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Ishrae’s Rise

Posted on May 4, 2026

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Ishrae’s Rise is a central place for gathering grain in silos for transport to Soriano. There is a shrine to the grain goddess Ishrae (Isis). This is a main supply hub for Ishrae’s Grainary.

Critical Supply Route

Ishrae’s Grainary is a set of silos, mills, and bakeries running all day and night most days of the year supplied from the blessed fields of The Wheat Fields of Elmond’s Shire. Ultimately, most of the output is bound for The Bread Barges of Soriano to feed the forces of the High King fighting the Lich Lords on The Autumn Wall in the Grand Duchy of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

The Wheat Fields of Elmond’s Shire

Posted on May 4, 2026 in Steel-Realms

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The Wheat Fields of Elmond’s Shire is part of Elmond’s Shire and is part of the Territories and Fiefdoms of Gladnor.

The Tremblient baronial family of Elmond’s End has ruled the important agricultural lands of The Wheat Fields of Elmond’s Shire for the last several hundred years. The dozen or so hamlets or farm steading are governed by Yeoman farmers; These grain farms are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall.

Rulership/Governance: {Integrity *****} Tremblient Baronial family (outside the city)

Population: Approx. 7,000 humans

All Yeoman families of the region since the creation of The Autumn Wall have taken to patronizing the sect of Quick Reference: Isis (the grain ‘goddess’) that took root here in CY 6840 and has had an altar in the baronial family chapel and several smaller shrines with which to travel the area safely in.

Critical Supply Route

Ishrae’s Grainary is a set of silos, mills, and bakeries running all day and night most days of the year supplied from the blessed fields of The Wheat Fields of Elmond’s Shire. Ultimately, most of the output is bound for The Bread Barges of Soriano to feed the forces of the High King fighting the Lich Lords on The Autumn Wall in the Grand Duchy of Rhyl.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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Elmond’s Shire (“Greater Soriano”)

Posted on May 4, 2026 in Steel-Realms

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Elmond’s Shire is oft6en called “Greater Soriano” – named after the port City of Soriano. There has long been an informal understanding that the stretch of Elmond’s End and the other nobles and officials in the City of Soriano[/su_permalink do not engage in political machinations in each other’s acknowledged territory – they collaborate to ensure the flow of grain and bread along the Red March and The Autumn Wall of North Gate GarrisonThe Autumn Wall; The farming families of Elmond’s End and the wheat fields are allowed to count this as their service to the Realms Levy[/su_permalink. The land is almost all agrarian – villages and hamlets with no major towns or cities. The dozen or so hamlets or farm steading are governed by Yeoman farmers; These grain farms are mostly uncharacteristically free of corruption and crime due to them being a direct source of food for The Autumn Wall of North Gate GarrisonThe Autumn Wall.

Rulership/Governance: {Integrity *****} Tremblient Baronial family (outside the city)

Population: Approx. 7,000 humans + Elmond’s End

All Yeoman families of the region since the creation of The Autumn Wall have taken to patronizing the sect of Isis (the grain ‘goddess’) that took root here in CY 6840 and has had an altar in the baronial family chapel and several smaller shrines with which to travel the area safely in.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of the Ostravelaugh Weald

Posted on May 3, 2026

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Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale
Rhyl Formative Events

See the Herald's Quarterly for world updates.

Rhyl Formative Events

CY 7007 The area of North Gate Garrison freed & The Red March created; Money, supplies, armaments, and manpower flow into the north to fight the Lich Lords.

CY 6514 The Grand Duchy of Rhyl is created by the High King. In exchange for the resources and organization that can be brought to bear against the now organized undead armies, the lands become part of the High King's domain.

CY 6909 The Fall of the Grand Barony of Altair from a curse by the Lich Lords. The main passage of troops and supplies from the hinterlands and nfar north to the The Grand Duchy of Rhyl is sacked by an undead army led by a ghoul king.

CY 5980 The Kingdoms of old Rhylan united settled as a single Kingdom of Rhyl to fight the Lich Lords drive south. After centuries of warfare between territories and races, the common cause of the threat to the north secures a lasting peace.
> For 3000 years, the Kingdoms of old Rhylan was the primary form of Rulership in the territory of the current Grand Duchy.

CY 5580 Fall of Dundaria in the North - Frostfang spreads, the Lich Lord power rises. Hordes of the undead, fortunately disorganized (at first), sweep south and west from the heart of old Dundaria.

CY 2330's Fall of East / Rise of the Dark Lands (Orrishai Abandoned); Refugees flee - some cross the Tolkisson Mountain Range into the 'Lands of Rhylan' that would become the Kingdoms of old Rhylan and finally.

CY 1000 (Approximately) The Dragon of Rhyl is killed and its influence ends in the area around the Great Forest of Rhyl and the surrounding territories.


Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Brentweys Piers (Navy of the High King)

Posted on May 1, 2026

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Brentweys Piers is the home of the Navy of the High King.

Naval Ships

As of CY 9132, the navy is comprised of:

  • War Sloops: 7
    • First Rate: 4
    • Second Rate: 3
    • Third Rate: 2
  • Frigates: 12
    • First Rate: 6
    • Second Rate: 2
    • Third Rate:
  • Auxiliary/Support: 13
    • First Rate: 3
    • Second Rate: 10
    • Third Rate:
  • Ships of the Line: 4
    • First Rate:
    • Second Rate: 2
    • Third Rate:

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