. This slows their reactions when it comes to Initiative.
Adapted System: The bodily processes are strictly adapted to the environment. Outside of the environment, the bound individual has a weakened immune system and is more susceptible to Disease.
EXAMPLE: Cultural/Regional Experience Template
This Feature reflects the “Gritty Realism” of the Incarna Approach to Character and Story.
Posted on April 25, 2022 in Feature
With a Cultural Lag, the character lacks many fundamental societal understandings and perspectives from the primary culture they find themselves in.
As a starting character, this may be because they grew up in an isolated locale, or were sheltered or ostracized from their society at large by family or institution for some reason. Starting characters adopting a Cultural Lag feature cannot also take a Cultural Experience feature. Such characters are accepted more in their own closed societies when conforming to cultural expectations.
COST/REQ:
Starting characters cannot possess more than 2 languages – those granted by species, locale, or background in excess of this are removed.
Starting characters suffers a -2 on skills and actions that are Social Activity, communication, or relate to understanding behavior (including Insight) until they gain their next level. Any such skills will cost double the CP to acquire and develop until then.
The character must pay double for the first level of any CHA based skills as well as languages or literacy outside their native tongue.
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
| Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
|---|---|---|---|---|---|---|---|
| Formidable | +2 Constitution | Advantage save vs. Knockback |
|||||
| Powerful | +1 Constitution | ||||||
| Average | |||||||
| Supple | -1 Constitution | ||||||
| Lithe | -2 Constitution | Disadvantage save vs. Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
| Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
|---|---|---|---|---|---|---|---|
| Formidable | +2 avg per Health Dice | -1 healing/Rest | -5′ Movement -5′ to any Knockback |
||||
| Powerful | +1 avg per Health Dice | -1 healing/Rest | |||||
| Average | |||||||
| Supple | -1 avg per Health Dice | +1 healing/Rest | |||||
| Lithe | -2 avg per Health Dice | +1 healing/Rest | +5′ Movement +5′ to any Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Size Factor: What Size category you count as when determining your carrying capacity and the weight you can push, drag, or lift.
| Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
|---|---|---|---|---|---|---|---|
| Formidable | +2 Strength | -4 Dexterity | +1 Size Factor | ||||
| Powerful | +1 Strength | -2 Dexterity | +1 Size Factor | ||||
| Average | |||||||
| Supple | +1 Dexterity | -2 Strength | -1 Size Factor | ||||
| Lithe | +2 Dexterity | -4 Strength | -1 Size Factor |
Type: Physical