[Base] d20 Barbarian Class Variant

These materials represent the Incarna i20™ approach based on ©D20 system & d20 use.

ONLY Applicable to the i20 Variant

Barbarian is a cultural moniker. IT DOES NOT SIMPLY MEAN IGNORANT BRUTE. It is a way of life living close to and with the environment, tapping consciously or unconsciously into anima sources to empower warrior of great vitality and spirit.

Character Changes

Read the Incarna d20 Variant rule summary.

  • Starting Equipment and Money = By campaign setting – DO NOT USE THE ©PLAYERS HANDBOOK.
  • Story Emphasis: It is strongly suggested that all characters have some story for the important elements of their characters.

LEVEL-UP: The GM rewards a character a level based on Merit. By default, i20™ assumes by campaign milestone and limited by Experiences using Improvement Limits. Multiclassing follows i20 multi-class parameters in addition to the base requirements. Sanity increases by 1 every 4 character levels.


Primary Aptitude(s): Kinetic (Path of the Berserker).

Magic/Spell Changes

[d20-summary-magic-changes]

Class Changes

  1. All barbarians mental threshold to the spirit realms is lower, in order to channel their powers. Starting Sanity is 10.
  2. Tasha’s Cauldron: NOTHING
  3. Xanathar’s Guide: Ancestral Guardian path

Need ideas for role-playing this? See the Roleplaying your Character's Capabilities or ask the Game Master how it is best expressed in your Setting.No matter what restrictions exist in the setting you use, many GMs will allow anything with the right context or character backstory.