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History of the Magi Order

Posted on January 14, 2025 in Steel-Realms

Steel Realms

This order

Pervasive Overview:

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of the Magi Order

Posted on January 14, 2025 in Steel-Realms

Steel Realms

This order

Pervasive Overview:

Chronicle of the Order

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


Realm's Aptitude Powers: Divine, Occult, and Psychic

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History of the Magi Order of the Broken Sun

Posted on January 14, 2025 in Steel-Realms

Steel Realms

This order

Pervasive Overview: The Order of the Broken Sun are a formal – though mysterious and closed – recognized order of occult practitioners of the Steel Realms. Membership is by sponsorship of an existing member only. It is a small and obscure order with its only chapter house in Karolak of the Northern Merchant Cities. They are an order of magi that seek to walk between light and dark, good and evil. They are known to seek to understand the Unholy Trio and Church of Darkness in order to fight it better. Rumors about of dark worshippers abound, though nothing has ever been proven of any accusations – there have been many. Their militant ways (unafraid of physical combat) and confrontation of the Orrish and followers of the Unholy Trio also go a long ways to refute such claims. This organization has a documented history. A few times they have been mistaken for or assumed to be Sable Magi and persecuted by mistake.

Chronicle of the Order of the Broken Sun

Knowledge is broken down by ease of discovery/availability; Any attempt to know more than what's Pervasive will require a reference, source, knowledge, check, or access to someone who can get or provide either of these.

Pervasive Knowledge / Very Easy Difficulty

Information Sources: Mundane Reference | Associated Phenomenology Only | Specific Lore

Pervasive Overview: The Order of the Broken Sun are a formal – though mysterious and closed – recognized order of occult practitioners of the Steel Realms. Membership is by sponsorship of an existing member only. It is a small and obscure order with its only chapter house in Karolak of the Northern Merchant Cities. They are an order of magi that seek to walk between light and dark, good and evil. They are known to seek to understand the Unholy Trio and Church of Darkness in order to fight it better. Rumors about of dark worshippers abound, though nothing has ever been proven of any accusations – there have been many. Their militant ways (unafraid of physical combat) and confrontation of the Orrish and followers of the Unholy Trio also go a long ways to refute such claims. This organization has a documented history. A few times they have been mistaken for or assumed to be Sable Magi and persecuted by mistake.

Militancy: The members are well known to not shy away from combat; This stems from their robustness in combat and most commonly wielding a heavy 2 handed weapons that can also be used 1 handed – a staff, rod, or even spear. More powerful members of the order imbue these with mystical powers.

Common Knowledge / Easy Difficulty

Creating the Black Sun Library: The order was famous for a moment in its first few years in Karolak. It ordered a multitude of books from many different religious and occult sources from all over the heartlands. It then bought enough ink and materials to make a copy of each, though it only had less than a dozen members. The library they maintain has no access for those not senior members in good standing – there is no known record of what it may contain, it is kept in great secrecy.

Signifiers: Some are known to wield “Baighent’s Flame”; This manifests as a bolt of the same color flame. Rumors abound of some occult practice wherein they have turned their scrivener ways into empowering their minor occult powers – perhaps its connected to the nature of their Black Books.

Uncommon Knowledge / Average Difficulty

They are thought to be enigmatic and cryptic; Early in their days they refused to answer questions about their order, despite Merchant City ordinances. They went out of their way to publicly fight many Orrish incursions, even on the south side of the Beyne River and areas of north Dunstrand – earning them at least a neutral reputation with House Malor of Dunstrand and the city officials of Karolak. They continue to do this, ensuring at least one member of the order serves with the patrols and soldiers of the Merchant Cities at any given time – though they do not like the open ocean and avoid members of the Wave Watchers Guild of Gwinn. The order avoids necromancers as well, in order to not garner any negative association.

Scarce Knowledge / Hard Difficulty

The books of the Black Sun Library are thought to be magical and with some sort of ink that can’t be read.

Rare Knowledge / Very Hard Difficulty


Warning
Obscure/Hidden Knowledge is not generally available in known references; It is not necessarily Forbidden.
DO NOT READ BEYOND THIS POINT unless a character has the capability to gain such knowledge [through association, organization, or relation] if they do not possess it themselves or the reader intends to participate in scenarios using this material as a PLAYER! GM Narration will typically provide relevant information by check or story.


The secret of the Black Sun Library: The books are nothing, not a word is inscribed. The Black Books of the members have no spells or information in them – It’s just a prop!

Sibling of Darkness: The order is actually a front for Gloomfader (cult of Gloombringer) – the senior agents of which are the Acolyte (Magi) of Gloom.

Items of Focus: The Acolyte (Magi) of Gloom use a Item of Focus, created/crafted and imbued by the Order of the Broken Sun.

Realm's Aptitude Powers: Divine, Occult, and Psychic

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River Rovers of the Riverdans

Posted on January 13, 2025 in Steel-Realms

Steel Realms

The River Rovers of the Riverdans is not a formal institution in the Riverdans of Dunstrand, but it serves the function of one. Though not official as in heaving recognized hierarchy, a voice of authority or the like, they fulfill something akin to a Ranger order. The majority are not even Rangers. They are registered (within each Riverdan a list is kept and distributed yearly) hunters and woodsmen that spend some of their time keeping the land scouted. They receive a small stipend monthly equal to a goblin ear, and a bonus equal to goblin ear for verified sightings of Orrish and other menaces. Inns, keeps, jails, and general stores in the Riverdans will have bounties like any other – the River Rovers typically track them down and let others do the dirty work for a share of profits. They have been known to work closely with World Watchers – true Rangers of the Realms and Bards, who often teach them rudimentary Wyld Sign to mark dangerous and notable places and encounters.

The newest ally of these ranger-like forces is the Lily Theurgists in the Tower of the Eagle.


i20™ Character Details

F1 – F3 ( usually Champion)

Skills: stealth 3 (stalking +2), lore: Riverdans +3, Lore: Orrish +2, Lore: Law +1, Athletics: 2 (+2 climb), Survival: 3, Animal Handling: 1, Botany 1, Zoology 1

Armaments: Studded leather, light wooden/hide shield (+2 Dex); shortbow, hand axe, dagger, spear.

Style: Archery (+2 attack w/ranged)

iCore iCore™ Character Details


Realm's Aptitude Powers: Divine, Occult, and Psychic

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Stealth

Posted on January 10, 2025 in D20 iCore Skill

Stealth

  • Actively moving while silencing and camouflaging = Stalking; A character cannot use both Camouflage and Silence aspects of stalking unless they move at half their normal movement rate.
  • Passively waiting while stationary with cover and obscurement = Camouflage
    • If you are performing this for others (you can observe its effects), you get Advantage.
    • Obscuring small sites and minor features can be done using Stealth or Survival, Advantage at the highest common level of either if both.

Frame of Reference: All Skills are bound by the character's Setting (physics), and the details that their culture/society's Science (gathered by Technology), direct experience, and/or collective Records are capable of revealing. A character may not be able to apply their full measure on a different world, with different species and tools. With a common frame of reference, multiple specific Lores can stack.


i20™ Skill Details

[d20-check-note]
i20™ – This Feature has a corresponding d20 Skill/Kit expression.

iCore iCore™ Skill Details


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