Home - Page (Page 36)

Tag: srlm

Enmity between Helca and the Unholy Trio

Posted on June 1, 2026

Steel Realms Logo
Hidden Knowledge > Spiritus Helca, once it saw the terrible revenge that the trio sought to unleash, could not allow it to happen to other undefended worlds and so bound them to itself using Lunaelines from The Interloper to each Unholy Trio member.

The fact of the Enmity between Helca and the Unholy Trio, while not part of any official Records of the Unholy Trio, is recorded in places of ultimate darkness for their followers. It is the intent of the dark gods to cause as much harm as possible to the planet itself because of this, and may provide for hidden motivations and activities without those participating knowing why.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Ishrae’s Grainary (Soriano)

Posted on May 29, 2026

Steel Realms Logo
Ishrae’s Grainary is a set of 4 silos, mills, and bakeries running all day and night most days of the year. Ultimately, most of the output is bound for The Bread Barges of Soriano.

Part of a Critical Supply Route

Ishrae’s Grainary is a set of silos, mills, and bakeries running all day and night most days of the year supplied from the blessed fields of The Wheat Fields of Elmond’s Shire. Ultimately, most of the output is bound for The Bread Barges of Soriano to feed the forces of the High King fighting the Lich Lords on The Autumn Wall in the Grand Duchy of Rhyl.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The doorway to each silo of Ishrae’s Grainary is carved with celestial writing and the footing has a place for a small offering tray for meat (cats from the Temple of the Cat) and an indentation for a jug of wine (servitors); The cats feed on the rodents and offerings if needed. Together, they demand very little and provide little but the care of cats and grain mostly through the actions of their followers directly.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Temple of the Cat

Posted on May 29, 2026

Steel Realms Logo

The Temple of the Cat on the west edge of the city of Soriano is sacred ground for the cats of the city of and the larger area of Elmond’s Shire. It is a refuge for cats, but a place of few followers and little daily activity. Once a year it is used as part of the celebration of the cats that help keep the __ supply safe from rodents. The supply coming from The Wheat Fields of Elmond’s Shire and the grain silos and _ bakeries are under constant threat from both the Orrish Enemy and the Lich Lords. The great luminous spirit Rastur is seen as a type of consort to Bastet – both are given thanks.

Servitors of the temple oversee the working felines guarding the critical supply route.

Part of a Critical Supply Route

Ishrae’s Grainary is a set of silos, mills, and bakeries running all day and night most days of the year supplied from the blessed fields of The Wheat Fields of Elmond’s Shire. Ultimately, most of the output is bound for The Bread Barges of Soriano to feed the forces of the High King fighting the Lich Lords on The Autumn Wall in the Grand Duchy of Rhyl.


Chronicle/Facts of the Locale

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

There is a pavilion where other small offerings can be left and prayers invoked. The poles have celestine script.

Rumors About the Locale

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

The four altars at Ishrae’s Grainary serve as a means of offering a small portion for the Temple of the Cat to ensure the granaries stay dry and do not spoil. The doorway to each silo of Ishrae’s Grainary is carved with celestial writing and the footing has a place for a small offering tray for meat (cats from the Temple of the Cat) and an indentation for a jug of wine (servitors); The cats feed on the rodents and offerings if needed. Together, they demand very little and provide little but the care of cats and grain mostly through the actions of their followers directly.

Minor Outcome / Average Difficulty & Uncommon Knowledge

Because of the Celestine doctrine of Knowledge & Action, most celestials have only small sacred ground, and this is no exception. There are four altars of the Temple of the Cat sitting inside the original four silos of Ishrae’s Grainary.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

Top

The Celestine doctrine of Knowledge & Action

Posted on May 29, 2026

Steel Realms Logo

The Celestine doctrine of Knowledge & Action is a simple but core element of the few shared sacred ‘texts’ of the Celestine faith. It is part of the official texts of the Records of the Celestials of Helca.

Actions are sacred. The past is behind us, and our actions carry us beyond it. Beyond the mistakes, past the pain, towards progress and our ultimate destination. The accumulation of knowledge and experience and the self awareness of these and how they shape us is the most sacred aspect of every sentient entity’s journey to power and quality. Holy ground is made mostly for defense, and is small. Independent concerted action is promoted over group-think dogmatism and tradition.

Because of the Celestine doctrine of Knowledge & Action, most celestials have only small sacred ground, building few large scale edifices of faith for worship. Instead, places which promote their ideas, concepts, and values are made sacred – a much more practical approach that integrates goods and practices rather than scripture or myth. This lack of faith-only edifices removes a major focus of large conflict.

Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags:

Top

Umbakian Citizen of the Central Heartlands

Posted on May 29, 2026

Steel Realms Logo
Common Citizen of Umbak Experience…

The … Citizen of Gladnor (“” culture) is one of the Cultural Experiences of the Steel Realms; It’s populace owes fealty to their direct liege or liegewoman of Umbakian Citizen of the Central Heartlands and to the High King of the Steel Realms ultimately, as part of the Kingdom of Gladnor.

Unless a specific alternative is provided, Commoners of the Noble East coming of age in/from this Experience will shape their perspective to the Cultural Experience of Umbak. A group of characters can form a shared Cultural Bond.

Realm's Aptitude Powers: Divine, Occult, and Psychic
It uses the common template of the Law of the High King (Arlaign’s Charter).

Assessing Encounter Reactions, @Roleplay, and Narration elements.

Individual circumstances around Social Dealings will override any absolute predisposition. A backstory Character Chronicle or in game changes may provide exceptions.

Defining Experience: The dominant, pervasive culture of the race/species that evinces it's common physiologically and sociologically developed features. As they develop, the cultural norms are ingrained and stay with characters in absence of consciously ridding themselves of them (and their benefits).

Point of View (POV)

Encounter Reaction predisposition is Rejection by default.

Unwelcome/Ostracized

Encounter Reaction predisposition is Neutral by default.

Tolerated/Accepted

Encounter Reaction predisposition is Acceptance by default.

Welcomed/Embraced


Realm's Aptitude Powers: Divine, Occult, and Psychic

Tags: ,

Top