Posted on January 17, 2025 in D20 iCore Trait
[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)
– Normally only a single measure per activity can be held by a character.
Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.
Some activities may require Utility and will be noted.
The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:
i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).
A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).
The character gains a +2 on any Result Check
Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.
Posted on January 16, 2025 in D20 iCore Trait
Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.
For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.
Posted on January 16, 2025 in Feature Trait
Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight.
Posted on December 17, 2024
Unless noted, the benefits of Natural Explorer apply to and operate within Natural Habitats only.
Efficient Travel: You gain the Trail Blazer capability.
This is one of a multitude of “Natural Potential” features. The character gains a +1 on all activities related to surviving, travel, exploration, and mobility in a Favored Habitat.
Posted on September 28, 2022 in Feature
Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.
Anima Reservoirs have both a Well and Pool aspect.
Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.
Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:
Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.
OPTIONS:
Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.
COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.