The … Citizen of Gladnor (“” culture) is one of the Cultural Experiences of the Steel Realms; It’s populace owes fealty to their direct liege or liegewoman of Umbakian Citizen of the Central Heartlands and to the High King of the Steel Realms ultimately, as part of the Kingdom of Gladnor.
Unless a specific alternative is provided, Commoners of the Noble East coming of age in/from this Experience will shape their perspective to the Cultural Experience of Umbak. A group of characters can form a shared Cultural Bond.
It uses the common template of the Law of the High King (Arlaign’s Charter).Assessing Encounter Reactions, @Roleplay, and Narration elements.
Individual circumstances around Social Dealings will override any absolute predisposition. A backstory Character Chronicle or in game changes may provide exceptions.
Defining Experience: The dominant, pervasive culture of the race/species that evinces it's common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with characters in absence of consciously ridding themselves of them (and their benefits).
Encounter Reaction predisposition is Rejection by default.
Encounter Reaction predisposition is Neutral by default.
Encounter Reaction predisposition is Acceptance by default.