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Accomplished Activity

Posted on January 17, 2025 in D20 iCore Trait

[ Feature Impact ] > Positive (Cost = 2 CP as a Trait)
– Normally only a single measure per activity can be held by a character.

Accomplished Activity allows a character to choose a specific activity with a specific scope of application (specific condition, equipment, and/or target) that they are particularly good at. Any attempt to accomplish that activity in reality or as a themed Performance gains a bonus on any applicable Features (skills, traits, etc.) Result Check. Accomplished Activity is usually based on the use of a feature but not always a requirement.

Lores and Social type Non-Combat Activity have documented options; These and others will be noted under their description. Many times skills such as Influence, Insight, and Performance are the foundation for success. Mystic powers and effects can have specific impacts on the outcome of such activity. Items can be used as props or may have actual properties or effects that impact the activity either incidentally or by specific purpose.

Some activities may require Utility and will be noted.


i20™ Accomplished Activity Details

The character gains a +2 on any Result Check > Activities that have a skill base may be performed without proficiency with the normal penalties:

i20 Skills REPLACE d20 skill proficiency: Add the skill level + modifiers to the check ( Proficiency Bonus not used).

A single Result Check to assess Success or Failure AND quality which may be impacted by conditions which indicate a Lack of Capability (Unfamiliar, Unproficient, etc.). The GM can { } Narrate it, and players may request an appropriate impact when anything other than a basic outcome is indicated. Character Points are Rewarded by the GM to improve Skills (and other Features).

iCore iCore™ Accomplished Activity Details

The character gains a +2 on any Result Check


Measures of Accomplishment can be taken as a trait, but is also a common reward by Game Masters for characters who repeatedly attempt and succeed at related activities as they progress in ranks/levels.

Qualifying Accomplished Activities

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Inhibited Healing

Posted on January 16, 2025 in D20 iCore Trait

Inhibited Healing is when the character’s entire system has its natural restorative capabilities hindered or impaired. It is assessed in Measures; Unless noted, these measures are not cumulative. Measures of Accelerated Healing and Inhibited Healing offset each other. Sources of Inhibited Healing include Malaise Damage, Disease/Illness, Toxins/Poisons (natural or by Abolition Reagents), Infection and mystical effects.


i20™ Healing Details

For each Measure, the character suffers a -1 Rate of Healing for Rest and any application of healing effects restore one less.

iCore iCore™ Healing Details

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Daylight Sensitivity

Posted on January 16, 2025 in Feature Trait

Daylight Sensitivity is a type of Condition Sensitivity that detrimentally impacts a character based on their proximity to or exposure to daylight.

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Natural Explorer

Posted on December 17, 2024

Natural Explorer

Unless noted, the benefits of Natural Explorer apply to and operate within Natural Habitats only.

Benefits

FREE ACTION: The Natural Explorer may use their Free Action to make a Perception check to spot any irregularities – dangerous paths, out of place features, or difficulties in the environment they are viewing. This is done instinctively instead of taking a full action.

  1. Although you do not need it, you are aware of the common (non-mystical) technology within your frame of reference that assists in wayfinding and safe travel and where to get it should you wish, and can plot out the fastest path using them.
  2. You have an ingrained sense of wayfinding – you remember all roads and pathways, weather, climate, and terrain you have traveled in assessing most efficient travel paths.
  3. Efficient Travel: You gain the Trail Blazer capability.

  4. You remain normally alert to dangers in the natural environment while traveling even when engaged in another activity such as Foraging, navigating, or Tracking.
  5. If you are traveling alone, you can move stealthily at a normal walking (primary locomotion) movement rate unless your size, physiology, and/or habitat makes you obvious.
  6. Efficient Foraging: If you dedicate an entire Short Rest Cycle to Foraging, you can forage a small number of subsistence meals for a number of similarly sized characters.
  7. In any natural habitat, and for all natural creatures you gain Advantage when Tracking.
  8. In any habitat, you gain +1 on any communication check if you can observe the pack, tribe, herd, culture and/or society of those you are trying to communicate with, using subtle elements.
  9. When Unfettered and unimpeded, your normal locomotive movement rate is equal to your best of the movement rates of any mobility skills you are proficient in.

i20™ Natural Explorer Details

  • Efficient Travel: A number of other characters equal to your character level + Wisdom modifier.
  • Efficient Foraging: A number of characters equal to your character level + Wisdom modifier.

iCore iCore™ Natural Explorer Details

This is one of a multitude of “Natural Potential” features. The character gains a +1 on all activities related to surviving, travel, exploration, and mobility in a Favored Habitat.

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Anima Energy Reservoirs

Posted on September 28, 2022 in Feature

Anima Energy Reservoirs represent an anima energy used to boost, leverage, reveal and express related aptitude (Divine, Kinetic, Occult, Psychic, etc.) powers of The Pattern. Reservoirs are the foundation of Aptitude Talent. Entity’s with Essence, Anima Objects, or Empowered Items and Places may possess these reservoirs and can be tapped into consciously. Almost everything has minute traces of anima locked away and unavailable for conscious use. Reservoirs may be modified through Saturation and corruption factors. Natural [Aptitude] Talents automatically gain this Feature in their related Aptitude, without having to pay any extra cost. Phenomenological Lores grant an awareness of related Anima Reservoirs.

Anima Reservoir Forms

Anima Reservoirs have both a Well and Pool aspect.

  • Anima Well: A reservoir of aptitude/spark based energy that replenishes over time by itself.
    Spent<.mark>” Anima is an amount used to activate or trigger an effect.
  • Anima Pool: A reservoir of aptitude/spark based energy that does not replenish over time by itself. It can be refilled/replaced, but generally, anything in it once used, is gone forever. Any character with a Anima Well, has a related Anima Pool of the same type.

Anima Reservoir Uses

  • Power Activation – Item, Personal, Place, etc.
  • All Anima types may be used as a Simple Boosts for spells/powers related to the reservoir. By default, the amount that can be used on any given power is limited to 1, adjusted by the type of boost, and the governing aptitude measure.
  • With requisite “Material Empowerment” knowledge, it may be used to substitute for a Mystic Focus Point Item or basic Materials for Casting if such is required and not present.

Foundational for capability such as Features (Skills, Traits, etc.), Meditation & Aptitudes acquired with CP or Essence.

    Learning/Acquiring this Capability and Related Aspects    

Acquiring: 2 CP OR 1 Essence cost; Inherent by Species; An Actuated Awareness trigger.

Learning this Feature typically requires either a Primer or an Instructor (personal or Institutional) or must be unlocked through powerful Meditation. The Meditative elements that empower it are tied to the Good Standing status of Institutional members, and once a member leaves they cannot continue affixed them. It takes time and is a service often charged for. If through a Primer, it requires related Phenomenological Lore or tutelage represented as experience at Character Inception. Learning powerful and difficult Rituals and Ceremonies may Actuate and/or contribute to the energy pools for Chi, Focus, Mana, and/or Synergy. If successful, the character gains an Initial Potential:


i20™ Acquiring Anima Reservoir Details

Initial Potential: CP = Proficiency Bonus + 1 per applicable Aptitude = # {appropriate anima}; double Proficiency Bonus if Essence used.

iCore iCore™ Acquiring Anima Reservoir Details

OPTIONS:

Adjusting/Developing

Return Rate: Reservoirs replenish through Rest, which can be enhanced by Meditation.


i20™ Adjusting Anima Reservoir Details

iCore iCore™ Adjusting Anima Reservoir Details

COST/REQ: -5 CP or Inherent by Species, an Actuated Awareness trigger.

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