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Seagrass Valley (Pelmon Riverdan)

Posted on March 27, 2024 in Steel-Realms

Steel Realms
Seagrass Valley is a place in the Riverdans of Pelmon where the grass is blue, said to be from blue dragon blood.

Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of the Riverdans.

When first seeing Seagrass Valley, it is startling. A large basin amidst tall hills, its floor is covered in tall bright blue grass that moves like ocean waves in the wind.

Blue Cardinal Hills

The Blue Cardinal Hills

Wyvern Cave/Falls

Wyvern Cave:

Wyvern Falls:

Welwans Coulee

Novell Pass


Chronicle of Seagrass Valley

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Knowledge is broken down by ease of discovery/accessibility. If nothing is indicated, assume it is Pervasive.

Pervasive Knowledge / Very Easy Difficulty

Rumors

  • It is rumored that a battle between gods a dragon took place in the valley area.

Common Knowledge / Easy Difficulty

The rats of the valley and hills were known to grow abnormally large.


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Places, Locales and Features of Pelmon (Riverdan)

Posted on March 27, 2024 in Steel-Realms

Steel Realms

There are many Places, Locales and Features of Pelmon that cover the notable territorial and geographical areas of the Riverdan. Most were built for much larger populations, though now settlements are small and have ruins or areas left uninhabited. There are ruins to explore, though most have been so many times before and little remains in the way of “plunder” or loot that is not dangerously precarious or buried.

Common Experience

Characters coming of age in/from this locale will shape their perspective to the primary experience of Cultural Experience of the Riverdans.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Saivarn Hills (rivderdan of Bondeau)

Posted on March 20, 2024 in Steel-Realms

Steel Realms

The Saivarn Hills are situated between the Grebell Forest and the East Torbin Rise in the Riverdan of Bondeu. It is a place shared by elf and human alike, though mostly the ancient Sauvelaigh Elves claim most of it, including an ancient hold fast (guarded, but rarely used) carved out by elementals when the forest was burned under attack from the Orrish thousands of years ago.

Saivelaugh Holdfast

The Saivelaugh Holdfast is protected by the magic of the Saivelaugh Weald directly. It is used every time the Orrish appear from the Underland in the hills. From it, the faerie kin go directly to war against the Orrish and their allies. It is small, but carved directly into the hillside. Sunlit shafts bring air, water to a cistern, and provide entrance and exit.

Within it is a small patch of still elemental earth. From it, the elves can strike anywhere in the hills nearly instantly. Normally such functions require a forced binding – this is typically against faerie ideals; The exact nature of how the elves of the Saivelaugh Weald have this persisted is unknown.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Equines of the Steel Realms

Posted on March 14, 2024 in Steel-Realms

Steel Realms

(Part of the Bestiary) There are several sub species of equines/horses that are found in the Steel Realms.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Rite of Disgorgement

Posted on February 26, 2024 in Steel-Realms

Steel Realms

The Rites of the Unholy Trio are powerful rituals that use the Divine power of Connexion and specific knowledge to evince an effect. The Black Heralds of Everdark are known to invoke the Rite of Disgorgement when leading raiding parties.

This is the primary power that uses the power of The Deeping to twist time and space in transporting raiding parties from the Dark Lands to the lands of light, casting them out under the night sky near an entrance The Deeping or a breach point they have sacrificed that is near it. The rite is invoked again to take raiding parties home to the soothing Dark Lands with captives and goods.

This rite leaves a visible mark on the targets, usually consisting of a splotch that appears vaguely to be a worm or serpent leaving a cave mouth.

Repeated Use: The Rite of Disgorgement also seems to weaken the rock and soil around its anchor point when used repeatedly on the same area and the Orrish spend weeks ensuring that their forces can escape using the same ritual, back to the Dark Lands, if needed.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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