Posted on December 17, 2024
Unless noted, the benefits of Natural Explorer apply to and operate within Natural Habitats only.
Efficient Travel: Your normal travel rate is not normally impeded by Difficult Terrain; You may personally guide a small number of other characters through such terrain in the same manner. The group must still travel at the rate of the slowest member of the group. Additional technology and mounts may increase this if the terrain and climate support it.
This is one of a multitude of “Natural Potential” features. The character gains a +1 on all activities related to surviving, travel, exploration, and mobility in a Favored Habitat.
Posted on September 28, 2022 in Feature
Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.
Anima Reservoirs have both a Well and Pool aspect.
Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.
Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:
Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.
OPTIONS:
Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.
COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +2 Constitution | Advantage save vs. Knockback |
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Powerful | +1 Constitution | ||||||
Average | |||||||
Supple | -1 Constitution | ||||||
Lithe | -2 Constitution | Disadvantage save vs. Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +1 avg per Health Dice | -1 healing/Rest | -5′ Movement -5′ to any Knockback |
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Powerful | +1 avg per Health Dice | -1 healing/Rest | |||||
Average | |||||||
Supple | -1 avg per Health Dice | +1 healing/Rest | |||||
Lithe | -1 avg per Health Dice | +1 healing/Rest | +5′ Movement +5′ to any Knockback |
Type: Physical
Posted on August 6, 2021 in Feature
This trait is restricted by race for PC characters; The Game Master, Setting, and/or story elements will determine what is relevant and/or appropriate by species; This can only be taken once at the time of @Character Inception; If a race grants one aspect, a player can pay the diff. in CP for the next.
Size Factor: What Size category you count as when determining your carrying capacity and the weight you can push, drag, or lift.
Measure | CP Adj. | + Maximum | – Maximum | Avg. Health | Healing | Movement | Weight adj. |
---|---|---|---|---|---|---|---|
Formidable | +2 Strength | -4 Dexterity | +1 Size Factor | ||||
Powerful | +1 Strength | -2 Dexterity | +1 Size Factor | ||||
Average | |||||||
Supple | +1 Dexterity | -2 Strength | -1 Size Factor | ||||
Lithe | +2 Dexterity | -4 Strength | -1 Size Factor |
Type: Physical