History of the Valdeysian Isles/Sebajain SkipIands

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History of the Valdeysian Isles

Chronicle/Facts of the Event(s)

Knowledge is broken down by ease of discovery/availability & Meticulous Record Keeping may improve usability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these. Specific Lores may increase the chance of knowing specific elements.

Trivial Outcome / Very Easy Difficulty & Pervasive Knowledge

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Rumors About the Event
  1. The conquering by Gwinn was a result of the war between the gods!

Simple Outcome / Easy Difficulty & Common Knowledge

For those native to or long-dwelling in the region, ALL Common Knowledge may be Pervasive.

Minor Outcome / Average Difficulty & Uncommon Knowledge

A Surging Tide The Days of Quietude in the The Odyssey of Elancil’s Wound was the catalyst that refocused the goddess Elancil‘s most devout clergy in Gwinn to their path of dread revenge. It was not in the form of nature’s wrath, but a political storm – the Empire Revived movement. The ascension to the reigns of power within her church of those seeking to right the wrong. The rise of the war brands that would take Tarmysia from Dunstrand, fight the Umbakian navy to near extinction, win the battle against the combined fleet of the north and the Sebajain SkipIands that were invaded and renamed Valdeysian Isles. The attack on the stormfront fastness (failed in 8644).

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic