Actions

Common advice about actions of all types. Remember that each encounter is a new opportunity to role-play and create moments you will remember.

Result

Aspect Fumble (*1) Fail Minimal Average Maximum Critical (*20)
Attack 1 Dmg. Full Dmg. Full Dmg. x2 & Conciousness
Skill check
Save/Resistance

Pure Luck: CHA check; DC value of 5, 10, 15, or 20. Generally any luck capability the character has (feat, racial). decreases the DC by 1 category (non cumulative decrease).

Insight

Insight is a penetrating glimpse or connection into the unfolding of The Pattern – usually through some ability and/or power. Most measures of insight are temporary – gone forever when used. Some greater ones (such as Superior Luck or Leadership) persist, and benefit the character for life. A measure of insight can benefit in the following ways:

Greater Insight

  • Advantage: Standard
  • Full Quality: A successful result does full damage.
  • Probability Increase: A check gains +4.
  • Obvious Simple: A check succeeds with minimal normal effects.

Lesser Insight

Disregard

Disregard is a inability to fully grasp or disconnect with what the character is experiencing or observing in The Pattern in some way. Most measures of disregard are temporary – gone forever when used. Some greater ones persist, and penalize the character for life. A measure of disregard can penalize in the following ways:

Greater Disregard

  • Disadvantage: Standard
  • Least Quality: A successful result does minimum damage.
  • Probability Decrease: A check suffers -4.
  • Calamitous Failure: A failed check causes horrific results.

Lesser Disregard